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Author SHA1 Message Date
Dragorn421
2f07874a5f
Remove BINANG_SUB (#1297) 2022-07-12 12:17:07 -04:00
engineer124
c27e292929
Introduce Sfx Tables (#1296)
* sfx tables

* return audio sound params

* Add docs for tables

* REF -> BASE

* Fix description

* Small fix

* Reorder phrase

* Return sfx.h

* Better docs

* Roman PR Suggestions
2022-07-11 13:45:22 -04:00
engineer124
66946534a1
Audio Misc Cleanup 2 (#1303)
* Misc cleanup

* PR Suggestions
2022-07-04 12:19:39 -04:00
engineer124
8778bf09b5
Introduce Mutebehavior Flags (#1304)
* Add muteBehavior flags

* touchup

* Adjust comment
2022-07-04 12:00:29 -04:00
engineer124
f2d4c3b10b
Document code_800C3C20: Audio_StopAllSfx (#1309)
* Document code_800C3C20

* Associate it with AudioMgr to separate it from the audio library
2022-07-04 11:51:38 -04:00
Dragorn421
ed0ab877c9
Some names and docs on dynapoly (#1287)
* Add `BG_DYNA_ACTOR_FLAG_` for `DynaCollisionContext.bgActorFlags`

* Document 3/4 bgActor flags

* `func_8003EE6C` -> `DynaPoly_InvalidateLookup`

* `DynaPoly_ExpandSRT` -> `DynaPoly_AddBgActorToLookup`

* Add `DYNAPOLYACTOR_UNK160_` for `DynaPolyActor.unk_160`

* More dynapoly docs

* One comment

* Some `DynaPoly_` -> `DynaPolyActor_`

* run formatter

* .

* `BG_DYNA_ACTOR_FLAG_IS_USED` -> `BG_DYNA_ACTOR_FLAG_IN_USE`

* `BG_DYNA_ACTOR_FLAG_` -> `BGACTOR_`

* `DYNAPOLYACTOR_INTERACT_FLAG_` -> `DYNA_INTERACT_`

* `ResetInteractFlags` -> `ClearInteractFlags`

* Remove Has/Is prefix on dyna interact flags getters

* format

* remove now useless comments

* Remove `!= 0` on interact flags getter usage

* ceilings collision -> ceiling collision

* `ClearInteractFlags` -> `UnsetInteractFlags` (pepega)

* `UnsetInteractFlags` -> `UnsetAllInteractFlags` (pepega x2)

* Add back `Is` prefix (no `Has` this time) to dyna interact flags getters
2022-06-25 09:53:26 -04:00
Dragorn421
397e481f9a
Fix misc 15 (#1298)
* Use `SCENE_` enum more

* Decimal for pos in `D_8011F9B8`

* `__osEventStateTab`: length `OS_NUM_EVENTS + 1` -> `OS_NUM_EVENTS`

* thone -> throne

* `s` on local data

* minor sfxId cleanup

* Run formatter

* Fixup 0x19 + 1 = 0x1A, not 0x20 lol

* Tlut -> TLUT

* DemoKankyo params usage cleanup

* Some proofreading (up to z_actor.c)

* Revert 0 -> sfxId, add todo comment (sfxId=0 is weird apparently)

* `sZdWaterBox` -> `sZorasDomainWaterBox`

* `msgMode == MSGMODE_`, not `GAMEMODE_` (my bad Sadge)
2022-06-24 19:45:05 -04:00
engineer124
fe7afb9b07
Document File-Select Audio Settings: Sound Modes (#1281)
* Round 1

* Cleanup

* Cleanup

* Space

* More spacing

* Apply -> Set (consistency)

* round 1 pr

* Revert some names
2022-06-24 19:27:54 -04:00
Dragorn421
984871eb38
Document SaveContext.gameMode (#1295)
* Document `SaveContext.gameMode`

* end credits

* Remove no longer needed comment
2022-06-23 21:32:48 -04:00
Dragorn421
e16779cc33
Rename game states (#1294)
* `TitleSetup` -> `Setup`

* `Title` -> `ConsoleLogo`

* `Opening` -> `TitleSetup`

* `FileChoose` -> `FileSelect`

* `Select` -> `MapSelect`

* prenmi/sample `Context` -> `State`

* Revert filename changes

* .

* setupstate cleanup

* Oops, `GameState` -> `SetupState`
2022-06-23 23:34:26 +02:00
Dragorn421
81ab6fe831
Remove BINANG_ROT180 (#1241) 2022-06-22 16:10:01 -04:00
fig02
e4884e0cb9
Introduce PLAY_LOG() (#1284)
* play log

* review, try to compromise on comment

* another compromise attempt

* new comment

* remove comma

* fix
2022-06-21 19:25:09 +02:00
engineer124
5dda2f9ffc
audio_seqplayer.c cleanup (#1274)
* Audio Seqplayer Cleanup

* More

* Edit description

* PR Suggestions

* while true

* Cleanup function declarations

* Extra space, oops

* Small fix

* PR Suggestions

* tatums per beat

* Edit comment
2022-06-21 04:42:02 -04:00
engineer124
00b98027db
Synthetic Waves Documentation (#1256)
* Synthetic wave documentation

* Better docs

* harmonicIndex

* More

* typo

* Complete the abi buffer docs

* Small change

* Revert change

* PR suggestions

* Missed one

* PR Feedback

* Better documents

* Well that was a silly copy-pasta mistake

* Typo

* Another comment

* Plural

* Make it more block-like

* Capitalization

* Add comments for gWaveSamples[8]

* Adjust comment

* More PR Suggestions

* PR Suggestions

* missed a phrasing

* PR Suggestions

* Update include/z64audio.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-20 21:55:01 -04:00
engineer124
e7e2da86a8
Remove OoB SfxIds (#1291) 2022-06-20 21:32:17 -04:00
engineer124
d88a23f4a0
Document Viewpoints and Scene Cam Types (#1285)
* Document bgCamData

* More changes and cleanup

* More docs

* Clarify comments

* PR Feedback, rename bgcheck functions

* remove fallthrough cleanup (other pr that deals with that)

* PR Suggestions

* bug report

* bgCamDataIndexBeforeUnderwater

* PR/Discord Discussions

* Missed some

* sync function header args

* Another suggestion

* cleanup

* Comments

* Indoor BgCamData

* Change bgCamData to s16 for now

* PR suggestions

* the

* use "info"

* Missed a suggestion

* Update and sync docs

* More docs

* Even more docs

* Revert macro

* Add comment

* Better comments

* More cleanup

* Better Cam Scene Docs

* Small change

* Market -> Pivot

* "only"

* swap

* Better comment

* Another comment

* to

* Implement suggestions from discord

* Discord Discussion

* Revert bgCamFuncData to Vec3s

* cleanup

* Remaining cleanup

* docs cleanup

* format

* More docs

* Improve notes

* Cleanup

* Change enum

* PR Suggestions

* Improve comment

* Rephrase

* Implement discussion from discord

* Discord discussion

* fixed to locked

* Update comments

* Few more comments

* Update include/z64.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update include/z64camera.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Better comments

* PR Suggestions

* rm numbers

* Update src/code/z_play.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-20 20:31:53 -04:00
Roman971
6d52684020
Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh

* Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name'
* Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings
* Remove -fsyntax-only since it serves no purpose in the context of clang-tidy

* Apply clang-tidy fixes for argument names

* Run format.sh again

* Use 'Strict' option instead of relying on clang-tidy 6

* Run format script

* Add --fix-notes to clang-tidy options for version 13+
2022-06-20 16:31:53 -04:00
Dragorn421
017a3aaf5c
Some doc on actor overlays alloc types (#1266)
* Some doc on actor overlays alloc types

* Line breaks between defines at the top of actor.h

* plain english

* `ACTOR_ALLOC_` -> `ACTOROVL_ALLOC_`

* More line breaks

* `ACTOR_OVERLAY_ABSOLUTE_SPACE_SIZE` -> `ACTOROVL_ABSOLUTE_SPACE_SIZE`

* Document bug about Scarecrow's Song not setting the flag to restore Nayru's Love

* Try to document the check for needing to actor_kill to leave the absolute space being too broad

* "which overlay uses" (bad english) -> simplify to "which uses"

* Run formatter
2022-06-20 16:17:09 -04:00
engineer124
b602276fef
Introduce Sfx Flags (#1278)
* Sfx Flags

* Discord Discussion

* Move macro to sound_params

* Oops

* PR Suggestions

* Clarify comment

* Missed switch

* More suggestions

* Update src/code/audio_sound_params.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* sfxs

* PR Suggestions

* revert back to flag

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-20 14:24:21 -04:00
engineer124
38de9405e6
Restructuring SoundFont Structs (#1277)
* Document fontData relocation

* Fix

* More cleanup

* typo

* sample -> sampleHeader

* Revert name

* Just a little more

* Another comment change

* Fix Drum

* fix

* K0BASE

* Update relocs

* consistency

* clearer phrasing

* Fix

* PR/Discord Suggestions

* typo

* Revert Sound Font Sample Struct for another PR

* Missed a function

* Organize structs, tuned samples

* New sound effects struct

* fix func name

* wave samples

* consistency

* Fix

* More suggestions

* PR Suggestions

* sample bank reloc

* Revert header description

* better text

* SoundFount Relocation: some cleanup (#6)

* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)

* Comment "cleanup" in `AudioLoad_RelocateFont`

* Comment "cleanup" in `AudioLoad_RelocateSample`

* Cleanup cast and compares to 0 (offsets) / NULL (pointers)

* Cleanup

* soundFont info

* Revert waveSamples

* cleanup

* Plural

* PR suggestions

* A few name changes and suggestions

* small changes

* Drop Info on SoundFont

* Missed some

* One more function change

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-19 16:31:08 +02:00
engineer124
849fdbf9ea
Document Camera BgCamData (#1232)
* Document bgCamData

* More changes and cleanup

* More docs

* Clarify comments

* PR Feedback, rename bgcheck functions

* remove fallthrough cleanup (other pr that deals with that)

* PR Suggestions

* bug report

* bgCamDataIndexBeforeUnderwater

* PR/Discord Discussions

* Missed some

* sync function header args

* Another suggestion

* cleanup

* Comments

* Change bgCamData to s16 for now

* PR suggestions

* the

* use "info"

* Missed a suggestion

* Discord Discussion

* Revert bgCamFuncData to Vec3s

* format
2022-06-17 20:25:42 +02:00
Roman971
08c8126ba5
Enable int-conversion warnings and fix all current instances (#1280)
* Enable int-conversion warnings for gcc/clang

* Fix all current int-conversion warnings

* Run format.sh

* Apply review suggestions
2022-06-15 20:15:44 -04:00
Dragorn421
5299208291
Macros for Entranceinfo.field (#1270)
* Macros for `Entranceinfo.field`

* `ENTRANCE_INFO_FIELD_` -> `ENTRANCE_INFO_`

* Remove mentioning the transition types being "default"

* comment on macros what they are for

* Shorten "transition" -> "trans" for `EntranceInfo.field` usage
2022-06-15 20:41:47 +02:00
engineer124
93a6a1eb9a
Audio_Init_Params.c Cleanup (#1273)
* Document Audio Heap Init Sizes

* Swap order

* Another small change

* Another

* Plural

* swap order

* Reverb Settings

* Return comment

* more cleanup

* Fix data names
2022-06-12 19:47:53 -04:00
engineer124
605f13327a
Document SoundFont Relocation (#1237)
* Document fontData relocation

