1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-26 22:56:20 +00:00
Commit graph

150 commits

Author SHA1 Message Date
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Random
94d810193a
ucode_disas.c progress (#188)
* ucode_disas.c progress

* fix

* minor fixes

* minor comment changes
2020-06-05 13:18:39 -04:00
krimtonz
c78d93ad78
Remove hard-coded pointers in several files (#186)
* fix hard-coded pointers in code_800DACC0.data.s

* fix hard coded pointer in code_800E11F0.data.s

* fix hard coded pointers in code_800EC960.data.s

* remove fixed pointers in code_800F7260.data.s

* fix hard coded pointers in code_800F9280.data.s

* remove accidental comment

* fix hard coded jump table in Camera_Unique9.s
2020-06-04 17:51:14 -04:00
Robin Allen
69e30364b9
Convert z_map_data to C (#183)
* Convert z_map_data to C

* Style

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* Convert the whole file

* Cleanup

* Cleanup

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* floorNames → floorID

* Style

* Format & fix switch array padding

* Remove trailing zeroes

* Cleanup

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-06-03 16:52:10 -04:00
Roman971
78049aa5c5
Fix some missed and fake pointers in code (#180) 2020-06-01 18:55:34 -04:00
krimtonz
77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
krimtonz
08aaba0d2c
Fix hard coded pointers in db_camera (#179) 2020-06-01 14:37:53 -04:00
fig02
78d0883f04
Actor Cleanups (#177)
* rename init chains, colchkinfo, colider inits, damage tables

* actor cleanups

* fix collider init script names

* small fixes

* ichain arg name

* change dynapoly types and names

* revert enru1 data name

* and the type

* pr suggestions
2020-05-31 05:55:48 -04:00
Ethan Roseman
13a94482e5
Decompiled ovl_En_Zl1 (#169)
* Some progress

* progs

* More

* 1 more

* Init

* Slightly better score on one function

* 1 down!

* some progress

* Prep for PR

* PR suggestions

* OK!

* Formatting

* formatting again

* PR comments

* updating ZAP2
2020-05-30 09:33:29 -04:00
fig02
ac97807762
En_Kz OK (#176)
* start kz

* remove irrelevant file

* kz progress

* en_kz progress

* match kz switch

* progress

* kz OK

* kz OK

* sync

* kz done

* delete asm files

* pr suggestions 1
2020-05-29 17:20:00 -04:00
Ethan Roseman
038ab888f6
Decompiled ovl_Bg_Treemouth (#168)
* Almost done

* header

* Decompiled ovl_Bg_Treemouth

* fixing undefined sims

* PR suggestions

* PR suggestions
2020-05-29 17:08:40 -04:00
Tharo
5937aea1d5
Migrate rodata for z_message_PAL and code_80110450 (#174)
* Migrate rodata for z_message_PAL and code_80110450

* Delete code_80110450.rodata.s
2020-05-28 03:49:58 -04:00
Tharo
db987db9f8
Decompile flg_set data (#172)
* Decompile data for flg_set

* Ran formatter

* Remove data/ files
2020-05-27 12:46:59 -04:00
Lucas Shaw
248c0587d6
ovl_End_Title OK (#161)
* One non matching left in ovl_End_Title

* ovl_End_Title OK

* formatting

* removed unused asm files

* changed 0xFF to 255

* updated dlist

* made suggested changes
2020-05-27 11:51:11 -04:00
Roman971
235b0b8e0b
Fix more raw pointers (rsp and part of .data) (#170)
Known files left with pointers in .data after this (possibly the only ones since I checked roughly everything):
- flg_set.c
- z_camera.c
- db_camera.c
- code_800D7CD0.c (ucode_disas.c)
- audio (not sure which ones, see the structure sheet)
2020-05-27 09:06:37 -04:00
Lucas Shaw
02fc5287cc
code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163)
* llcvt.c OK, added script from mm decomp to set mips3

* ortho.c OK

* added entries to functions.h

* named guNormalize.s
2020-05-27 03:48:07 -04:00
gamestabled
c68d752813
EnHata OK (#155)
* EnHata OK

* made/attempted suggested changes. still havent been able to fix the THIS in Update
2020-05-26 20:05:09 -04:00
Roman971
53ceea717d
Properly align asm & data (+ minor fixes) (#165)
* Add .align 4 directives to all data/ files (+ minor alignment fixes)

* Use .balign for everything and fix typo
2020-05-26 18:09:00 -04:00
fig02
442b15c79f
en_sb OK (#159)
* en_sb OK

