Roman971
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2a2fdf7f3e
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Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
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2020-08-29 19:00:17 -04:00 |
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jacobly0
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e29442f1a9
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Decomp and matching in fault.c and game.c (#265)
* Match Fault_WaitForInputImpl.
* Decomp Fault_AddAddrConvClient, similar issues as Fault_AddClient.
* Decomp Fault_WaitForButtonCombo, regalloc issues.
* Rename func_800D59F8 to Fault_WalkStack.
* Decomp Fault_DrawStackTrace.
* Decomp Fault_WalkStack.
* Decomp Fault_LogStackTrace.
* Match Fault_ThreadEntry.
* Improve Fault_DrawMemDump matching.
* Improve code consistency in fault.c.
* Match GameState_Update.
* Match GameState_Realloc.
* Match GameState_DrawInputDisplay.
* Trivial cleanup of sBtnChars.
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2020-07-18 05:55:35 -04:00 |
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fig02
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24ab14f748
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Change Colors To Decimal (#260)
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
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2020-07-16 21:37:53 -04:00 |
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Random
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4940621679
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Decompile pausemgr.c (#211)
* Decompile pausemgr.c
* rename pausemgr to z_kaleido_setup
* replace 0x4b with SCENE_BOWLING
* fix conflict
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2020-06-17 15:23:42 -04:00 |
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Roman971
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06fc61c83d
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Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
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2020-06-13 23:29:59 -04:00 |
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fig02
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031d946db7
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z_select decompiled, 1 non matching left (#202)
* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
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2020-06-13 22:59:58 -04:00 |
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Random
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a76356090b
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Decompile flg_set.c (#200)
* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
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2020-06-09 18:14:18 -04:00 |
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krimtonz
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d48792870c
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Decompiles sched.c (#145)
* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
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2020-05-26 11:39:27 -04:00 |
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Random
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89b0977e39
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Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
* Decompile code_8008E6A0.c
* Delete "counter" file
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2020-05-22 08:33:10 -04:00 |
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Roman971
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c599318a17
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
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Random
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d556999b2b
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Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c
- z_vismono.c: OK
- code_800AD920.c: OK
* Minor fixes in PR #131
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2020-05-15 05:02:39 -04:00 |
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krimtonz
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44ffb7ec62
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Decomp game.c (#129)
* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
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2020-05-14 19:11:33 -04:00 |
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