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Name the main pause state and add placeholder enum for main (sub)states (#1551)
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9 changed files with 125 additions and 94 deletions
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@ -3371,7 +3371,7 @@ void Interface_Draw(PlayState* play) {
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func_8008A994(interfaceCtx);
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if ((pauseCtx->state == PAUSE_STATE_6) && (pauseCtx->unk_1E4 == 3)) {
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if ((pauseCtx->state == PAUSE_STATE_MAIN) && (pauseCtx->mainState == PAUSE_MAIN_STATE_3)) {
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// Inventory Equip Effects
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gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
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Gfx_SetupDL_42Overlay(play->state.gfxCtx);
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