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8 commits

Author SHA1 Message Date
Dragorn421
4ea01b24ae
CC0 license (and some import cleanup) 2025-02-18 10:07:20 +01:00
Dragorn421
b952b2db1e
some cleanup, use gNameTex_WIDTH/HEIGHT macros in dlists 2025-02-16 13:14:49 +01:00
Dragorn421
b1fc3f2495
Move {} to in-source 2025-02-12 23:10:17 +01:00
Dragorn421
6e9b4d1a59
refactor CDataExt.set_write callback args to use a dataclass 2025-02-12 22:37:26 +01:00
Dragorn421
0ae9f1da89
Implement legacy skelanime resources 2025-02-10 12:02:14 +01:00
Dragorn421
66db26a999
implement more skeleton-related types, cleanups, fixups 2025-02-05 23:17:05 +01:00
Dragorn421
11e8d23027
Write source with static for overlays using HACK_IS_STATIC_ON hack 2025-02-05 19:04:30 +01:00
Dragorn421
8411c34b38
wip: New assets system tm
Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static
2025-02-05 16:31:29 +01:00