* all done, graphics commands written in draw however very messy and non matching
* figuring out data
* OK
* formatting before merge
* pr stuff
* more pr stuff
* pr changes
* ObjWarp2block OK
* Address petrie's comments
* Rename unused temp to reflect that it's padding
* Address fig comments
* Use a single byte in offset and size comments
* Address roman's comments
* all functions matching
* en_sth OK
* text formatting and added a description at the top
* some suggested changes
* merge master and remove text comments
Co-authored-by: Fig02 <fig02srl@gmail.com>
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* fix colliderinit typo
* fix initchain
* start init
* match init
* progress
* progress
* more funcs
* match func_809B3DD8
* progress
* last func almost done
* enum
* name some more types
* progress
* all but one
* fix warning
* remove undefined syms
* match arrows
* review
* spec
* remove asm
* OK, data imported
* naming
* spec, more naming
* more naming, in EnDyExtra too
* more naming
* deleat asm
* change one function name
* addressed review comments
* Actor changes
* Address review comments
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* OK, spec
* all functions and variables named,
some docs on the complicated function
* delete asm
* updated to reflect Actor changes
* simplify one thing into a ternary
* Address review comments
* all functions matched, data imported
* some function names
* more naming
* corrections, naming
* some state flags named
* naming completed (some may be inaccurate)
* spec
* delete asm
* Review changes
* review
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Ge3: OK and data migrated
* Functions and most variables named
* finished enums for limbs, inlined data
* spec updated, asm deleted
* fix dists
* changes
* changes
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Decompiled, not yet matched
* Another match
* Fix merge
* OK
* Move cutscene data to separate source files, name some functions and variables
* Small cleanup
* Some docs
* Small improvements
* Struct_Unk_150 -> DemoKankyo_Unk_150
* Review Suggestions
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Further review changes
* rm reloc asm
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* mostly done, one function left
* daiku_kakariko OK
* should be ready for pr
* removed unused asm
* should build OK now
* builds OK now
* all of fig's suggestions resolved
* match
* docs might be a while
* cues
* .s
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* get data in
* Match Init and one other
* match some more
* match a bunch more
* merge master
* OK
* Some naming done
* OBJECT_NY almost done. waiting on ZAP changes
* Remove ASM
* Cleanup
* Commit before merge
* fix damage table
* Change comment
* some functions finished
* some more progress
* a bit more progress
* more functions done, one wip
* 2 functions remain
* one function remains
* actor mostly done, still one function left
* some progress, still not equivalent
* dodojr OK
* dodojr ready
* correct actor struct
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* builds OK now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* 2 functions left, data imported
* one function left
* setup for NON_MATCHING
* struct variables named
* most of the functions named, type enums
* delete ASM
* Actor fixes
* First batch of files
* Add missing folders back
* Fix missing folders again
* Finish fixing existing texture files
* Gameplay_Keep XML finished
* Most actor gameplay_keep undefined syms removed
* Only ~200 gkeep symbols remain
* All gkeep symbols that ZAP supports are fixed
* Cleanup, and make gkeep names more accurate
* Starting to figure out what some unknown blobs are, merge zeldaret in
* fix a few more things
* refactor gkeep
* Change how gitkeep is handled
* gkeep xml cleanup
* Gkeep finished, now just waiting up ZAP updates
* 100 link animations finished
* 150 link animations finished
* 200 link animations finished
* 250 link animations finished
* 350 link animations finished
* 400 link animations finished
* 450 link animations finished
* 500 link animations finished
* 550 link animations finished
* All Link animations finished
cannot build yet because ZAP doesn't have LinkAnimationHeader yet
* xml changes for new zap stuff
* finish gameplay_keep
* fixing existing objects
* ready for pr besides zap padding issue
* mostly ready for pr
* format all c files
* all conflicts fixed
* make changes that roman requested
* fix thing i didn't mean to change
* some animation symbols renamed
* fixed roman's stuff
* lifemeter hardcoded pointers removed
* fix issue with incorrect data in gameplay_keep
* removed unused asm
* fixed most of fig's comments
* fix all of fig's comments
* reformat files
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update assets/xml/textures/icon_item_static.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed stuff
* fixed most of roman's comments
* remove leading zeroes
* should build now
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "f84d8337b"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "f84d8337b"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* all of gkeep symbols fixed
* compiler error fixed
* format files
* final changes
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* stuck on init
* init matches
* more functions matched
* just a few functions left
* three functions left
* all finished
* fix compiler error
* various improvements
* add actor description
* remove unused asm
* fix remaining dyna things
* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* fixed all of roman's comments
* format c files
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* started init, not matched yet
* all except init matched
* haka_zou OK
* haka_zou done
* fix jenkins problem
* various improvements
* removed unused asm
* fixed things
* fixed new dyna names
* more dyna fixes
* ok now?????
