fig02
24ab14f748
Change Colors To Decimal ( #260 )
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* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
Roman971
06fc61c83d
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
krimtonz
d48792870c
Decompiles sched.c ( #145 )
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* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
2020-05-26 11:39:27 -04:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) ( #104 )
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Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Roman971
9a63f1d4d1
Run formatter with changes
2020-03-24 00:35:35 +01:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00