* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c
* change func_800C3C20's prototype and rename some fields in jpeg related structs
* Fix comment in Jpeg_GetU16 and change func_800C3C20
* use a switch in padsetup.c
* osPfsIsPlug.c and osContSetCh.c OK
* update
* __osPfsGetStatus.c OK
* removed unused asm
* Updated all libultra controller files to use new structs instead of the temporary structs. Added os_pfs.h
* controller updates
* fixed header guard
* Made suggested changes
* osgetactivequeue ok
* osspdevicebusy ok
* osGetCurrFaultedThread ok
* osSpRawStartDma OK
* __osSpSetPc and osViGetCurrentFramebuffer OK
* sinf, sins, and sptask OK
* coss OK
* cosf OK
* ran format.sh
* Updated PR to use ultratypes
* osContStartQuery OK
* ran format.sh
* Updated PR to fix issues
* Made suggested changes
* In process of moving changes over from old repo
* Merged in changes
* Finished import of padmgr changes from old repo
* Adjusted some volatile
* Improving padmgr volatile situation
* Almost matched osReadMempak
* Working on osMempakDataCRC
* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC
* OK after merge
* Matched osMempakAddrCRC and osMempakDataCRC
* Matched osReadMempak
* Updated PadMgr function names to be less like original code
* Changed variable names to make them further from original code
* Changed names and it stopped matching
* Undid clang-format steamrollering whitespace memes
* Cleaned up Input names
* More formatting changes
* Moved padmgr to z64.h, deleted padmgr.h
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
- Matched all remaining functions in `__osMalloc.c`, 2 functions in `code_8007BF90.c`, 1 in `code_800A9F30.c`, 2 in `fault.c`, 1 in `fault_drawer.c`, 1 in `gfxprint.c`, 2 in `z_camera.c`
- Improved most other remaining non matchings to ensure they are actually equivalent and to get them closer to matching
- Added a `alloc.h` header file in the process of working on `fault.c` non matchings
- Decompiled `padmgr.c` data/bss in order to improve padmgr non matchings
- Removed unused `z_en_wallmas.c` data files
- Moved functions confirmed to be in `z_cheap_proc.c` to their own file with that name