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Symbol cleanup 4 (#1050)

* Replace some hardcoded constants with proper asset symbols

* Remove Blob which turned out to be a texture
This commit is contained in:
Dragorn421 2021-12-02 01:21:32 +01:00 committed by GitHub
parent 4a3809d4d2
commit ff49ace524
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16 changed files with 98 additions and 54 deletions

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@ -76,6 +76,7 @@
#include "objects/object_gi_dekupouch/object_gi_dekupouch.h"
#include "objects/object_gi_rupy/object_gi_rupy.h"
#include "objects/object_gi_sword_1/object_gi_sword_1.h"
#include "objects/object_st/object_st.h"
// "Get Item" Model Draw Functions
void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId);
@ -365,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
// kokiri sword, OBJECT_GI_SWORD_1
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
// gold skulltula token, OBJECT_ST
{ GetItem_DrawSkullToken, { 0x06004DB0, 0x06004EB8 } }, // TODO symbols from this object
{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
};
/**