* en_sb done

* remove asm

* remove diff.txt

* pr changes

* pr changes 2

* merge master and add description
2020-05-26 11:57:54 -04:00
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Half-asian
3175f5c988
En_Skjneedle OK (#162)
* En_Skjneedle OK

* fix

* file deletions

* file deletions 2

* fix extern

* fix

* cleanup
2020-05-26 10:53:27 -04:00
Roman971
1bb3e006cd
Move last 3 functions in z_message_PAL.c to a separate file (#158)
There is padding in 1.0 here, and rodata is also 16 bytes aligned at this point.
2020-05-26 10:32:18 -04:00
Roman971
2c5ad24c3f
Migrate z_common_data.c's .bss to C (#157) 2020-05-26 08:50:51 -04:00
Random
3d050f2861
Decompile a bunch of small files (#160)
* Decompile a bunch of small files

* Rename dacrate to dacRate

* Run format.sh

* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
gamestabled
13b1dc03bb
EnHintnuts OK (#154)
* merged from upstream

* matching

* named functions

* made suggested changes
2020-05-24 04:30:24 -04:00
Blackop778
e6b00f03bf
Decompile en_guest (#151)
* Start work on ovl_En_Guest

* Match func_80A5046C and func_80A50518

* Everything but func_80A509D4 matches

* Match last function, cleanup, rename stuff

* Run formatter

* Temp didn't need to be used

* I should have ran the formatter again

* Use tcrf translation for debug string

* Apply suggestions from code review

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* Rename  references to function  and fix semicolon

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* PR Suggestions

* More comments

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2020-05-23 04:21:36 +02:00
Roman971
2bccbe7679
Remove unused asm files (#150) 2020-05-20 07:01:23 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Zelllll
785011c33c
Decompile En_Dha (#130)
* Decompile En_Dha

* Removed original reloc data and fixed actor struct

* Update z_en_dha.c

- Removed unnecessary line breaks
- Changed `colliderSphere` to `collider` and `colliderSphereItem` to `colliderItem`
- Removed unnecessary & pointers
- Renamed various functions

* Update z_en_dha.h

Changed collider names

* Fixed all issues with `En_Dha`

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Dha/z_en_dha.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* All suggested changes applied

* Update z_en_dha.c

Fixed unresolved changes that were marked as resolved. Whoops!

Co-authored-by: Zelllll <elijah@DESKTOP-QDIECM7.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-18 04:34:34 -04:00
Random
b9999bbb13
Decompile code_800E6840.c / osAiSetNextBuffer.c (#143)
* Decompile code_800E6840.c / osAiSetNextBuffer.c

* move status' assignment outside the condition
2020-05-16 15:31:35 +02:00
Tharo
63985a0011
Rename variables in code_800FD970 (#142)
* Decompile code_800FD970

* Comment cleanups, ensure formatter won't cause a matching issue later

* Make code_800FD970 variables static and rename

* Delete data and bss asm files
2020-05-15 18:53:58 -04:00
Random
1a51ad5944
Decompile z_vr_box_draw.c (#138)
* Decompile z_vr_box_draw.c

* Rename vrbox to skybox

* run format.sh
2020-05-15 05:14:07 -04:00
Ethan Roseman
461525b40c
Resolve last NON_MATCHING in Oceff_Storm (#139) 2020-05-15 04:59:09 -04:00
Ethan Roseman
d35a47e044
Decompiled ovl_Bg_Hidan_Kousi (#136) 2020-05-14 19:42:26 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
fig02
2a7bdc5c28
en_fu OK (#126)
* 1 function left

* 1 function left

* en_fu OK, still need to document

* en_fu OK

* spec comment

* remove asm files

* clang and final fixes

* fix floormas formatting things

* pr suggestions

* pr suggestions 2
2020-05-13 21:18:45 -04:00
Random
08d9fee6e4
Decompile speed_meter.c and add VIEWPORT_INIT macro (#127)
* Decompile speed_meter.c and add VIEWPORT_INIT macro

- speed_meter.c: OK
- Add VIEWPORT_INIT(viewport, by, rx, ty, lx) macro

* get rid of some magic numbers

* use early return instead of a big if block in SpeedMeter_DrawTimeEntries
2020-05-12 23:05:55 -04:00
Tharo
74a654ecae
Decompile audioMgr (#124)
* Decompile most of AudioMgr