* Fix

* More cleanup

* typo

* sample -> sampleHeader

* Revert name

* Just a little more

* Another comment change

* Fix Drum

* fix

* K0BASE

* Update relocs

* consistency

* clearer phrasing

* Fix

* PR/Discord Suggestions

* typo

* Revert Sound Font Sample Struct for another PR

* Missed a function

* PR Suggestions

* sample bank reloc

* Revert header description

* better text

* SoundFount Relocation: some cleanup (#6)

* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)

* Comment "cleanup" in `AudioLoad_RelocateFont`

* Comment "cleanup" in `AudioLoad_RelocateSample`

* Cleanup cast and compares to 0 (offsets) / NULL (pointers)

* Cleanup

* Edit comments

* phrasing

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-12 19:33:56 -04:00
Roman971
feadb0d9ee
Enable more IDO warnings and apply fixes (#1264)
* Update asm-processor and fix includes with EARLY

* Enable more IDO warnings and disable unwanted warning 516

* Fix most new and remaining warnings

* Improve skelanime comment

* Improve asmproc pragma comment

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>

* Add suggested comment for a wrong prototype

* Update asm-processor with the latest fix

Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-06-12 19:24:45 -04:00
Kenton M
4cb1c3345f
Small doc for Item00 actor (#1268)
* EnItem00.unk_15A rename to despawnTimer

* func_8001E5C8 rename to EnItem00_BounceAfterCollected

* shorten to Item00_Collected
2022-06-12 19:15:15 -04:00
EllipticEllipsis
be57b6bf4c
Document flag for swinging bottle (#1272)
* Document flag for swinging bottle

* Add bug, minor documentation to func_8084ECA4

* Update comments

* Add newline to z64cutscene_commands.h

* Review
2022-06-12 18:58:13 -04:00
Roman971
a33965c1d0
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
* Cleanup dma and yaz0 functions using pointers for ram

Also includes a minor cleanup of yaz0 names to better fit their purpose

* Run formatter

* Additional cleanups on dma and yaz0 functions
2022-06-11 03:42:05 -04:00
Dragorn421
73ba138f54
Doc pass on scene & room headers (#1240)
* Doc pass on scene & room headers

* Remove comments on room draw handlers

* `struct ActorEntry` -> `ActorEntry`
2022-06-09 15:02:18 -04:00
Roman971
04ade9a255
Update clang-tidy configuration in format.sh and apply fixes for a new check (#1257)
* Update format.sh compiler options and add a check for clang-tidy

* Enable clang-tidy option to find inconsistent argument names

* Remove -Iassets from clang-tidy compiler options
2022-06-07 00:34:28 -04:00
Roman971
6f0b8f1e74
Changes to support renaming segments in the spec (#1259)
* Allow dmadata to have names different from the original table

Added an argument to the dma define which is used to match debug strings in z_std_dma.c

* Update kaleido manager to support different overlay names

* Update the actor table to support different actor names

Added an argument to the define which is used to match debug strings in z_actor_dlftbls.c

* PR suggestions for argument descriptions
2022-06-06 15:51:03 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
Roman971
b28ad659e3
More minor isolated fixes (#1258)
* Fix reversed array access in z_boss_dodongo.c

* Remove useless return in z_en_encount2.c

* Remove some redundant externs or declarations

* Move some undefs to be performed as early as possible

* AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves

The plural appears to be staves for the music term

* Remove some uses of UNK_PTR

* Use NULL for pointers set to 0 in z_game_dlftbls.c

* Remove useless !! in z_en_tk.c

* Revert "AudioOcarina_ResetStaffs -> AudioOcarina_ResetStaves"

This reverts commit 1b7fe62408.

* Remove more redundant externs from PR suggestion
2022-06-05 12:48:44 -04:00
engineer124
bd4912a1bd
Cleanup NotePlaybackState (#1255)
* Audio Cleanup

* more

* missed one

* Audio docs imported from MM

* Suggestions from Discord

* Small fix

* Fix sizes in z64audio.h

* numSamples

* Cleanup comments

* Revert overlap with soundFont PR

* revert Audio_AdsrUpdate cleanup (move to different PR)

* PR Suggestion

* Mainly typos

* PR suggestion, vol -> volume

* Better description

* Name sampling frequency

* A good number of PR suggestions

* Missed a suggestion

* More PR Suggestions

* Cleanup NotePlaybackState

* one more

* Add comments for new variable names

* Reverb samplePosInt

* Missed one

* Remove `Always set to 0`
2022-06-04 15:29:01 -04:00
Dragorn421
1a41694d58
Add enum for setup dls and name z_rcp.c functions (#1196)
* Introduce `SetupDL` enum

* wip

* wip

* Remove comments on each setupdl index

* Name setup dl functions by setupdl index

* `Gfx_SetupDl` -> `Gfx_SetupDL`

* Run formatter

* globalctx -> play

* fix regressions

* `Gfx_SetupDL` -> `Gfx_SetupDL_` (add separating underscore)

* `CallSetupDL` -> `SetupDL`
2022-06-03 18:25:48 -04:00
engineer124
e989cb7ace
Audio Misc Docs and Cleanup (#1221)
* Audio Cleanup

* more

* missed one

* Audio docs imported from MM

* Suggestions from Discord

* Small fix

* Fix sizes in z64audio.h

* numSamples

* Cleanup comments

* Revert overlap with soundFont PR

* revert Audio_AdsrUpdate cleanup (move to different PR)

* PR Suggestion

* Mainly typos

* PR suggestion, vol -> volume

* Better description

* Name sampling frequency

* A good number of PR suggestions

* Missed a suggestion

* More PR Suggestions

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-06-03 15:59:02 -04:00
Tharo
1738b19d63
More documentation for sched.c (#1219)
* More documentation for sched.c

* VI retrace -> vertical retrace, attempt to clarify comment in viconfig

* Further review changes, fix inconsistent capitalization of PreNMI (PRENMI -> PreNMI)

* Fix typo

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Change TaskSwapBuffer, change comment on OS_SC_DRAM_DLIST to unimplemented

* Rename SchedContext/gSchedContext to Scheduler/gScheduler

* Comments fixes

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-06-03 15:43:30 -04:00
Dragorn421
b3b913d33d
Use DMG_ defines in code (#1245)
* Use `DMG_` defines for `dmgFlags` when single bits are used

* Pass on several (in code, no colliders)

* Conditional cleanup

* Remove wip comment, just use the flags 4head
2022-06-03 20:36:04 +02:00
Derek Hensley
b2752a6a2e
Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)
* Cleanup functions

* Rename functions

* functions comments

* fix apostrophes

* Renames TurnTo -> Track, other review comments
2022-06-03 20:29:23 +02:00
Tharo
451b24f79b
Fix a number of warnings when compiling with GCC (#1239)
* Silence a number of GCC warnings

* Remove

* Suggested changes

* Format

* Fix comment in en_go2
2022-06-03 18:51:23 +02:00
engineer124
0a95d17aa8
Document Sequence Cutscene Effects (Sequence 109) (#1246)
* Seq 109 docs

* Fix

* Reorder function name
2022-06-02 03:49:10 -04:00
Dragorn421
fa1ea37d54
Fix misc 13 (#1244)
* Squared variables fixup

* `sAnimSoundFrames` fixup

* `ocElemFlags` fixup

* `toucherFlags` fixup

* `bumperFlags` fixup

* `atFlags` fixup

* `acFlags` fixup

* `ocFlags1` fixup

* `ocFlags2` fixup

* `&=`

* `TOUCH_SFX_NONE` -> `_MASK` in `CollisionCheck_HitSolid`
2022-05-31 14:48:41 -04:00
Derek Hensley
bd6b51a869
Overlay Functions Cleanup (#1235)
* Cleanup load functions

* Some cleanup

* forgot .

* Split off Overlay_Load

* review

* OverlayRelocationType -> MIPSRelocationType

* Reloc type macro and mips relocations
2022-05-31 20:28:17 +02:00
Dragorn421
6eeb217225
Doc pass on scene draw configs: names (#1233)
* Name most scene draw configs

* 0 -> None, 36 -> GanonCastleExterior

* 48 -> GraveExitLightShining

* 47 -> CalmWater

* (0) none -> default

* `SCENE_DRAW_CONFIG_` -> `SDC_`
2022-05-31 20:19:46 +02:00
engineer124
8f1fd58f22
Audio Docs: Adsr Decay Rate (#1238)
* Init adsr decay docs

* cleanup

* cleanup

* Revert some docs

* Cleaner docs

* count hex to dec

* scaled updates per frame

* Consistency

* Oops, fix meaning

* Avoid `decayRate` conflict with reverb `decayRate`

* PR suggestion
2022-05-29 14:31:43 -04:00
Dragorn421
d39ce02458
Documentation pass centered on z_player_lib (#1230) 2022-05-29 07:52:15 -04:00
engineer124
e68f321777
Document Magic (#1199)
* Magic docs WIP

* More docs, first round finished

* Better docs

* More renaming

* Simpler name

* Another small adjustment

* rm if(1)

* Better names again after in-game testing

* Change comments

* change comment

* Big rename based on all the suggestions

* Small touch-up

* More PR Suggestions

* RESTORE_IDLE -> RESET

* More docs

* Capitalization

* PR suggestions

* Make declaration consistent

* Health_ChangeBy (amount)

* PR Suggestions

* Missed one

* More PR Suggestions

* Change comment

* Add another clarity comment

* Discord discussions on `magicFillTarget`

* Comments

* grammar

* More comment clarity

* Another bad comment

* PR suggestions, improved comments

* One more comment

* one more thing

* bar -> meter
2022-05-23 18:52:01 +02:00
fig02
2e6279bc8e
PlayState Rename (#1231)
* global context -> play

* fix PlayState* PlayState
2022-05-21 14:23:43 -04:00
Dragorn421
154f44b6da
Documentation pass on scene/room commands (#1226)
* Rename handler functions

* Rename cmd_id enum names for consistency

* `char` -> `s8` for explicit padding in cmd structs

* `Room.unk03/03` -> `behaviorType2/1`

* `UNK_PTR` -> `void*`

* `showInvisActors` -> `lensActorsMode` + enum

* Add `ROOM_BEHAVIOR_TYPE1/2_` enums

* "mesh" -> "mesh header"

* `Polygon polygon` -> `PolygonBase base` (for now...)

* Misc cleanup

* "lens actors mode" -> "lens actor mode"

* Revert "`char` -> `s8` for explicit padding in cmd structs"

This reverts commit 59b9295828.

