zelda2774
c033b4b28e
audio_seqplayer, the easy half ( #369 )
...
* func_800E9340
* Audio_SequenceChannelDisable
* Audio_SeqChannelLayerFree
* Audio_SeqChannelLayerDisable
* Rename functions
* Audio_SeqChannelSetLayer
* Move gSequenceChannelNone into gAudioContext
* Audio_SequenceChannelInit
* Name functions
* Audio_M64ReadU8
* Audio_M64ReadS16
* Audio_M64ReadCompressedU16
* Audio_AudioListPopBack
* Audio_AudioListPushBack
* Audio_InitLayerFreelist
* Audio_SequencePlayerDisableAsFinished
* incomplete Audio_SequencePlayerDisable
* Audio_SequenceChannelEnable
* Audio_SequencePlayerDisableChannels
* Audio_SequencePlayerInitChannels
* struct fixes
* func_800E9ED8
* Name more functions
* Audio_SequenceChannelSetVolume
* Audio_SetInstrument
* Audio_GetInstrument
* confirm structs
* Audio_ResetSequencePlayer
* Audio_InitSequencePlayer
* Audio_InitSequencePlayers
* func_800EC734
* Find the right Audio_SoundAlloc
* Prune functions.h
* Move global vars into gAudioContext
* func_800EAEF4
* Audio_SeqChannelLayerProcessScript
* Audio_HandleScriptFlowControl
* func_800E9F64
* func_800EA0C0
* func_800EA440
* func_800EAAE0
* unbreak audio_effects
* Audio_ProcessSequence
* Audio_ProcessSequences
* Some audio_heap struct work and function naming
* Audio_SequencePlayerDisable
* ? instead of ! in z64audio.h
* Revert makefile change
* Formatting, player -> seqPlayerIndex
* Index -> Idx
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-09-01 17:23:30 -04:00