* Decompile most of audioMgr

* Decompile audioMgr

* Remove commented out rodata from spec

* Small cleanup

* Last function OK, renamed functions and removed asm

* Remove sched.h and audiomgr.h and include contents in z64.h

* Un-comment prototypes in functions.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Remove prototypes from audioMgr.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-10 20:04:41 -04:00
Lucas Shaw
8e7ca2d497
35/37 Functions Decompiled in ovl_En_Heishi2 (#117)
* started

* did more work

* did some more

* Update

* Merged master

* EnHeishi2_Update OK

* func_80A549E8 OK

* func_80A54954 OK

* EnHeishi2_Draw OK

* Removed unused asm

* func_80A543A0 OK

* func_80A53638 OK. Fixed type of func_8008F08C

* done for rn, will work on it later

* func_80A53850 OK

* func_80A53F30 OK

* func_80A53D0C OK

* Made cylinderInit in En_Ma3 static

* Made suggested changes. Removed return from functions by adding else

* Made suggested changes. Removed a.out file that accidentally got added

* Made suggested changes

* moved #include <vt.h> from header to c file

* fixed formatting

* added line break

* Made suggested changes

* ran format

* Fixed unk_2F2
2020-05-10 19:44:04 -04:00
Lucas Shaw
7d7c851289
ovl_En_Heishi3 OK (#121)
* almost done with heishi3

* heishi3 ok

* Added function names to heishi3

* EnHeishi3 OK

* Made some suggested changes. Still have questions about others

* Made suggsted changes

* fixed formatting

* fixed formatting
2020-05-10 19:19:27 -04:00
Random
3e5ed389b9
Decompile the remaining Oceff actors + Add ichaindis.py (#125)
* Decompile the remaining Oceff actors + Add ichaindis.py

- z_oceff_spot.c: OK
- z_oceff_storm.c : 1 non-matching left
- Add ichaindis.py

* Rename SetActionFunc to SetupAction + Add Actor descriptions

* Minor fixes in PR #125
2020-05-10 13:09:26 -04:00
Random
40836f5d82
Decompile z_oceff_wipe (#122)
* Decompile z_oceff_wipe

- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro

* Rename CUR_CAM to ACTIVE_CAM

* Fixes in PR #122
2020-05-09 16:58:02 -04:00
Roman971
5acc4e2f66
Fix some jump table labels being treated as separate functions (#120) 2020-05-06 14:56:35 -04:00
Roman971
f7187808bc
Fix BSS of 2 actors to avoid hardcoded increments in the spec (#119) 2020-05-05 19:09:57 -04:00
zelda2773
8efddb0fe0
Decompiled ovl_Bg_Ddan_Kd (#110)
* Decompiled ovl_Bg_Ddan_Kd

* ovl_Bg_Ddan_Kd renamed arguments
2020-05-04 14:29:53 -04:00
Ethan Roseman
713de9b942
Decompiled ovl_En_Cow (#113)
* Beginning the Cow

* Decompiled ovl_En_Cow

* Giving the cow milk
2020-05-04 12:11:37 -04:00
Ethan Roseman
ca20f56c09
Decompiled ovl_En_Ma3 (re-created) (#114)
* Decompiled ovl_En_Ma3

* PR suggestions
2020-05-04 12:03:12 -04:00
Nathan Faltermeier
a65554d586
Decompile most of ovl_En_Horse_Ganon (#108)
* Work on horse ganon

* Match destroy, init matches but need mv data -> .c

* Match EnHorseGanon_Draw and func_80A68E14

* Move some data to .c

* Decomp func_80A68870

* EnHorseGanon_Update nearly matches

* func_80A68FA8 and func_80A686A8 match

* Fix EnHorseGanon_Init, start on func_80A68B20

* match func_80A68B20

* Migrate data but something doesn't match

* Matches with migrated data, fix most warnings

* Rename some variables, some clean up

* A little more cleanup before PR

* Move commented out code to NON_MATCHING blocks

* Run formatter and delete unused line, char -> u8

* Update function was matched
Also imports another type from z_skin.Seeing as they are somewhat
tentative I decided not to put them in any global file.

* Update src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>

* PR Changes

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Changes round 2

Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-05-04 11:43:04 -04:00
Roman971
e36015837b
Rename effects ss C files to z_eff_ss_* instead of z_effect_ss_* (#109)
Just rectifying effect files to their correct original names, which was planned for a while.
2020-05-02 00:05:44 -04:00
Roman971
3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00