* `LENS_ACTOR_MODE_` -> `LENS_MODE_HIDE/SHOW_ACTORS`
2022-05-21 08:54:51 -04:00
fig02
4f0018bf36
Environment documentation pass (#1115)
* some docs, start introducing time macro

* most usages of CLOCK_TIME

* finish up clock time defines, format

* saving incase i need to revert

* more docs

* more docs progress

* some more docs

* format with 11

* change sos to storm

* update functions.h

* some depth stuff

* review 1 and 2

* whoops

* update zbuf stuff

* most of review 3

* enum name

* storm state enum

* review 4

* fix enum

* add comment to skyboxischanging

* review

* things dont match, committing so i can change branches

* revert struct changes

* define for override_full_control

* new clock_time macro

* fill alpha -> glare strength

* update comment

* remove indoor/outdoor, new name for underwater light variable

* remove copy pasted comment

* fix comments

* remove whitespave

* review
2022-05-20 14:40:13 -04:00
Dragorn421
d7bbe43ba7
Document eventChkInf usage of freed carpenters flags (#1210)
* Document `eventChkInf` usage of freed carpenters flags

* +`()`
2022-05-20 19:54:47 +02:00
EllipticEllipsis
0e51a51fb1
Document SkelCurve system (#1192)
* Rename and document SkelCurve

* AVOID_UB in DemoTreLgt_OverrideLimbDraw

* Rename code_8006C510

* Objdump flags in the makefile

* Move CC_CHECK above compilation

* Review 1

* Review 2

* Review 3

* Review
Add doxygen comments to file head
use angle macro,
improve bug comment,
make arguments of SkelCurve_Draw more consistent,
Change this temp to pad in MagicWind
2022-05-20 02:27:54 -04:00
fig02
aadb5f9c47
Gameplay_ -> Play_ and this (#1229) 2022-05-18 00:41:50 +02:00
Dragorn421
f6c472ae5e
Doc misc 5 (#1223)
* Annotate global equip and upgrade masks data

* Trivial respawn doc stuff

Move the respawn mode enum up to use the _MAX enum value in the save context struct

* Comment on the `sceneFlags[127]` debug-strings-suggested out-of-bounds access

* Reword `room_inf[127]` comments (attempt)
2022-05-17 00:14:08 +02:00
Dragorn421
d4b6b31b15
Document entrances 0x7FF9-0x7FFF as "Return Entrances" (#1217)
* Document entrances 0x7FF9-0x7FFF as "Exit Entrances"

* `ENTR_EXIT_` -> `ENTR_RETURN_`

* "exit entrance" -> "return entrance"

* Less plural
2022-05-15 11:26:59 -04:00
Dragorn421
811b2d6ad2
Fix misc 12 (#1222)
* (light) `src` to `src/code/code_8006C510.c`

* `setup + entrance` -> `entrance + setup`

* Decimal for `gdSPDefLights1` args (colors, unit vector)

* Run formatter

* `firstDone` bool -> `materialFlag`

* `ENTR_MAX`: 0x613 -> 0x614

* revert `materialFlag` to bool++ for now
2022-05-15 16:38:31 +02:00
engineer124
bf56c94f0f
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses

* Finish copying over PR

* format

* More cleanup

* clean-up

* PR Suggestions, Clean-Up, Improvement in CS

* Remove substructs from fd/fd2

* format

* Improve fishing

* minor fix

* Make CutsceneCameraDir more general

* `sActiveCamMove` -> `sCamMove`

* Fix conflict with object kankyo

* Add CAM_ID_MAIN to object_kankyo

* Improve cam cutscenes further

* Revert cutscene cmd names (better for a separate PR)

* At -> LookAt in the context of Cutscenes

* Missed naming in diving game

* Format

* Fill in Ganon2 Names (now that it's matching)

* format

* `sActiveCamId` -> `sReturnToCamId`

* activeCamId -> returnToCamId

* Discord Discussions

* FIRST

* Move macro to bottom, comments

* More suggestions

* PR suggestion, cleanup comment

* Oops

* add comments

* Adjust comment

* Change edge-case

* whoops

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-12 20:35:31 +02:00
Roman971
c799176a30
Various minor cleanups (#1218)
* Fix assert in z_en_horse.c

* Fix UB sceneFlags access in z_en_elf.c

* Add Object_Spawn to public object functions

This function is used externally in MM and works as a standalone, so it most likely belongs to the public interface

* Fix float literals to always use lowercase e for the exponent

* Remove "mininap" in one of the map data variables

sDgnMinimapTexIndexBase is also used for the pause menu map so naming it for the minimap turned out to be inaccurate
2022-05-10 15:51:38 -04:00
fig02
2efd00863a
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
* entrance table OK

* entrance enum fixed

* most entrances using enum, still need to do conditionals

* more entrances

* entrance_table.h cleanups

* some review

* remove _0 from first entrance in a group of setups

* change table description

* typo

* wens spellcheck in vscode

* remove extra line
2022-05-09 13:45:53 -04:00
engineer124
95b4317931
Audio Ocarina Documentation (#1026)
* Begin ocarina documentation

* Many ocarina-related docs

* More ocarina docs

* Introduce Ocarina Fonts Enum

* Fix ocarina font enum

* Fix incorrect documentation, more documentation

* Ocarina recording documentation

* cleanup

* Small touch-ups

* Fix font -> instrument

* format

* Better docs on playback, memory game

* more cleanup

* Add z64ocarina.h

* Clean up names

* final cleanup

* typo

* Fix description

* better docs

* Fix channel -> channelIdx

* Fix old "font" name to correct "instrument" name, add io port docs

* Add comments to clarify certain lines/functions

* format

* Rename noteIdx to pitch

* Missed a name

* Add comment on pitch

* `reset` -> `SetInstrument` and `displayed` -> `playback`

* Clarify audio_update and windmill comment

* Minor PR fixes

* Revert Audio_Update because there are 2 different Audio_Update functions

* PR Feedback

* Ocarina Idx -> Index

* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT

* PR Suggestions

* Next PR Suggestions

* Next PR Feedback

* consistency

* Better docs (PR)

* Better comment
2022-05-09 18:59:23 +02:00
Dragorn421
6cd8029cd5
Fixup weird horse flags usage (#1214)
* wip: refactor flag defines for `eventInf[0]`

* Cleanup attempt

* run formatter

* remove spacing in enum indices comments

* Add line breaks

* Macros +`()` -`;`
2022-05-08 18:17:10 -04:00
Dragorn421
2dfccbb919
Document eventChkInf usage of frogs played songs flags (#1211)
* Document `eventChkInf` usage of frogs played songs flags

* Prettify frogs flags defines

* Friendlier macro names
2022-05-08 17:52:35 -04:00
engineer124
7da841fcc9
Restructuring Camera Structs and Related Macros (#1108)
* Proof-of-concept

* small cleanup

* static to fixed

* Update to new names

* Use full names for structs

* Update comments

* PR 1

* More macro changes

* More PR Suggestions

* Use a union for funcData

* Apply change to all cam structs

* typedef union outside of cam struct

* Add size

* typedef union, not struct

* funcData -> paramData

* Better manage doorParams
2022-05-08 23:35:54 +02:00
engineer124
80186ec1ab
HealthMeter_ -> Health_ (#1202)
* HealthMeter_ -> Health_

* PR Suggestion
2022-05-07 10:18:42 -04:00
Dragorn421
ca77b26c90
Fix misc 11 (#1209)
* Pass boolean for `freezeFlag` to `Actor_SetDropFlag`

* Use `else if`s in `func_80835F44`

* Cleanup `transitionCtx` usage of instance data

* `TransitionContext.setEnvColor` -> `TransitionContext.setUnkColor`

* Fixup one comment

* linebreaks (#1)

* Run formatter

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-05-04 21:25:26 +02:00
Tharo
765cfd63e9
Name rsp ucodes and surrounding cleanup (#1166)
* Name rsp ucodes and surrounding cleanup

* Fix comments alignment and remove unnecessary & in sys_ucode

* Change capitalization of sys_ucode variables

* Remove unnecessary externs for aspMain

* Improvements to Jpeg_ScheduleDecoderTask

* Split unknown rsp code into a separate file, spacing
2022-05-04 00:43:09 +02:00
EllipticEllipsis
e84f5ab387
Memstuff (#1164)
* Un-fake a couple of matches in memory manip functions

* Document fmodf

* Un-fake a couple of matches in memory manip functions

* Document fmodf

* Rename functions and files

* Document memmove, memsets, memcpys

* Format

* Sort out some missing sizeofs

* Name fmodf

* Rename local variables

* size_t

* Use COBRA_SHADOW_TEX_SIZE

* Review

* Tweak the Doxyfile to remove @brief requirement

* Roman's review

* Fix a bug comment

* Change fmodf
2022-05-02 00:06:35 +02:00
Tharo
7334ffa373
Improve the state of handwritten assembly files (#865)
* Format all handwritten asm and document some

* Use c preprocessor for constants

* Fix

* Fix PI_STATUS_ERROR, some label improvements

* Avoid hi/lo for constants

* Some more comments

* Properly mark functions as functions and their sizes

* Fix merge

* Improvements

* Review suggestions, rework procedure start/end macros to be more like libreultra

* Move IPL3 symbol definitions into ipl3.s

* Fix undefined_syms, add include and language guards to asm.h and fix the comment in gbi.h

* Consistent hex capitalization, add some MIPS builtin defines to CC_CHECK to behave properly

* Add -no-pad-sections assembler option and clean up alignment in gu files and bzero

* Further suggestions and improvements

* Matrix conversion function clarifications

* Fix passing AVOID_UB to gcc

* Suggestions

* Suggestions, global interrupt mask improvements

* Further suggestions, interrupt mask comments

* Comments fixes, rdb.h

* Switch from # comments to // comments, remove unnecesary .set gp=64 directives

* Further review suggestions

* Missed one
2022-05-01 01:03:22 +02:00
Dragorn421
b9fded7b4e
Doc equips usage (inventory, current and player-specific constants) (#1142)
* Doc equips usage (inventory, current and player-specific constants)

* Improve some comments

* `currentSword`(`Item`) -> `currentSwordItemId`

* Comments on the right in `D_801261F8`

* Improve `sDebugSaveInventory.equipment` formatting with extra parentheses

* Use constants for `sNewSaveInventory.equipment`

* Run formatter

* Make comments in z64save.h header a single line even if very long

* `CHECK_OWNED_EQUIP_ALT`

* One more use of `CHECK_OWNED_EQUIP`

* `OWNED_EQUIP_FLAG`

* `OWNED_EQUIP_FLAG_ALT`

* Improve (?) giving sword by item id

* "half-byte" -> "nibble"

* Improve equips for setting kokiri sword

* Improve (?) checking boots by item id

* Improve (?) checking equips by item id

* Fixup one spot assuming `EQUIP_TYPE_SWORD == 0`

* Comments on the right in `sBootDListGroups`
2022-04-30 18:18:56 +02:00
Dragorn421
72847660eb
Fix misc 10 (#1208)
* Cleanup around `Item_DropCollectible`

* Cleanup around `Math3D_Vec3fDistSq`, `Math3D_Dist2DSq`

* Material/Model naming for one dlist pair

* Minor comments fixup

* Explicit `!= NULL` check

* Signed decimal for an array of coordinates

* Fixup comments some more
2022-04-30 08:33:28 -04:00
Dragorn421
0d7670f059
Fixup feetFloorFlags doc and -> feetFloorFlag (#1180) 2022-04-29 14:29:49 -04:00
Dragorn421
6336df5fcd
Defines for SaveContext flags (eventChkInf, itemGetInf, infTable, eventInf) (#1094)
* script-assisted `itemGetInf` flags

* comment near non-trivial `itemGetInf` usage

* Run formatter

* Try something with the itemgetinf flags that can't use the packed value

* Add defines for `eventChkInf` (direct access)

* Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`)

* Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`)

* Add defines for `infTable` (direct access)

* Add defines for `infTable` (used by `Flags_GetInfTable`)

* Add defines for `infTable` (used by `Flags_SetInfTable`)

* Add defines for `eventInf`

* parenthesis cleanup near `GET_EVENTCHKINF` usage

* parenthesis cleanup near `GET_ITEMGETINF` usage

* parenthesis cleanup near `GET_INFTABLE` usage

* fixup one `eventInf` usage

* parenthesis cleanup near `GET_EVENTINF` usage

* parenthesis cleanup near `Flags_GetEventChkInf` usage

* slight `z64save.h` formatting improvement

* Improve itemGetInf flags in z_bg_dy_yoseizo

* Questionable improvement in z_en_ge2

* Questionable improvement in z_en_daiku

* Questionable improvement in z_en_mu

* Run formatter

* Parentheses around `gSaveContext` macros arguments

* Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-29 14:19:48 -04:00
fig02
16790bc253
Document Transition System (#1131)
* transition type enum

