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Symbol cleanup 4 (#1050)
* Replace some hardcoded constants with proper asset symbols * Remove Blob which turned out to be a texture
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16 changed files with 98 additions and 54 deletions
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@ -76,6 +76,7 @@
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#include "objects/object_gi_dekupouch/object_gi_dekupouch.h"
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#include "objects/object_gi_rupy/object_gi_rupy.h"
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#include "objects/object_gi_sword_1/object_gi_sword_1.h"
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#include "objects/object_st/object_st.h"
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// "Get Item" Model Draw Functions
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void GetItem_DrawMaskOrBombchu(GlobalContext* globalCtx, s16 drawId);
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@ -365,7 +366,7 @@ DrawItemTableEntry sDrawItemTable[] = {
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// kokiri sword, OBJECT_GI_SWORD_1
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{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
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// gold skulltula token, OBJECT_ST
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{ GetItem_DrawSkullToken, { 0x06004DB0, 0x06004EB8 } }, // TODO symbols from this object
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{ GetItem_DrawSkullToken, { object_st_DL_004DB0, object_st_DL_004EB8 } },
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};
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/**
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