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13 commits

Author SHA1 Message Date
Dragorn421
6b58a15fc0
T() macro 6 (#2090)
* T() in z_skelanime.c

* T() in z_eff_blure.c

* T() in z_play.c

* T() in z_jpeg.c

* T() in z_horse.c

* T() in z_eff_spark.c

* T() in z_malloc.c

* T() in z_effect_soft_sprite.c

* add todo on translating "確保" (litterally ~"secure", but may be better as "allocate"-ish)

* review

* format
2024-08-27 17:10:07 +02:00
Tharo
dcf61174e9
Filename & line number args cleanup (#1891)
* Filename & line number args cleanup

* Use int for line number args over s32/u32

* Add missing const qualifiers from filename args

* Fix gcc warning in game.c

* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00
cadmic
8db76a27da
Match retail system_malloc.c and z_malloc.c (#1683)
* Match system_malloc.c and z_malloc.c

* Rename CHECK_POINTER
2024-02-02 15:01:49 -05:00
cadmic
324db1d578
Replace most osSyncPrintf calls with PRINTF macro (#1598)
* Replace most osSyncPrintf calls with PRINTF macro

* DEBUG -> OOT_DEBUG
2024-01-12 10:38:13 -05:00
Dragorn421
2e18eb334b
Fix misc 16 (#1371)
* Replace tabs in exceptasm.s source

* Replace tabs with \t in strings

* Fix grammar in various comments

* Fix "initalize" typos in code

* (fix typo) `__osMallocIsInitalized` -> `__osMallocIsInitialized`

* Some Link -> Player

* Use `EXCH_ITEM_` more

* "bgm music" -> "background music"

* Fix typos in `place_title_cards.xml`

* `SkelAnime_Update` returns a boolean

* Run formatter
2022-08-30 17:35:00 -04:00
louist103
791d9018c0
first pass (#1185) 2022-03-21 20:49:11 +01:00
hatal175
aecd883bbc
Document some z_actor.c functions (#1091) 2022-01-31 18:36:58 +09:00
Dragorn421
81830a6e8b
Cleanup translation comments (#924)
* `// Translates to:` -> `//`

* `// Translation: ([^"].*)` -> `// "$1"`

* Manual cleanup

* Manual cleanup in `src/code/`

* Use more lowercase for some all caps translations

* Move translations to end of lines where it fits under 100 bytes

* Move one translation to end of line manually

* Run formatter

* Cleanup in EnHeishi1 as suggested by Roman

* Update src/code/z_play.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-09-04 15:33:19 +02:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c

Also fix the last non matching in z_sample.c and update some game state functions.

* Suggestions from PR #74

* Fix undefined reference to Gameplay_DrawOverlay

* Suggestion from PR #74 (2)

* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00