* mode enum, start documenting some types

* some more

* use enums for entrance table

* entrance table filled out

* sceneLoadFlag -> transitionTrigger

* sandstorm state/mode/type

* done i think

* fixes

* clean up circle weirdness

* circle use enum + fix texture names

* fix

* how did that even happen lol

* jesus

* review2

* some more review

* most review, still some more to do

* new transition trigger names

* some of review

* next type default
2022-04-27 16:00:25 -04:00
Dragorn421
fed9ac3e20
Angle cleanup - macros names (#1193)
* Move binang utility macros out of angle conversion macros block

* `BINANG_TO_DEGF` -> `BINANG_TO_DEG_ALT` (it may even be warranted to name it _approx instead of _alt, unsure)

* Add `BINANG_TO_DEG` (unused by oot) (for completeness)

* `DEGF_TO_BINANG` -> `DEG_TO_BINANG_ALT` (again may even be _approx, or maybe _cam)

* Add `DEG_TO_BINANG` (unused by oot) (for completeness)

* `RADF_TO_BINANG` -> `RAD_TO_BINANG`

* `RADF_TO_DEGF` -> `RAD_TO_DEG`

* Cleanup argument names in angle conversion macros

* Format for angle macros changes

* Run formatter

* Move `DEG_TO_BINANG_ALT`, `BINANG_TO_DEG_ALT` to z64camera.h

* Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Remove `_ALT` from `DEG_TO_BINANG`, `BINANG_TO_DEG`

* Add comment about inaccuracy near `DEG_TO_BINANG`, `BINANG_TO_DEG`

* run formatter

* `CAM_` prefix on `DEG_TO_BINANG`, `BINANG_TO_DEG` macros

* Revert "Remove `DEG_TO_BINANG`, `BINANG_TO_DEG`"

This reverts commit 5321647e5b.
2022-04-24 10:23:49 -04:00
engineer124
ef870bdd11
Name variables for Audio_PlaySoundGeneral (#1198)
* Rename variables and function

* Improve comment

* PR Suggestion

* PR Suggestions

* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`

* Oops, fixed that
2022-04-23 10:55:18 -04:00
engineer124
1e03b662f2
Parameter/Item Misc Cleanup (#1201)
* Misc parameter cleanup

* More cleanup

* More cleanup

* ia4, more readable

* More comments

* PR Suggestion
2022-04-23 16:41:17 +02:00
playerskel
32e66c2da8
document most navi enemies as enum type (#1110)
* document most navi enemies as enum type

* enum value auto increments, add enemy default for 0

* also define and comment navi enemy tektite blue

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update include/z64actor.h

Co-authored-by: mzxrules <mzxrules@gmail.com>

* apply navi enemy updates accepted so far

* update names

* review

* review

* freezzard -> freezard

Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2022-04-18 18:23:12 -04:00
Tharo
7068ad3703
Message Queues, Threads, and surroundings cleanup (#1178)
* message queues, threads, and surroundings cleanup

* Format, make the formatter prefer clang-format-11 if found

* Fix __osThreadTail type

* Q -> Queue, thread defines renamed

* Reformat, add missing NULL

* Suggested changes and further casting cleanup

* Reformat

* padmgr name fixes
2022-04-08 20:20:23 -04:00
Robin Allen
9984c267d9
Names for some view things (#1191)
* Names for some view things

* Review: ORTHOGRAPHIC → ORTHO

* Review: dirty → dirtyFlags

* Review: Doc comment style

* Review: Define constants in terms of each other

* Review: Rename the ApplyToOverlay functions

* Update include/z64.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Review: Better View_LookAtInternal doc

* arg1 → mask

* View_LookAtInternal → View_LookAtUnsafe

* Review: View_SanityCheckEyePosition → View_ErrorCheckEyePosition

* sViewNotInitialized → sLogOnNextViewInit

* Remove VIEW_FORCE_ALL

* near/far → zNear/zFar

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* lookAt → at

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* near/far → zNear/zFar

* View_ApplyPerspective/Ortho: Remove from header instead of commenting

* lookAt → at

* Add fwd decls

* Fix external view->at accesses

* Missed these somehow

* lookAt → at

* Omit "Apply" in comments

* dirtyFlags → flags

* View_ApplyScissor → View_ApplyShrinkWindow

* Update src/code/z_view.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2022-04-09 00:50:28 +02:00
Dragorn421
b9b40805f7
Fix misc 9 (#1183)
* Fix typo `tranform` -> `transform`

* (may be controversial) `indexes` (noun) -> `indices`, both are correct but `indices` prevails in the repo currently, and seems prefered in technical contexts

* Fixup one `@bug`

* Fix typo `relfect` -> `reflect`

* Rename and `@bug` `DemoTreLgt_OverrideLimbDraw`

* Fixup `PLAYER_AP_` to `ARROW_` type conversion

* `posModel` -> `modelPos`

* `effSpawnPosModel` -> `effSpawnModelPos`

* Gohma decay bug: Verified that timers do not prevent UB access

* Reorder summation in a more meaningful way

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
2022-04-03 18:33:50 -04:00
engineer124
04fb0ac1b1
Document Pushing Player: Bg Conveyors and Climbing Slopes (#1103)
* Document pushing Player

* Cleaner and better names

* Tiny cleanup

* Add enum to func

* PR Feedback

* Change conveyor to `IsFloorConveyor`

* Small touchup

* Attempt at better comments

* Clarify comments

* Clarify comment further

* Fix formatting

* PR Feedback
2022-04-04 00:06:25 +02:00
Dragorn421
3ce701cfd8
Angle cleanup - miscellaneous (#1159)
* Add `BINANG_TO_RAD_ALT2`

* Few hex constants in place of decimal cardinal angles

* Use `BINANG_TO_DEGF` more

* Use `DEG_TO_RAD(int)` for angle literals

* `BINANG_TO_RAD_ALT(literal)` -> use `BINANG_TO_RAD`

* Somewhat arbitrary literal angles cleanup
2022-04-03 14:32:18 -04:00
louist103
791d9018c0
first pass (#1185) 2022-03-21 20:49:11 +01:00
Dragorn421
4729ac131a
Angle cleanup - DEG_TO_RAD (#1157)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Remove `DEGF_TO_RADF`, use `DEG_TO_RAD` instead

* Remove `DEGTORAD`, use `DEG_TO_RAD` instead

* Use `DEG_TO_RAD` more
2022-03-20 19:33:29 -04:00
Dragorn421
8f9e309452
Doc (partially) player model and anim code data (#1143)
* Doc (partially) player model and anim data

* `Player_OverrideLimbDrawPause` -> `func_80091880`

* Enum comments: use hex

* Change `D_80853914` to 1D array, change accesses to use new macro `PLAYER_ANIM_BY_GROUP_AND_TYPE`

* `PLAYER_ANIM_BY_GROUP_AND_TYPE` -> `GET_PLAYER_ANIM`
2022-03-20 23:42:01 +01:00
Dragorn421
0e5ecdcd73
Angle cleanup - BINANG_TO_RAD, BINANG_TO_RAD_ALT (#1158)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Add `BINANG_TO_RAD_ALT`

* Swap `BINANG_TO_RAD` and `BINANG_TO_RAD_ALT`

* Run formatter
2022-03-19 20:16:33 -04:00
Tharo
a7fa906841
Small collision_check improvements (#1172)
* COLSHAPE_INVALID -> COLSHAPE_MAX, variable names

* Marked suggestions

Co-authored-by: mzxrules <mzxrules@gmail.com>

* true/false, SAC_ON define for sacFlags

* SAC_ON -> SAC_ENABLE, intersection -> hitPos, revert ARRAY_COUNT use in CollisionCheck_ApplyDamage

Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-03-20 00:33:47 +01:00
Dragorn421
b2a3fb2f7f
Fix misc 8 (#1150)
* Use `s32` as type instead of `StackStatus` enum type

* `bossLimbDl` -> `bossLimbDL`

* Fixup comment refering to `Actor.velocity` by struct offset

* Fixup `feetFloorFlags` doc and -> `feetFloorFlag`

* Fixup `xyzDistToPlayerSq` comment

* Make `SkelAnime.mode` comment refer to `AnimationMode` (<- `AnimationModes`)

* Use enum names to refer to anim modes and break long lines in z64animation.h

* `EnDha_OverridePostDraw` -> `EnDha_PostLimbDraw`

* ichains cleanup

* Scene command ids usage cleanup

* Properly name unkXXX members as unk_XXX

* change `gSceneCmdHandlers` length in variables.h too

* Revert Unknown flags to unk0 & unk1

* Remove "current scene" mention from `Flags_*Unknown` as they aren't saved or loaded so not scene-specific

* `Struct_8011FAF0`: unk_00, unk_04

* Run formatter

* Do not break long lines in headers

* Revert "Fixup `feetFloorFlags` doc and -> `feetFloorFlag`"

This reverts commit c45b3611e7.
2022-03-16 22:14:56 +01:00
Tharo
93096a45b6
More documentation for IrqMgr (#1144)
* doc irqmgr

* Fix

* Format

* Review suggestions

* Fix

* Some more review

* Further changes
2022-03-13 19:22:14 -04:00
Dragorn421
61b864a89c
Angle cleanup - RADF_TO_BINANG (#1155)
* Run formatter

* Touch up angle macros (parentheses and hex constants)

* Use `RADF_TO_BINANG` more
2022-03-13 14:46:46 -04:00
Dragorn421
054bac7583
Doc player drawing (#1098)
* Introduce and use more enums and defines for equips and data involved in player drawing

* `EQUIP_TYPE_`, `EQUIP_INV_`, `EQUIP_VALUE_`

* Improve doc on ItemEquips/Inventory's `equipment` field

* Run formatter

* Add `PLAYER_MODELGROUPENTRY_*` for second index of `gPlayerModelTypes`

* Name `PLAYER_MODELGROUPENTRY_*` from existing documentation

* Partial doc on `PLAYER_MODELTYPE_*`

* Some doc on `PLAYER_MODELGROUP_*`

* Run formatter

* Name and some doc/cleanup on the various player draw functions

* Name symbols used for player position in pause menu

* Name player override/post limb draw callbacks

* `BOOTS_NORMAL` -> `BOOTS_KOKIRI`

* `EQUIP_INV_SWORD_GIANTKNIFE` -> `EQUIP_INV_SWORD_BROKENGIANTKNIFE`

* `currentSword` -> `currentSwordItem` to avoid confusion with `PlayerSword` enum

* Make one constant more explicit

* Document severe bug (not an issue by luck)

* Some doc on `PLAYER_MODELTYPE_RH_FF`

* Actually name most of `PlayerModelType`

* Actually name most of `PlayerModelGroup` and improve comments

* Make equipment in debug save data use equip enums

* Name symbol for computing player's `bodyPartsPos` and fix struct access

* Name right/left `HandType` symbols

* Add `PlayerBodyPart` enum

* Run formatter

* Introduce defines for pause player render dimensions and cleanup viewport usage in pause drawing

* Document `playerSegment` related usage

* Run formatter

* Revert player bodypart changes

* Revert equips doc changes

* Revert player model and anim data changes

* Revert drawing-unrelated changes

* Move `sTunicColors` tunic comments to after data
2022-03-12 19:06:43 -05:00
playerskel
a160fb96c8
Naming1 (#1113)
* typo

* rename 800636C0 to gameinfo_init

* fix incorrect casing in cup button

* some constants

* add item00_none enum value

* rename 80009460 to gdmaverbose

* fix typos

* Revert "some constants"

This reverts commit 27a07204d7.

* rename gdmaverbose to gdmamgrverbose

* Revert "rename 800636C0 to gameinfo_init"

This reverts commit c74e255929.

* Revert "fix incorrect casing in cup button"

This reverts commit ac313b3965.