* this better build OK
* applied roman's suggestions
* function renames
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Start work on Jya Cobra
* Match two functions
* Work on func_80896ABC
* func_80896CB4 and most of func_80896D78
* Fix func_80895BEC, clean up func_80896ABC
* Work on func_80896EE4
* Match func_80896EE4
* Nearly match func_80895A70, finish BgJyaCobra_Draw
* Match func_808969F8, start on func_80895C74
* Work on func_80895C74 and func_80895EF0, data move
Also ran permuter
* Some cleanup
* Almost match func_80895C74, tiny bit of work on func_80895EF0
* Remove variables in func_80895EF0
* Make init match nicer
* Work on func_80896518
* Progress in func_80896518
* Figured something out in func_80896518
Going to experiment with stack stuff
* func_80896518 has tiny stack and regalloc issues
* Work on func_80895EF0
* Some work on func_80895EF0
* Update diff script
* Work on func_90995EF0
Use 2d array indexing in func_80895EF0
Small regalloc improvement in func_80896518
Change not equal to to less than where possible
* match func_80896ABC and func_80896D78
* Improve func_80895EF0 a bit
* Do some cleanup
* Change commented out functions to ifdefs
* Another bit of cleanup
* Run formatter
* Remove now unused include
* Another another bit of cleanup
* Revert update to diff script
* PR suggestions
* PR comments
* PR comments, a bit of documentation
* Run formatter
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* More PR comments
* actor fixes
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Data migrated, all but Draw matched
* Draw likely equivalent
but serious regalloc issues,
and that last Gfx_TwoTexScroll is being very stubborn
* Merge remote-tracking branch 'upstream/master' into Thunder
* some improvements, set up to PR as nonmatching
* spec
* corrected header
* added function to functions.h
* delete asm
* Added new collider init
Co-authored-by: fig02 <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* some decomp
* still playing around with this
* rename functions
* ZAP again
* ZAP again
* the renaming begins
* more renaming. hopefully didn't break anything
* change all the things
* this and then merge
* and done
* one little thing
* small docs, small rename
* changed mind on cylinder and quad elements
* something
* more stuff
* more docs
* more adjustments
* Fixed some types
* more fixes
* all sorts of cleanup
* now with flags
* match!
* names and such
* update tools
* damage tables
* ColChkInfo
* one more thing
* formatting
* more formatting
* anime merge
* some stuff
* damage table
* again
* changes
* .s
* changes
* oc2 type
* a couple things
* format
* un-name magic arrows, not enough proof yet
* fix damage table script and remove old one
* EnAObj
* changes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Fixed descriptions of Zelda's Lullaby, Song of Time, and Scarecrow's Song effect actors
* Added enums for song types
* fixes
Co-authored-by: Fig02 <fig02srl@gmail.com>
* matched functions, still need data
* shopnuts OK
* cleaned up some things in hintnuts by comparing to shopnuts
* merge with new animation stuff
* fixing merge 2
* suggested changes
* missed a DECR
* suggestions
* Migrate data to C
* Partially decompile Init
* func_80B959D0 OK
* ObjKibako2_Destroy OK
* ObjKibako2_Update OK
* ObjKibako2_Draw OK
* func_80B95CA4 OK
* ObjKibako2_Init OK
* func_80B95DFC
* func_80B95ED4 OK
* func_80B95A28 OK
* Name functions
* Delete unused asm and update spec
* Fixup math post rebase
* Name statics
* Clean up variable names
* Run formatter
* xzDistFromLink -> xzDistToLink
* Respond to feedback in ObjKibako2_Break
* Type sp2C as a CollisionHeader* and initalize it when declaring it
* Respond to remaining review feedback
* Respond to review feedback from Roman
* z_lifemeter cleanup finished, one non-matching
* made Health_UpdateData a bit better, nowhere near matching still
* lifemeter done for now
* fixed define issue
* improve z_lifemeter, still doesn't match
* z_lifemeter done
* Rename functions
* Add files via upload
* Update Health_Update.s
* fix missing symbols in asm file
* Update Health_Update.s
* Update Health_Update.s
* fixed stuff
* Add files via upload
* Delete Health_Update.s
* Rename things according to Roman's suggestions
* lifemeter done hopefully
* fix unused asm that for some reason didn't merge
* fix feedback
* compiles right now
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* EnTite_Update matching
* Fixes to update
* made good progress, func_80B1A2A0 is in a good place to be matching soon
* Merge stuff
* func_80B19E94 done, func_80B18CC4 done
* EnTite_Destroy and EnTite_Init done
* Commenting out sDamageTable and EnTite_Init until all the data matches
* Some more small functions done
* more progress
* func_80B19918 done
* func_80B18E7C done
* func_80B19524 done
* more progress
* EnTite_Draw equiv but nonmatching, file otherwise done
* Found some unstaged changed on old laptop
* Draw matching: File fully matching!
