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9 commits

Author SHA1 Message Date
glank
0cf75356a5 code_800FCE80 OK 2020-03-21 03:43:48 +01:00
Random
8779aaa758 Decompiled various small files
- Decompiled `code_8006C360.c`
- Decompiled `prenmi_buf.c` (previously `code_8007BE60.c`)
- Decompiled `code_8007BF10.c`
- Documented `sys_ucode.c`
2020-03-20 15:26:43 +01:00
Thar0
f263ce0b9c Merge branch 'master' of https://github.com/zeldaret/oot into ovl_Obj_Bombiwa 2020-03-20 00:52:28 +00:00
Thar0
adbcbb6434 Decompile Obj_Bombiwa 2020-03-20 00:50:20 +00:00
Faschz
b0e6f3b698 Decompiled ovl_En_Lightbox 2020-03-18 20:12:13 -05:00
Roman971
85237605e2 Fix and cleanup ovl_En_Tubo_Trap (4/7 matched) 2020-03-18 21:22:00 +01:00
Roman971
373dc7d2d8 Fix ovl_Demo_Go non matchings (2/3 matched)
`z_demo_go.c` is now functionally equivalent and almost fully matched.

Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.

Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00