* a couple of typos

* minor changes based on clang-format
2022-03-10 21:21:46 +01:00
Dragorn421
c55a8530ee
PlayerMeleeWeaponAnimation enum (#1154)
* Move `PlayerSwordAnimation` from `z_en_torch2.c` to `z64player.h`

* `PlayerSwordAnimation` -> `PlayerMeleeWeaponAnimation`

* Add `PWMA_` prefix to `PlayerMeleeWeaponAnimation` values

* Use `PlayerMeleeWeaponAnimation` enum more

* Add `PWMA_MAX`

* Update comments in z_en_kanban.c

* Some cleanup around conditionals with `meleeWeaponAnimation`

* Comment `PWMA_` index value in `D_80854190`

* `PMWA_` -> `PLAYER_MWA_`

* Minor fixup

* Missed one spot

* Run formatter
2022-03-09 12:52:28 -05:00
Dragorn421
5cadc5df8a
Document/fix Player.bodyPartsPos usage (#1141)
* Document/fix `Player#bodyPartsPos` usage

* `distFromLinksHead` -> `distFromPlayerHat`

* Comment on `bodyPartsPos[-1]`

* Run formatter

* Use `PLAYER_BODYPART_MAX` more

* Use hex for `PlayerBodyPart` enum comments
2022-03-08 19:50:27 -05:00
Dragorn421
dfbc356cdf
Document vismono (#1107)
* Document and explain vismono

* Make it more clear "CFB" means Color Frame Buffer

* Rename: Update DList/TLUT -> Desaturate DList/TLUT
2022-02-27 16:21:26 -05:00
Dragorn421
145b14dbc4
sword -> meleeWeapon (#1147) 2022-02-20 18:45:12 -05:00
Dragorn421
b9cc31dc74
Defines for flags passed to Actor_UpdateBgCheckInfo (#1127)
* Tool-assisted flags for `Actor_UpdateBgCheckInfo`

* Manual flags separation

* Run formatter

* Light doc on the flags

* `UPDBGCHECKINFOFLAG_` -> `UPDBGCHECKINFO_FLAG_` (what an improvement!)

* Run formatter

* Run formatter
2022-02-20 18:41:55 -05:00
engineer124
85ce3d3ca4
Document Distortions from z_camera and z_view (#1102)
* Document Distortions

* cleanup

* cleanup hot-room comment

* small swap

* PR Review 1

* Missed a small thing

* Add fishing case

* PR Feedback

* dirRot -> orientation

* `UpdateWater` and `UpdateHotRoom`
2022-02-20 18:35:53 -05:00
Dragorn421
e51fd73704
Fix misc 7 (#1149)
* Fixup `Math3D_LineClosestToPoint`

* `gDodongosCavernBossLavaFloorTex` is 32x64

* Name empty-dlist-making functions `_EmptyDList`

* Fix typos

* transitionRate -> morphFrames

* Compare `xyzDistToPlayerSq` to squared values

* Fix hookshot target/post collision header names being swapped

* Fix description of `z_bg_mizu_movebg.c`

* Add scene command comment to `func_80098508` to match other scene command handlers

* Some fixup in `Camera_Demo5`

* `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
2022-02-20 08:31:31 -05:00
Dragorn421
a9526a3354
Fix misc 6 (#1148)
* Fix typo `vertexs` -> `vertices`

* Fix typo `limbMatricies` -> `limbMatrices`

* Fix some `gSPTextureRectangle` usage of fixed point constants

* Run formatter

* `ALIGN8` macro

* `object_skj` cleanup

* sholder -> shoulder

* cleanup `stdbool.h`

* Some function prototypes cleanup

* Use macros in `osVirtualToPhysical`
2022-02-20 14:22:29 +01:00
Revo
c3533052ca
Add GCC compiler option. (#1056)
* GCC support.

* Add note about gcc-mips-linux-gnu requirement to README.md.

* changes

* changes based on Tharo's suggestion

* Cant reproduce file_choose.h error. Removing unnecessary -I

* changes

* wording based on Fig's suggestion

* add AVOID_UB for eyes/mouth reordering issue.

* remove unneeded flags and deprecate ZAPDFLAGS.

* some changes, waiting on prs for the rest

* fixes

* discard header sections

* change section handling in mkldscript

* avoid_ub in DmaMgr_GetFileNameImpl

* move asm to inline asm (consolidate gcc functions)

* change prefix back

* remove space

* fix warnings

* Revert "remove space"

This reverts commit 94af6977b3.

* Revert "fix warnings"

This reverts commit d729ddf457.

* finish up missing_gcc_functions

* revert unwanted mkldscript change

* temporary workaround. TODO: Stop the asm processor from choking

* fix ido build

* Revert "temporary workaround. TODO: Stop the asm processor from choking"

This reverts commit 9df892b7ac.

* review

* remove unused line in mkldscript

* remove tabs

* clarify zf comment

* review2

* review

* remove duplicate cc_check

* vanilla code always come first

* std_dma avoid ub

* add compiler_gcc to cflags

* only use two blocks when necessary

* clarify zf comment

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-02-19 16:50:56 -05:00
Dragorn421
67f294774b
Defines for Actor#bgCheckFlags (#1126)
* First pass, tool assisted bgCheckFlags

* Few manual bgCheckFlags

* Run formatter

* Remove fake bgCheckFlags 10-15

* Move existing documentation to the defines

* Comment on `bgCheckFlags` and rephrase some doc

* Name obvious flags, and some cleanup

* Comment on flag 9 being wall-interaction-related (thanks engineer and fig)

* Run formatter

* `BGCHECKFLAG_7` -> `BGCHECKFLAG_GROUND_STRICT`

* Touch up water-related bgcheckflags doc

* `BGCHECKFLAG_9` -> `BGCHECKFLAG_PLAYER_WALL_INTERACT`
2022-02-18 21:16:19 -05:00
Anghelo Carvajal
2191c8b0a0
Use __builtin_offsetof for non IDO builds (#1140)
* Add offsetof macro

* Change old uses of OFFSETOF with offsetof
2022-02-13 00:05:11 -05:00
Anghelo Carvajal
8926b08582
Force required alignment on DMA related stuff (#1135)
* Force dword alignment on OSPifRam

* force_structure_alignment on each Font buffer

* Add ALIGNED8 macro to gSaveContext to ensure alignment

* create alignment.h header and use ALIGN8 in PLAYER_LIMB_BUF_COUNT

* add comment in common_data

* Roman's suggestion

* player_limb_buf_count

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-02-11 18:23:57 -05:00
Tharo
cf048f849a
Correctly align program stacks (#1133)
* Properly align program stacks

* Enforce size being a multiple of 8 bytes

* Correct alignment calculation

* Use an ALIGN8 macro in the stack declaration macro
2022-02-06 13:00:01 -05:00
Tharo
c8f4d66b00
Documentation for fault.c and fault_drawer.c (#1106)
* Mostly document fault and fault_drawer

* FaultDrawer printf functions return s32

* Review Suggestions for comments

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Some further review suggestions

* Further changes from suggestions

* Fix Fault_AddClient doc comment

* Bug comment for memdump overrun, add more to Fault_PadCallback bug comment

* mb -> MB, comment about bss above externs

* Fix color codes

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2022-02-02 16:43:34 -05:00
Roman971
cd1d08d34f
Implement the scene table with defines (#1128)
* Implement scene table with a single define

* Format z_scene_table.c

* Apply review suggestions

* Reorder arguments in DEFINE_SCENE
* Use ROM_INFO for the scene table
* Change "Debug only" to "Debug-only"

* Apply more review suggestions

* Use NULL for 'none' rom addresses
* Remove scene declarations from segment_symbols.h
2022-02-01 14:36:09 -05:00
hatal175
aecd883bbc
Document some z_actor.c functions (#1091) 2022-01-31 18:36:58 +09:00
playerskel
82cedcc3ef
proposal for link age macros (#1119)
* proposal for link age macros

* apply @Dragorn421 suggestions

* also annotate the slinkage variable
2022-01-24 19:08:37 -05:00
louist103
d1ac7eb80d
Document the lens system (#1079)
* merge master

* A little bit

* start docs on lens

* Delete Jenkinsfile

* Make sense of the numbers in `Actor_DrawLensOfTruthMask` f3dzex commands

* More comments on `Actor_DrawLens` f3dzex usage

* remove padding

* renames

* Simplify gfx comments

* Add some line breaks

* Remove undef

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Louis <louist103@pop-os.localdomain>
2022-01-25 00:42:36 +01:00
hatal175
1f300f4a79
lifemeter_z.c documentation (#1092)
* lifemeter documentation

* Review fixes

* Rename oscillator members

* Do no use true/false with direction

* Rerename oscillators
2022-01-23 18:17:15 -05:00
playerskel
f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00
hatal175
f344fe648b
Document RCP functions (#1087)
* Document RCP functions

* Rename functions according to convention

* Rename file and functions to RcpUtils
2022-01-23 18:04:50 -05:00
Dragorn421
6479913daa
Defines for player state flags (#1081)
* script-assisted player state flags

* Run formatter

* manually convert state flags in `D_80116068`

* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`

* Run formatter
2022-01-17 19:04:07 -05:00
louist103
0a48548da7
Extract z_select_static (#1074)
* merge master

* z_select_static OK

* remove jenkins file

* missed a DL

* Update z_select_static.xml

* new ZAPD
2022-01-17 18:42:33 -05:00
Dragorn421
98259a128d
Misc. doc/cleanup 4 (#1093)
* Cleanup parameters passed to `Actor_SpawnFloorDustRing`

* `10` -> `ARROW_NUT` for spawning EnArrow

* Missing empty line after declaration

* Introduce `ACTORCAT_MAX`

* Minor cleanup

* Run formatter

* `sgiDrawIds` -> `giDrawIds`

* `sDmaMgrDataExistError` -> `sDmaMgrIsRomCompressed` bool

* Add Makefile dependencies to rebuild some files when editing actor, object and effect tables in `include/tables/`

* Run formatter

* Revert "Add Makefile dependencies to rebuild some files when editing actor, object and effect tables in `include/tables/`"

This reverts commit c6b9a92139.
2022-01-17 21:30:30 +01:00
engineer124
9450272503
Improve River_Sound Docs (#1100)
* river_sound docs

* Small touch-up

* PR Suggestions

* Improve comments on river line calculations

* More PR Feedback

* after analyzing the filter data for MM, lowPassFilter is reverse to what I thought it was
2022-01-14 17:13:04 -05:00
Anghelo Carvajal
9fec455805
Small Skin system documentation pass (#1017)
* some docs

* rename a bunch of callbacks

* more cleanup

* format

* last cleanup

* some updates

* more docs

* done i think

* name flag and format

* name unused variable

* comments

* revert unwanted change

* z64skin.h

* format

* Address review

* Rename PostLimbDraw callbacks to PostDraw and some PR addressing

* add true/false for setTranslation

* ahhhh

* remove "you"

Co-authored-by: fig02 <fig02srl@gmail.com>
2022-01-12 18:00:28 -05:00
Dragorn421
e5ecdfd559
Misc. doc/cleanup 5 (#1096)
* `0` -> `CHEST_ANIM_SHORT` in `GET_ITEM` z_player macro

* fix typos in z_en_skj

Co-authored-by: Yanis42 <yalink88@gmail.com>

* `unkSkjStruct` -> `EnSkjUnkStruct`

* Use `EFFECT_SS_` enum in all `EffectSs_Spawn` calls

* Decimal for all `EffectSs_Spawn` priorities

* Use `OBJECT_INVALID` more

* `Object_IsLoaded` returns a boolean

* Add `@bug` in `DmaMgr_SendRequestImpl` about passing partially uninitialized struct

* Fix typo `forc_structure_alignment` -> "force"

