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7 commits

Author SHA1 Message Date
Dragorn421
0ae9f1da89
Implement legacy skelanime resources 2025-02-10 12:02:14 +01:00
Dragorn421
bb7215b25a
introduce RawPointers xml attribute to ignore specific pointers and keep them raw 2025-02-09 12:19:44 +01:00
Dragorn421
6b857c6c71
handle dependencies between xmls 2025-02-09 11:39:24 +01:00
Dragorn421
3dc74cde04
generate and use Limb enums (TODO: check Skin skels and implement for Curve skels) 2025-02-09 01:53:00 +01:00
Dragorn421
e6cf32d829
Implement PlayerAnimationDataResource (link_animetion data) 2025-02-06 14:13:35 +01:00
Dragorn421
66db26a999
implement more skeleton-related types, cleanups, fixups 2025-02-05 23:17:05 +01:00
Dragorn421
8411c34b38
wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
2025-02-05 16:31:29 +01:00