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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 21:04:43 +00:00
Commit Graph

7 Commits

Author SHA1 Message Date
louist103
7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00
Anghelo Carvajal
8f9881ece2
Add UNK_09 macro and other minor fixes (#813)
(cherry picked from commit d3a6d4d2e1)
2021-05-14 20:11:00 -04:00
Anghelo Carvajal
9dbebfa38f
Change Hints in scene's XMLs (#800)
* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls
2021-04-30 20:23:50 -04:00
Lucas Shaw
70978762b8
ovl_En_Xc and object_xc OK (#746)
* Started

* did some more

* did a few more

* update

* Fixed corrupted git repo

* did some more

* Did a few more functions

* taking a break

* fix undefined

* matched the stupid hard function

* a few more

* did some more, done for tonight

* commit in case i mess up

* 3 non matching

* .

* remove tools/ZAP2 from origin master

* idk

* i cant figure this out

* object_xc OK

* compiles now

* the evil function is now ok

* z_en_xc OK

* some documentation

* more documentation i guess

* more documentation

* more z_en_xc docs

* z_en_xc updates

* Final pass, its been nearly a year

* Remove unnecessary comment

* forgot to remove unused asm

* Merge

* Made suggested changes and fixed warnings in z_en_xc

* Remove symbols from undefined_syms.txt

* Add some missing animmode to en_Xc

* review

* review

* fix tot cutscene

* comment

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14 18:49:56 -04:00
Anghelo Carvajal
9e956cbe3f
object_horse and object_hni (#772)
* object_horse_zelda

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_normal

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_link_child

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* object_horse

Signed-off-by: angie <angheloalf95@gmail.com>

* object_hni

Signed-off-by: Angie <angheloalf95@gmail.com>

* ZAPD is falling to do vtx

Signed-off-by: Angie <angheloalf95@gmail.com>

* Testing

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename horse_link_child variables

Signed-off-by: angie <angheloalf95@gmail.com>

* horse_zelda with names

Signed-off-by: angie <angheloalf95@gmail.com>

* I'm suspecting that this game doesn't use z_en_horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* Child epona eye textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* Extract eyes textures from Epona

Signed-off-by: Angie <angheloalf95@gmail.com>

* Small rename

Signed-off-by: Angie <angheloalf95@gmail.com>

* change references in EnHorseNormal

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename a few HorseNormal animations

Signed-off-by: angie <angheloalf95@gmail.com>

* Add normal horse eye texture

Signed-off-by: angie <angheloalf95@gmail.com>

* Add some textures

Signed-off-by: angie <angheloalf95@gmail.com>

* change pointers in EnViewer

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename some animations of HorseGanon

Signed-off-by: angie <angheloalf95@gmail.com>

* Add a few dlists in object_horse

Signed-off-by: Angie <angheloalf95@gmail.com>

* Add whinnies

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename last animations remaining in horse_normal and horse_ganon

Signed-off-by: angie <angheloalf95@gmail.com>

* remove the other horses from this branch

Signed-off-by: angie <angheloalf95@gmail.com>

* Rename Epona animations

Signed-off-by: angie <angheloalf95@gmail.com>

* rename animations of ingo's horse

Signed-off-by: angie <angheloalf95@gmail.com>

* add textures in hni

Signed-off-by: angie <angheloalf95@gmail.com>

* Give proper animation names

Signed-off-by: angie <angheloalf95@gmail.com>

* Update symbols

Signed-off-by: angie <angheloalf95@gmail.com>

* cutscenes

Signed-off-by: angie <angheloalf95@gmail.com>

* ./format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Add most of epona's textures and some limbs

Signed-off-by: angie <angheloalf95@gmail.com>

* add a bunch of textures and limbs of hni

Signed-off-by: Angie <angheloalf95@gmail.com>

* typo

Signed-off-by: Angie <angheloalf95@gmail.com>

* trailling comma memes

Signed-off-by: Angie <angheloalf95@gmail.com>

* all textures from hni

Signed-off-by: angie <angheloalf95@gmail.com>

* The remaining epona's textures

Signed-off-by: Angie <angheloalf95@gmail.com>

* Use proper names for bridge cutscene

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-04-14 17:12:00 -04:00
Anghelo Carvajal
3aad8f7244
object_du OK (#693)
* .gitkeep and xml

Signed-off-by: angie <angheloalf95@gmail.com>

* comment out most of the xml

Signed-off-by: angie <angheloalf95@gmail.com>

* add all animations

Signed-off-by: angie <angheloalf95@gmail.com>

* textures

Signed-off-by: angie <angheloalf95@gmail.com>

* more textures

Signed-off-by: angie <angheloalf95@gmail.com>

* another texture

Signed-off-by: angie <angheloalf95@gmail.com>

* eye and mouth textures

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add to spec and comment out a problematic skeleton

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* replace almost all d_ references

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add missing include

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* fix problems with overlapping data

Signed-off-by: angie <angheloalf95@gmail.com>

* replace references to Darunia's skeleton

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename cutscenes in en_du

Signed-off-by: Angie <angheloalf95@gmail.com>

* last renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* ups, forgot to delete some pointers from undefined_syms.txt

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename the animations

Signed-off-by: angie <angheloalf95@gmail.com>

* run format

Signed-off-by: angie <angheloalf95@gmail.com>

* gDaruniaSageFormationAnim

Signed-off-by: angie <angheloalf95@gmail.com>

* update actor symbols from object

Signed-off-by: angie <angheloalf95@gmail.com>

* rename eyes

Signed-off-by: angie <angheloalf95@gmail.com>

* rename a mouth texture

Signed-off-by: angie <angheloalf95@gmail.com>

* run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* delete gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>

* link of the pr

Signed-off-by: Angie <angheloalf95@gmail.com>

* update the cs name to the correct one

Signed-off-by: angie <angheloalf95@gmail.com>

* tlut

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* add object name to outname in palettes

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-27 23:02:45 -04:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00