* Move `CMD_F` to `z64cutscene_commands.h` since it is specifically for cutscene data

* Use `ALIGN16` macro more

* Use `ALIGN256` macro more

* Add `@bug` on two messed up 8-bytes-aligns

* Set `gSaveContext.nightFlag` to 0/1 instead of false/true

* Use `IS_DAY` macro more

* Run formatter

Co-authored-by: Yanis42 <yalink88@gmail.com>
2022-01-12 15:48:04 -05:00
Dragorn421
11917bf640
Cleanup around some generic animation info structs (#1059)
* Name generic anim info structs and cleanup usage

* Make `EnDaiku` use generic struct

* Add `/* decimalid */` comments to all added enums

* small fixes

* Two more generic animinfo structs

* Cleanup usage of newly generic structs

* Cleanup x2 usage of newly generic structs

* `transitionRate` -> `morphFrames`

* Properly name generic anim structs (attempt to at least)

* `anim` -> `animation`

* fixes

* run formatter

* Use consistent prototypes for each actor's ChangeAnim helper

* run formatter

* minor cleanup

* Run formatter

* `Animation_ChangeInfo` -> `Animation_ChangeByInfo`
2022-01-11 21:10:43 -05:00
engineer124
d3a8ade6ba
Migrate Remaining Audio Data & Cleanup some Audio Data externs (#1097)
* Import code_800F7260.bss.s

* Import code_800F9280.data.s

* format

* cleanup externs

* Move bss to next file

* Move struct_8016E320 (BgmRequests) back to file

* Move data to init_params, remove data pad (can't remove bss pad), ReverbSettings

* remove extra spacing

* Remove data/bss comments
2022-01-11 20:58:26 -05:00
engineer124
67f6b50de3
Document Parts of Camera Data (#1054)
* Add Data enum and fill ARRAY_COUNT

* Clean-Up

* Document camera settings

* Document scenes further

* Minor edit

* Cleanup

* More cleanup

* Oof, that was tedious

* Align function look-up tables

* Remove comments

* format

* Cleanup

* formatter gone wrong, hid comments from me

* format

* Dragorn PR Review 1

* Change approach to camera data using macros

* Clean up function and data map

* Cleanup Comments
2022-01-10 20:51:57 -05:00
engineer124
59e212c197
Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources

* PR Suggestions

* Duration timers to dec

* `PlaySfxByPosAndId` -> `PlaySoundByPosition`

* Improve names

* `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos`

* format
2022-01-10 20:31:53 -05:00
Dragorn421
b1d3844325
Document undocumented matrix functions (#955)
* Document `func_800D1694` as `Matrix_TranslateRotateYXZ`

* Document `func_800D1FD4` as `Matrix_ReplaceRotation`

* Cleanup `Matrix_RotateAxis`

* Document `func_800A7EC0` as `SkinMatrix_SetRotateAxis`

* Document `func_800D2A34` and `func_800D2A98` as `Matrix_SetTranslateScaleMtx`(`F`)

* Document mostly unused functions at the end of `sys_matrix.c`

* Add in-use renamed functions to `namefixer.py`

* Add `Matrix_SetTranslateScaleMtx2` to `namefixer.py`

* Run formatter

* Fix namefixer.py mistake from #952

* Format clang-11.1

* Fix `Matrix_TranslateRotateYXZ` wrongly documented, it actually is `Matrix_SetTranslateRotateYXZ`

* VS Code is stellar at refactoring (no)

* Run formatter

* Come on VS Code

* Improve `Matrix_ReplaceRotation` docs

* Fix typo

* Fix namefixer.py
2022-01-11 00:28:01 +01:00
Dragorn421
0b8edc21c0
ACTOR_FLAG_11 -> ACTOR_FLAG_ENKUSA_CUT (#1065) 2021-12-27 13:24:41 -05:00
engineer124
b8b983dd7f
Nature Ambience Documentation (#1063)
* Document nature ambience io data

* Document nature ambience functions

* Function headers

* Doc storing main bgm for nature/miniboss bgm

* Give temporary names to functions

* small cleanup

* add docs to clarify

* Break up nature ambience channel io data for easier reading

* Add info to where each nature ambience Id is used

* Name environmental sequence functions

* Use channel macros globally

* Add nature enum, revert env name

* Revert tough-to-name functions, use nature channel enum instead

* Fill in remaining enums from sequence 1

* PR Suggestions

* Improve macros

* remove clang-format off

* MINI_GAME_2 -> TIMED_MINI_GAME

* Revert to generic name

* Fix Spacing
2021-12-27 12:35:05 -05:00
louist103
a862411f00
Objects4 (#1057)
* remove fake match

* merge master

* animations

* dog limbs

* textures

* KZ limbs and DL

* a few KZ textures and make a file for link_boy

* the rest of KZ

* Far Limb DLs

* near DLs and limbs

* small fix to child

* boots and some sword and more child clean ups

* a bunch of DLs

* fix boy

* fix link child for real this time

* adult should be good now

* progress

* all undefined symbols done

* progress

* done (for now)

* restore makefile

* child -> adult

* child -> adult

* dog fixes

* KZ fixes

* more player fixes

* remove unneeded enum in dog

* rename hookshot stuff

* Update z_player_lib.c

* revert model group stuff

* move comment

* fix mirror shield upper

* remove useless 2

* OOT -> Oot

* gauntlet plate 2 fix

* fix

Co-authored-by: Louis <louist103@pop-os.localdomain>
2021-12-27 08:08:26 -05:00
Dragorn421
05b2cbfc60
Doc dodongo's cavern stuff (#1019)
* Document `func_80033480` more

* More doc in `BgDdanKd`

* WIP Document BgDodoago

The dodongo skull light-eyes-with-bomb puzzle
Some TODOs, jank/legacy code which I'm unsure if it achieves something significant

* Finish documenting BgDodoago

* `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives`

* Run formatter

* `dlistBuffer` -> `displayListHead`
2021-12-10 20:21:19 -05:00
louist103
037c1dcad6
Cleanup more u32 being used as pointers. (#1052)
* merge master

* more u32 -> void*

* remove jenkins file

* format

* z64.h

* fix

* re cleanup z64scene.h
2021-12-07 14:19:13 -05:00
Dragorn421
70b858b724
Name one is-controller-valid symbol (#1060)
* Document `D_8012DBC0` as `isCtrlr2Valid`

* `isCtrlr2Valid` missing `g` prefix

* Run formatter
2021-12-07 09:17:48 -05:00
Dragorn421
5f89b8543f
Cleanup variables.h (#1061)
* Cleanup `variables.h`

* `gSpeedMeterTimeEntryPtr` -> `sSpeedMeterTimeEntryPtr`
2021-12-06 14:03:42 -05:00
Dragorn421
a9284494f2
Use defines for actor flags (#873)
* Add ACTOR_FLAG_ defines

* Add ACTOR_FLAGS_ALL macro and use ACTOR_FLAG_* constants everywhere

* Remove unused ACTOR_FLAG_* constants

* actor flags in bigokuta & ko

* actor flags in obj_mure

* actor flags in stalfos, twinrova & ganon2

* actor flags in morpha & barinade

* name some previously missed actor flags

* found some comments using hex for actor flags

* Actor flags in ovl_En_Ganon_Mant

* Actor flags in EnWf

* Flags in en_zf

* Actor flags in BossGanon (FeelsOKMan)

* Remove `ACTOR_FLAG_NONE`

* Wrap expansion of `FLAGS` in parentheses

* `ACTOR_FLAGS_ALL` -> `CHECK_FLAG_ALL`

* Move `CHECK_FLAG_ALL` to `macros.h`

* Run formatter
2021-12-05 19:11:38 -05:00
engineer124
79220ba58a
Document Sequence Modes and Related Functions (#1046)
* Document Audio_SetSequenceMode

* Cleanup surrounding docs

* format

* Clean-up

* fix capital `I` in `playeridx`

* Dist -> DistSq

* `SetCamModeAndSeqMode` -> `UpdateCamAndSeqModes`

* Get rid of extra padding

* PR Feedback
2021-12-05 12:13:53 -05:00
engineer124
5e9d24fca4
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct

* Follow-up cleaning

* cleanup

* Document forcedSeqId

* Update include/z64save.h

Co-authored-by: fig02 <fig02srl@gmail.com>

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-12-03 09:49:32 -05:00
fig02
4390dd74b6
boss_ganon (Ganondorf) OK (#1037)
* data migrated and OK

* some functions ported

* everything ported and updated

* merge message

* plenty of functions matched

* remove unwanted file

* 5 more, progress on update

* update matched

* fix proto

* fix

* func_808E06FC

* asm

* 2 left

* 1 more

* last function inital decomp

* Dbg MQ OK

* docs progress

* revert limb stuff

* some more docs

* docs progress

* more docs

* done with docs for now i think

* revert unwanted change

* some symbols

* anime2

* format

* small changes

* some more changes

* merge master and fix matrices

* reviews 1 and 2

* remove continue

* review 3 and 4

* un-name bodyPartsPos for now
2021-12-02 17:31:39 -05:00
engineer124
1ac6e42b56
Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993)
* Cutscene Camera Commands: `POS` -> `EYE`, `FOCUS` -> `LOOK_AT`

* PR Suggestion: Update names with REL_TO

* Use newer name in macros, address PR comment
2021-12-02 22:04:55 +01:00
Dragorn421
b3d5f549e7
Document Actor_DrawDoorLock (#1045) 2021-12-01 19:32:23 -05:00
Tharo
f1d183d6fe
libultra files and directories restructure (#1038)
* Restructure files, begin header restructure

* Format

* us2dex

* Fix parallel spelling

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>

* Use OS_K0_TO_PHYSICAL in place of VIRTUAL_TO_PHYSICAL in osAiSetNextBuffer

* Uppercase hex, exception vector address defines

* Interrupt flags 1

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Interrupt flags 2

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: JoshDuMan <40190173+JoshDuMan@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-30 19:08:57 -05:00
engineer124
eabc918817
Name the coordinate transformation matrices (#1042) 2021-11-30 18:52:16 -05:00
Dragorn421
669732abbe
Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage

* Add some missing empty lines after declarations

* Remove some legacy comments from non-matching times

* Fix some grammar (mostly "it's"/"its")

* Use proper names for two symbols after ZAPD bugfix

* Cleanup `place_title_cards.xml`

* Use `NULL` to check against `D_8012D260` pointer

* Parentheses around some macro arguments

* wip proofread headers up to z64animation.h
2021-11-30 18:40:42 -05:00
Tharo
04a9d51e90
Rework handling of dmadata (#1036)
* Generate dmadata

* Remove tab indentations in mkdmadata.c and mkldscript.c

* Fix

* Review suggestions

* Hopefully fix

* Fix index

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-12-01 00:29:09 +01:00
engineer124
783ef3a117
Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h

* First round of filling in enum

* More

* seqCmd

* format
2021-11-30 13:47:09 -05:00
Tharo
d9c1dffe09
Remove link_animetion related undefined sym (#1039) 2021-11-29 18:39:52 -05:00
Roman971
54d77c71f1
Improve gfxprint documentation and strings (#1028)
* Improve gfxprint documentation and strings

* Add GFXP_UNUSED_CHAR and rename bss variable
2021-11-28 08:48:17 -05:00
Tharo
982e7be1f7
Preliminary fixes for boot/libultra (#1032)
* Preliminary fixes

* Missed a NULL
2021-11-28 07:50:35 -05:00
Roman971
6efb590699
Various minor cleanups (#1029)
* Fix some disp usage in EffectSsGMagma2