* Documentation
* finished documentation
* deleted data files
* update spec
* fixed waterY -> yDistToWater rename after merge
* ran format.sh
* fixing accidental renames in camera
* Fixed some obvious number/comment formatting issues
* Removed unecessary prototypes
* merge
* running format.sh
* suggestions
* more pr comment changes
* format to push
* one more change
* more renames (see pr comments)
* merge
* renames
* format.sh
* fix renames
* function comment formatting
* merge + format
* endless merge fixes
* merge fixes until die
* yet again a merge fix
* pr suggestions
* objmure2 about halfway
* all decompiled, one non-matching
* some documentation
* mure2 done, one nonmatching
* Update spec
* Update z_obj_mure2.c
* Update z_obj_mure2.c
* Add files via upload
* fix formatting
* Fix fake match
* Changed data formatting
* More formatting changes
* fixed name of var
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* sfx fix
* should be good to go
* comments and such
* Matrix macros escape me
* format
* fix bubble
* remove comments
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* more names
* so many names
* we got subsystems now
* slight cleanup
* merge part 2
* new naming scheme
* slight adjustment
* no limit
* syms maybe
* step one
* OK, it's fixed
* table
* some names and such
* comments**
* update zap
* gitkeep to please jenkins
* ZAP
* fixer
* fixer2
* fixer3
* zap
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* bwall
* cleanup
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* slug-o-cola
* sfx macros
* Matched
* this will have to do
* well maybe a little more
* good enough
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* a good start
* done
* Log
* formatting
* thisx
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* OK
* documented (with one odd float value)
* delete asm and alter spec
* uniformise spawn data to sIsSpawned,
fix compile warnings in Bg_Jya_Lift and Bg_Mori_Elevator
* translate last printf
* re-delete modified asm
* addressed review comments
* remove outdated comment
* addressed comments, made defines
* untrack scenes dir
* remove scenes dir
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* Oh boy more giant functions
* now functional, but not equivalent
* Now only non-matching
* cleaned up illusion room
* much closer. static variables still suck though
* much closer. static variables still suck though
* some docs and cleanup. matching is horrible.
* static varaibles are a troublesome lot
* ifdef
* merge ZAP
* merge again
* small cleanup
* small fixes
* swordstate
* resolve conflict
* comments and such
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Fixed newline issue with ZAPD
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Auto stash before rebase of "upstream/master"
* A large number of scenes have been decompiled.
* Fixed makefile
* Decompiled around 40 scenes.
* Removed old file
* Finished matching remaining scenes.
* Removed old commented out spec lines
* Decompiled a few object files.
* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.
* Updated texture and object file decomp
* Moved scenes/ into the assets/ folder
* Fixed a few compile errors
* Fixed merge issues.
* Fixed makefile merge error
* Fixed additional merge error
* Fixed several more merge issues
* Commented out gameplay_keep and sk2 extraction, since currently unused.
* Reenabled gameplay_keep extraction since it's used in the spec
* Fixed build error
* Removed test struct
* Fixed makefile error that would happen on fresh builds
* Fixed merge issue
* Removed relative paths
* Multithreading on extraction, spec uses numbers, few changes to XMLs
* Removed redundant code from the extract_assets script
* object_sk2 and object_spot09_obj OK
* object_spot11_obj OK
* object_spot17_obj OK
* Test: One of the gameplay_keep dlists given a proper symbol
* Updated asset symbol names based on new naming scheme
* XMLs use "Offset" instead of "Address" now
* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file
* Updated to use latest build of ZAPD
* Updated ZAPD again
* Updated ZAP to remove assimp dependency
* Jenkins Test: Added .gitkeep file
* Updated ZAP once more
* Updated png file name to comply with new naming scheme.
* Fixed bad include
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>