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Fix xz/xy mistake in comment in tektite
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@ -402,7 +402,7 @@ void EnTite_Attack(EnTite* this, GlobalContext* globalCtx) {
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func_80033480(globalCtx, &this->backLeftFootPos, 1.0f, 2, 80, 15, 1);
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func_80033480(globalCtx, &this->backLeftFootPos, 1.0f, 2, 80, 15, 1);
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}
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}
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}
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}
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// if landed, kill XY speed and play appropriate sounds
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// if landed, kill XZ speed and play appropriate sounds
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if (this->actor.params == TEKTITE_BLUE) {
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if (this->actor.params == TEKTITE_BLUE) {
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if (this->actor.bgCheckFlags & 0x40) {
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if (this->actor.bgCheckFlags & 0x40) {
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this->actor.speedXZ = 0.0f;
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this->actor.speedXZ = 0.0f;
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