* Fix some incorrect SAC flags

* Remove some instances where bool was used

* Fix a few line numbers to be decimal

* Remove MatrixInternal and use Mtx instead

* Fix gs flag names to be plural for consistency

* Fix some hex numbers to be uppercase

* Fix instances of 0X for hex numbers
2021-11-26 17:37:33 -05:00
Anghelo Carvajal
c36decaf50
Texture alignment macro and a bit of cleaning (#927)
* Add ALIGNED8

* Add designated initializers for cutscene macros

* Fix typo in ovl_Boss_Sst XML

* Fix extraction of ovlMagicDark

* names suggestions

* Remove braces

* fix
2021-11-24 21:41:23 -05:00
Roman971
0f58b15b27
Minor data/ cleanups (#1025)
* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives
2021-11-23 21:07:48 -05:00
Tharo
a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00
Dragorn421
03636166b3
Fix matrices documentation (#952)
* Update names and doc of `Matrix_RotateRPY` and `SkinMatrix_SetRotateRPY` to ZYX Tait-Bryan angles

* Update name and doc of `Matrix_JointPosition` to `Matrix_TranslateRotateZYX`

* `Euler ***` -> `Tait-Bryan *** angles`

* Update docs of `SkinMatrix_Vec3fMtxFMultXYZW` and `SkinMatrix_Vec3fMtxFMultXYZ`

* Fix doc of `SkinMatrix_MtxFMtxFMult`

* Update docs of `SkinMatrix_Invert`

* Change name and docs of `SkinMatrix_SetRotateYRP` to `SkinMatrix_SetRotateYXZ`

* Change name and docs of `SkinMatrix_SetScaleRotateRPYTranslate` to `SkinMatrix_SetScaleRotateZYXTranslate`

* Change name and docs of `SkinMatrix_SetScaleRotateYRPTranslate` to `SkinMatrix_SetScaleRotateYXZTranslate`

* Change name and docs of `SkinMatrix_SetRotateRPYTranslate` to `SkinMatrix_SetRotateZYXTranslate`

* Add renamed functions to `namefixer.py`

* Run formatter

* Consistent function names (`ABC()` if equivalent to `A() B() C()`)
2021-11-17 05:52:26 -05:00
Tharo
9ca6bfdac3
Create macros for and decompile elf_message scripts (#999)
* elf_message

* Review suggestions
2021-11-16 18:04:31 -05:00
fig02
a3b4dcf388
File Select (z_file_choose) OK (#1012)
* matching split

* migrate progress

* split done and rodata migrated

* all data migrated to c

* start init

* progress

* progress

* progress

* progress

* progress

* progress

* copy done

* progress

* erase and settings done

* progress

* progress

* progress

* start keyboard

* progress

* progress

* progress

* progress

* Minor progress

* fix z_magic_dark issue

* func_80806F34 decomp'd

* verified equivalence

* one fix

* format

* merge petries work

* reorganizing

* lots of reorganizing and wraning fixing

* rename file

* remove language enum

* unwanted changes

* some symbol replacement, organization, and some names

* all symbols replaced, some organization

* some more cleanup

* continue docs

* Match the remaining functions in file_choose

* merge master

* select mode documented, all functions in file_choose.c named

* nameset functions named, some other cleaning

* some more general cleanup

* stub comments for cm, name a few things

* fix data and sizeof

* copy/erase functions and modes named

* rename assets, format

* change some struct members

* fixes

* review1

* fix maching error

* extract VTX data

* re add werror to ZAPD

* review 2

* fix

* remove file boundary padding

* remove zeroes

* review3

* change skybox stuff

* changes to  vs  etc

Co-authored-by: KrimtonZ <krimtonz@gmail.com>
Co-authored-by: Thar0 <17233964+Thar0@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
Co-authored-by: Louis <louist103@gmail.com>
2021-11-15 22:33:44 +01:00
engineer124
80edcc3801
Import Audio Synthesis Data (#1010)
* Import audio synth data, OK

* Cleanup data

* Merge data into 1 file

* naming

* format

* Fix data

* Separate audio_data into it's own file

* CleanUp, more PR suggestions

* Fix audio_effects.data.s

* Format audio_data

* rm asm, always gets me
2021-11-12 10:52:17 -05:00
louist103
0b18419489
Scene cleanups (#1002)
* remove fake match

* u32 segment -> void* and add symbols to sEntranceCutsceneTable

* rename some symbols

* remove if1

* add the last missing symbol

* add symbols for almost all extrence textures

* finish adding the symbols

* Remove comment

* spelling fix

* Fig's and Dragorn's fixes

* add symbols to unkknown array

* format

* romans fixes
2021-11-08 21:15:37 -05:00
louist103
781d497264
Extract the assets from most of the overlays (#985)
* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00
zelda2774
5ad7cf9dbb
Document parts of audio (#1000)
* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-07 17:58:50 +01:00
engineer124
970513253b
Introducing Macros for BGM (Background Music) (#979)
* Import bgm Ids

* Small correction

* Fix kaleido

* Add defines for 0, 1, 0xFFFF. Fill in missing macros

* Improve names, move to bgm.h, add in macros to kankyo.c

* format

* Swap order of bgm macros and flags
2021-11-01 13:54:19 -04:00
Dragorn421
fa7007d73b
Document z_moji.c (#926)
* Document `z_moji.c`

* Run formatter

* Use `CHAR_HEIGHT` instead of `CHAR_WIDTH` for y pos

* `> X - 1` -> `>= X`

* `const char*` for string argument

* Type palettes and textures with `u64`

* Remove unused variable

* Use `CHAR_WIDTH` and `CHAR_HEIGHT` more

* Explicit documentation on `gMojiFontTex`
2021-11-01 12:23:49 -04:00
engineer124
7e09accf0e
Document Camera Settings (#994)
* Document Settings

* Clean Up z64Camera.h

* Add comment
2021-11-01 16:10:03 +01:00
Random
dcb8357f72
UCodeDisas_Disassemble (#981)
* ucode_disas_disassemble

* run formatter script

* fix types

* fix matrix print

* get rid of Gdma2

* add padding in Gline3DFix
2021-10-31 16:39:29 -04:00
Anghelo Carvajal
9b89ec5fac
Document ovl_select (#966)
* Some renames

* Some renames

* Some more renames

* pageDown

* Last name update

* Translate scene entries

* formatter

* Review

* A bunch of suggestions

* Run formatter

* Roman's suggestions
2021-10-23 20:44:45 -04:00
Dragorn421
d539c259af
z_en_a_keep documentation and cleanup (#900) 2021-10-22 21:54:30 +02:00
Dragorn421
ed487b4bb8
Fix a few warnings (#998)
* Fix some warnings

* Revert warning fixes in audio code
2021-10-11 16:16:43 -04:00
Dragorn421
f1d27bf653
Fix/cleanup/rephrase miscellaneous stuff (#983)
* Add parens around params usage in VEC_SET macro

* Remove unnecessary space character in a xml

* Use defines instead of magic values in head/tail magic comments

* Use `OS_USEC_TO_CYCLES` to make a time look better in `Graph_TaskSet00`

* `0x25800` -> `sizeof(u16[SCREEN_HEIGHT][SCREEN_WIDTH])`

* `0x803DA800` -> `0x80400000 - frame buffer size`

* Use `OS_VI_` defines instead of hex

* Add empty line after some variable declarations

* Remove unused `extern CutsceneData` in `z_bg_dy_yoseizo.c`

* `Matrix_MtxFToYXZRotS` does not use `MTXMODE_`

* Use `MTXMODE_` more

* Remove `ASCII_TO_U32`, use `'IS64'`

* Add explicit `!= NULL` in some ternaries

* Use `INV_CONTENT`, `AMMO` macros more

* Use `PLAYER_AP_` enum more to compare to `Player#heldItemActionParam`

* Get rid of lowercase hex (outside libultra)

* `gWindMill*` -> `gWindmill*`

* Format and small fix enums in `z_boss_mo.h`

* Use `CHECK_BTN_ANY` more

* Fix xz/xy mistake in comment in tektite

* Rephrase comments mentioning "the devs" in a more neutral way

* Clean-up some objectively useless parens

* Fix some negative values written as u16 instead of s16 in ichains

* `SKJ_ACTON_` -> `SKJ_ACTION_`

* Run formatter

* Fix unk_ offset of `TransformUpdateIndex#unk_10` -> `unk_0E`

* Remove comments using in-game text

* Remove `U` suffix from integer literals

* Revert "Remove `ASCII_TO_U32`, use `'IS64'`"

This reverts commit c801337dde.

* Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`

* Add empty line after decl x2

* Revert "Use `PLAYER_STR_*` to compare to `CUR_UPG_VALUE(UPG_STRENGTH)`"

This reverts commit d80bdb32da.

* Make `CUR_UPG_VALUE(UPG_STRENGTH)` compare to integers (eventually needs its own enum)

* Only use `PLAYER_SHIELD_` enum with `Player#currentShield`

* Only use `PLAYER_TUNIC_` enum with `Player#currentTunic`
2021-10-02 23:17:09 -04:00
EllipticEllipsis
16471bb68d
EnWf OK and documented (#967)
* a ton of progress, 14 functions remain

* cleanup

* a few more functions done, 11 remain

* finally all updated

* another function matched

* another action finished

* damage table

* death action done

* started very large action func

* more progress on long action funcs

* large action func matched

* 5 functions remain

* another large action finished

* start another action, doesn't match yet

* a few new functions, neither match

* done working on this for now

* Correct one nonmatching, fix compiler warnings

* Two functions left

* one left

* remove remaining gotos

* OK

* Delete outdated comment

* namefixer

* Flag macros

* audio, dmgeff, some colour

* Import symbols from object, reloc, name a few things

* Rest of object done

* Named a few more things, add action enum

* Name body parts and another couple of actions

* Last few names

* Delete asm

* Format

* undefined_syms, mods where possible

* Correct parent to EnEncount1

* Review

* Last newline

* louis and Dragorn's reviews

* Format

* More review

* Put back to isInvisible and or, as in EnGeldB

* Remove if (0)s in func_8009728C and change pointer arithmetic cast

* More review

* Unname headRot, make "fallthrough" case clearer, other review

* Format

* Even more review

* Rephrase

Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
2021-09-24 18:35:42 -04:00
petrie911
8e318d257e
Decomp BgHidanSekizou (#970)
* mostly matching

* OK!

* relocs

* I fix

* fix some floats

* fixes

* array counts

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-24 18:26:19 -04:00
Synray
3b7ed8d943
Match Environment_Update and EnMThunder_Draw (#982)
* Match Environment_Update

* Match EnMThunder_Draw

* Format

* Capitalize hex
2021-09-21 18:29:43 +02:00
petrie911
b18227e6ad
Decomp the remaining functions in vr_box and import its data (#917)
* stuff

* not quite there

* data imported

* fixed some things and adjusted sSetupDLs

* remove setup dls

* remove alloc casts

* format

* palette swap

* Update src/code/z_vr_box_draw.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* improved loop matches

* fixed some comments

* format and adjustments

* palettes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-21 04:48:43 -04:00
petrie911
e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
louist103
e3f1ccd902
Fix all headers to comply with C standard (#957)
* Fix all headers to comply with C standard

* fix a file in libultra

* Update include/stdbool.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update stdbool.h

* Update z64animation.h

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-09-15 19:24:19 -04:00
petrie911
30939ccd28
code_800BB040 matched (#959)
* getting closer

* match!

