diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index f93ded2f02..e60e524b84 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -241,7 +241,7 @@ void MagicFire_Draw(Actor* thisx, PlayState* play) { (u8)(s32)(120 * this->screenTintIntensity)); gDPSetAlphaDither(POLY_XLU_DISP++, G_AD_DISABLE); gDPSetColorDither(POLY_XLU_DISP++, G_CD_DISABLE); - gDPFillRectangle(POLY_XLU_DISP++, 0, 0, 319, 239); + gDPFillRectangle(POLY_XLU_DISP++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1); Gfx_SetupDL_25Xlu(play->state.gfxCtx); gDPSetPrimColor(POLY_XLU_DISP++, 0, 128, 255, 200, 0, (u8)(this->alphaMultiplier * 255)); gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, (u8)(this->alphaMultiplier * 255));