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6 commits

Author SHA1 Message Date
krimtonz
d1a5ea5110
Audio WIP (#836)
* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-27 19:44:58 -04:00
petrie911
d141e39e77
Finished decomp of code_800F7260 (1 non-matching) (#733)
* improved match

* decomped

* I dunno

* matched

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-27 21:01:50 +01:00
Tharo
93389da2dc
Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
Tharo
695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Tharo
741c140aef
Split remaining unsplit asm files and migrate more rodata (#277)
* Split files

* Format rodata

* Some more code rodata migrated

* Some more actor rodata migrated

* Migrate rodata for ovl_Boss_Ganon

* Migrate rodata for code_800EC960

* Remove unused rodata

* x1b occurences all lowercase b
2020-07-19 21:08:50 -04:00