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8 commits

Author SHA1 Message Date
Roman971
4a64c556b0
Fix and improve some non matchings (#229) 2020-06-30 14:44:07 -04:00
fig02
031d946db7
z_select decompiled, 1 non matching left (#202)
* First pass z_select

* lots of progress. 2 non matchings and data stuff needed

* match Select_LoadGame

* z_select almost ok, 1 func left

* remove comments

* remove comments and add description

* remove unused flg_set asm

* set_next_gamestate macro

* pr suggestions 1

* pr suggestions 2

* map -> scene

* pr suggestions 3

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2020-06-13 22:59:58 -04:00
Random
8705d40e54
Split ovl_file_choose and ovl_kaleido_scope (#167)
* Split ovl_file_choose and ovl_kaleido_scope

* Split ovl_kaleido_scope's rodata/data/bss

* fix

* fix spec

* spec fix

* hopefully last spec fix

* hopefully last spec fix 2

* fix

* Add comments on file boundaries

* fix
2020-06-07 13:52:43 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) (#165)
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
Random
011027bded Changes in PR #12
- Changed `_gDPLoadTextureBlockTile` to `gDPLoadMultiBlock`
- Replaced literals with `MatrixMode` in Matrix function calls
- Changed `float`s to `f32`s
- Removed old comment
- Removed `z_title.reloc.s`
2020-03-20 00:31:50 +01:00
Random
c931cd5837 Decompiled z_title.c
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00