1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-01-18 06:37:21 +00:00
Commit graph

16 commits

Author SHA1 Message Date
petrie911
2dfa188706
Docs for the Anime part of SkelAnime (#517)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* more names

* so many names

* we got subsystems now

* slight cleanup

* merge part 2

* new naming scheme

* slight adjustment

* no limit

* syms maybe

* step one

* OK, it's fixed

* table

* some names and such

* comments**

* update zap

* gitkeep to please jenkins

* ZAP

* fixer

* fixer2

* fixer3

* zap

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-29 17:46:46 -05:00
petrie911
3727cc38b8
matched Math3D_CylVsLineSeg and fixed a Math_ error (#564)
* matched cylvsline

* slight name adjustment

* format

* and asm

* comment cleanup

* fixed misspelling and added mathfixer tool

* formatting

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2020-12-27 11:13:38 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions (#542)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* maths

* Factoriali -> Factorial

* soon, soon

* renames

* rand

* docs

* merged

* formatting

* little more cleanup

* asm crept back in

* changes to MathF

* smooth criminal

* functions.h
2020-12-26 05:44:53 -05:00
petrie911
4876610c75
SkelAnime "Skeleton" Documentation Pass (#497)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* spooky scary skeletons

* there's a skeleton inside of you

* formatting

* types

* a matched function even

* undo change

* lol anime

* ok how did I forget the .s

* array fix

* would you like to ride the bone train?

* stuff

* more renames

* renames and cleanup

* names suck

* idea

* using void** for now

* stuff

* look more type fixes

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 22:19:56 -05:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
2020-10-29 17:31:09 -04:00
Zelllll
af326f5b78
En_Niw (Cucco) OK (#429)
* Cucco progress

* Cucco decompiled, one non-matching

* Update z_en_niw.c

* Update z_en_niw.h

* Update z_en_niw.c

* Delete EnNiw_Destroy.s

* Delete EnNiw_Draw.s

* Delete EnNiw_Init.s

* Delete EnNiw_Update.s

* Delete func_80AB5BF8.s

* Delete func_80AB5FA0.s

* Delete func_80AB6100.s

* Delete func_80AB627C.s

* Delete func_80AB6324.s

* Delete func_80AB63A8.s

* Delete func_80AB840C.s

* Delete func_80AB70F8.s

* Delete func_80AB6D08.s

* Delete func_80AB6BF8.s

* Delete func_80AB6A38.s

* Delete func_80AB7F60.s

* Delete func_80AB6F04.s

* Delete func_80AB6570.s

* Delete func_80AB7204.s

* Delete func_80AB714C.s

* Delete func_80AB7328.s

* Delete func_80AB7290.s

* Delete func_80AB7420.s

* Delete func_80AB747C.s

* Delete func_80AB8168.s

* Delete func_80AB8258.s

* Delete func_80AB6EB4.s

* Delete func_80AB70A0.s

* Delete func_80AB6450.s

* Delete z_en_niw.data.s

* Delete z_en_niw.reloc.s

* Update undefined_syms.txt

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Add boolean suggestion

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made suggested changes

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Most suggested changes made

* More changes made, fixed compiler error

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Cleaned up En_Niw

* Cleaned up En_Niw

* Cleaned up En_Niw

* Merged Cucco conflicts

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Made requested changes (Cucco)

* Added actor description

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Niw/z_en_niw.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Made requested En_Niw changes

* Removed DECR from En_Niw

* Reduced number of if (1)'s

* Update EnNiw

* Some Cucco documentation

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
2020-10-28 13:20:10 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Kelebek1
c25b87923e
Attack_Niw (#272)
* Attack!

* Decimal indexes

* a

* PR

* PR

* PR

* Why break it
2020-08-19 22:17:42 -04:00
louist103
da58af403b
Decomp EnNiwGirl (#306)
* Fix Repo

* Update z_en_niw.h

* PR fixes

* Update z_en_niw_girl.c

Add all masks to switch at 142

* Added currentMask enum

* Small fixes

* Cleaned up a lot of little things

* PR fixes
2020-08-15 19:37:26 -04:00
Roman971
1425678d8a
More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
2020-05-05 18:53:15 -04:00
Roman971
f114df8929
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
2020-05-04 15:02:51 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
Roman971
3acb30694b Fix actor init vars brace style under bootstrap comments 2020-03-24 00:35:35 +01:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00