* functions unnamed

* Update include/functions.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* small changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-09-13 15:29:11 -04:00
Tharo
eccfd2efbf
Decompile ovl_Door_Warp1 (#949)
* Initial progress on Door_Warp1

* Fix merge

* More work on Door_Warp1

* Decompile most of Door_Warp1

* 2 more functions OK

* All decompiled, 3 nonmatching

* Tiny improvements, fix several warnings

* Remove commented GLOBAL_ASM lines

* Fix

* Fix merge

* Two more matches

* Some docs

* More docs

* Use generated reloc under NON_MATCHING

* Fix accesses in ru1

* Add break and add limbs and dlists for the skeleton to the object xml

* Comment values for enums

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* boolean returns for flag checking functions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Named more loop variables i and named DoorWarp1_FloatPlayer

* Last function matched thanks to Roman

* Some further suggestions

* Fix

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2021-09-12 11:10:10 -04:00
louist103
e31e35658d
Fix return UB (#958)
* Ydan_SP

* func_8002D7EC

* Gameplay_ChangeCameraStatus

* Graph_InitTHGA

* CollisioCheck_LineOC

* Fix more in camera and jpeg

* revert comment in player
2021-09-12 13:02:45 +02:00
zelda2774
9c7d3688ac
audio_load OK (#948)
* Match func_800DDB64

* Match func_800DC910

* remove stack comments

* Move nop padding to ucode_disas

* Partially label audio_synthesis

To some extent copied from sm64.

* cleanup

* Reverb and ReverbBits have nothing to do with reverbs

* review

* naming

* Revert "reduce diff"

This reverts commit cd4ac24d8809f3f8e5b0f91788bffd72b47d15af.

* Match func_800E283C

* Audio_DmaSampleData

* Warning fixes

* func_800E4198

* func_800E4918

* Fix compiler warnings in z_camera/db_camera

* cleanup

* terminology

* tiny bit of doc

* undo permuter_settings change

* Revert "Fix compiler warnings in z_camera/db_camera"

This reverts commit dfdfac47f2.

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 14:14:09 -04:00
zelda2774
d63ed0c17a
code_800F9280 OK (#945)
* Match func_800F9280

* Match func_800FA3DC

* Audio_ProcessSeqCmd

* macro cleanup

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 13:50:50 -04:00
zelda2774
c577ed1e84
Fix compiler warnings in z_camera/db_camera (#947)
* Fix compiler warnings in z_camera/db_camera

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-07 18:13:52 +02:00
Roman971
3d57eaf019
Add do whiles to all remaining gbi macros (#946)
* Add do whiles to all remaining gbi macros

* Cleanup and remove unnecessary do whiles
2021-09-05 14:41:02 -04:00
Roman971
2862aa6d03
Various minor cleanups (#940)
* Fix includes using braces instead of quotes

* Remove some unused printf arguments

* Fix a condition in Door_Shutter

* Run the formatter

* Cleanup incorrect uses of DynaPolyMoveFlag as function arguments

* Cleanup combined Math_StepToF checks
2021-09-05 21:00:24 +09:00
zelda2774
9b840ad842
code_800EC960 OK + data migrated (#937)
* Match AudioDebug_ProcessInput_SEFlagSwap

* Data migration

* Migrate in-function statics for func_800EE824

* More data migration

* Migrate in-function static for func_800F510C

* Last bit of migration

* formatting

* naming fix

* Prune variables.h

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-09-01 18:33:37 -04:00
Dragorn421
89634377c6
Cleanup symbols from undefined_syms.txt (2nd round) (#934) 2021-08-31 19:00:55 -04:00
zelda2774
4444c5ea35
audio_synthesis OK + partially documented (#920)
* Match func_800DDB64

* Match func_800DC910

* remove stack comments

* Move nop padding to ucode_disas

* Partially label audio_synthesis

To some extent copied from sm64.

* cleanup

* Reverb and ReverbBits have nothing to do with reverbs

* review

* naming

* Undo changes to permuter_settings.toml

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-31 18:53:35 -04:00
Dragorn421
430a172183
Rename MtxF members to use the common convention (#923)
* Rename MtxF members like xy -> now_21

* Revert comments I didn't mean to commit

* Rename c*/r* temps in `SkinMatrix_MtxFMtxFMult`

* Rename MtxF members like now_21 -> yx
2021-08-31 14:19:41 -04:00
zelda2774
6ef1f3ea3e
Match Audio_ProcessSoundRequest (#935)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-31 09:22:56 -04:00
engineer124
1117783731
Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)
* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00
Roman971
f3c930917b
Implement define tables for objects, actors and effect soft sprites (#906)
* Implement a single Object Table for the enum and the segments

* Implement a single Actor Table for the enum and the overlays

* Implement a single Effect SS Table for the enum and the overlays

* Remove initvars.h and move its content to relevant files

* Update object 0 to use OBJECT_NONE and document it in the table

* Rename OBJECT_NONE to OBJECT_INVALID to avoid confusion
2021-08-29 21:24:32 -04:00
zelda2774
37871e555f
Match func_800E4590 (#922)
Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29 20:51:57 -04:00
zelda2774
a75c70358c
Match func_800EEA50 + some surrounding doc (#916)
* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -> MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29 20:08:41 -04:00
Dragorn421
743f42f651
Document EnGoroiwa and BgJyaGoroiwa (#860)
* Document EnGoroiwa and BgJyaGoroiwa

* Run format.sh

* Add renamed functions to actorfixer script

* no more calling out "the devs" for bad code

* `EnGoroiwa#flags` -> `stateFlags`

* `Matrix_MtxFToRotS` -> `Matrix_MtxFToYXZRotS` (and not ZXY oops), `func_800D2264` -> `Matrix_MtxFToZYXRotS`
2021-08-22 11:25:17 -04:00
louist103
556cdad7eb
Big cleanup (#775)
* Adult and child2 macros OK

* ICHAIN cleanup

* almost all overlay data

* format.sh

* func_8002FBAC NON_EQUIVALENT

* PR fixes (MZXrules)

* fix

* change //@ bug to //! @bug

* merge master and missed a //@bug

* fix ruto

* some more cleanup (#2)

* more `! @bug` formatting cleanup

* parenthesis cleanup

* hex naviEnemyId

* run formatter

* replace `IS_NOT_` macros with `!IS_`

* run formatter

* run formatter

* PR fixes (fig)

* Missed something

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-22 01:12:57 +02:00
louist103
0042acb539
cleanup warnings (#907)
* cleanup warnings

* remove camera header from some places

* Remove extra new line
2021-08-19 18:10:51 -04:00
Zelllll
7551dc2b71
Global Context And General Cleanup (#863)
* door context

* renames

* done

* fix unintended change

* all nb gone

* more nb gone

* merge fishing

* fix size commentX

* door changes suggested by dragorn

* fix accidental semicolon

* another

* change all texture pointers to void*

* error fix and format

* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* fix ostime

* correct mistake in SkyboxContext

* probably fix nonmatching

* Update include/z64.h

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* roman's suggestions, fix incorrect type definition in z64scene.h

* typo in struct

* make typedef use u8 array

* forgot one

* pull in master and format.sh

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-08-15 19:15:58 -04:00
Revo
463283a1ac
Fix SKYBOX_HOUSE_LINK enum value. (#902) 2021-08-14 11:32:34 +02:00
zelda2774
a0d2cceeca
Match some audio functions (#896)
* cleanups

* Improve Audio_SequencePlayerProcessSequence

* cleanup

* labeling

* progress on func_800E5000

* func_800F6268

* func_800ECDF8

* Improve func_800F2464

* reorder variables

* labelling

* non-equivalent func_800EEA50

* minor doc

* func_800E6590

* minor doc

* Reformat abi.h

* Very slight improvements

* func_800DC384

* func_800E1618

* formatting

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-12 15:37:37 -04:00
petrie911
6ce382bc8d
Morpha (ovl_Boss_Mo) (#438)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* it begins

* more functions

* another match

* starting documentation

* the big function works. also two more matches

* small fix

* data cleanup

* removed .s

* match with player

* inching closer to matching

* two more matches. almost there

* OH MY GOD IT MATCHES

* cleanup: part 1 of infinity

* named a bunch of stuff

* Naming particle fields

* terminal commas

* terminal commas

* small enum fix

* added description of droplet widths

* merge

* updating

* Gfx

* vt

* xml

* bgcheck

* more on objects

* unused stuff

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "44f5d7cb9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "44f5d7cb9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* object names

* fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0305ec2c2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0305ec2c2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* ZAPD works

* .s

* merge

* starting work

* more stuff

* builds OK

* first pass

* PR fixes (Louis)

* Bg_toki_hikari all functions matching (#781)

* starting toki_hikari

* func_808BA018 matched and some work on other func

* init and draw matched, one to go

* matched final function, removed ASM, updated spec

* adding suggested changes

* Volvagia (ovl_Boss_Fd) and related actors (#352)

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* Lots of functions matched. Some big ones are close.

* Five left unmatched, one close.

* Merged data and decompiled the giant function into something readable. Its branch structure has yet to be matched.

* Three unmatched, one essentially matched, the rest matched.

* More fixes.

* Documented more of the structure and cleaned up a bit.

* BossFd2, BgVbSima, and EnVbBall matched and documented

* Also removed unneeded .s files

* And need to name EnVbBall's functions

* give this a shot

* fix conflict

* one more try

* removing darkmeiro changes

* and again

* now OK from make clean

* minor cleanup

* One more matching function for BossFd

* which means it doesn't need its .s

* splitting

* splitting

* splitting

* forgot some .s

* fancy new names

* fancy new names

* trying again

* sneaky .s files

* sound effects and some hex to decimal conversions

* Sound effects and static variable cleanup

* format.sh and clean up static variables

* sfx and formatting

* ZAP and cleanup

* small cleanup

* cleanup and ZAP

* ZAP

* looking at the giant function again

* looking at the giant function again

* Only the big function left.

* Those .s files aren't mine, officer

* float literals might be fixed. regalloc still a nightmare

* almost done with the big function

* should make now

* not much of a change

* all functions match. rodata somehow doesn't.

* forgot some things

* lots of cleanup

* and a little more

* small error

* large cleanup. Also BossFd has function names and inlined variable declarations

* still more cleanup

* the quest for 0.1f continues

* forgot to put NON_MATCHING back in

* Data structures fully documented. Still more cleanup.

* DECR now works with BossFd2

* should match now

* cleanup

* small cleanup

* cleanup and names

* tiny thing

* particles and headers and stuff

* now with more enums

* merge

* test

* end test

* update

* cleanup

* object 2

* object 1

* doc object_fd2

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6f874af4a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6f874af4a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* formatting

* .s

* merge actor

* vertex arrays

* a little more

* formatting

* merge opd

* fixed damage check

* cleanup

* fixes

* effect struct

* review

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>

* fix mistake in z_bg_hidan_hamstep (#771)

if you're just going to close this pr just wait a week and review it then.

* ovl_En_River_Sound 1 non-matching (#786)

* ovl_En_River_Sound

* Implement review suggestions, run through clang-format

* Responding to PR comments

* Use CHECK_QUEST_ITEM, run through clang-tidy.

* EnTp, 1 nonmatching, and object_tp (#782)

* Data imported, 8 easy functions matched

* Init only remaining nonmatching, data in

* some renaming & fiddling with Init, still nonmatching

* fix colours

* Init still not matching

* Decompile object_tp

* renames

* Rename func_80B20DE0

* Horrible new idea

* Known equivalent, docs next

* Another attempt

* Finished naming in object_tp

* Named functions, more enums

* DrawBridge -> Drawbridge

* skulltulla -> Skulltula

* Name almost all struct variables

* Named most of the temps

* delete asm

* spec

* Missed data file, whoops

* Review

* More review changes

* cleanup en_dha (#787)

* Set __FILE__ in asm_processor (#793)

* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 <zelda2774@invalid>

* ovl_Efc_Erupc OK (#773)

* a few good dead Gfx_TwoTexScrolls

* EfcErupc OK, mostly documented

* review

* remove fake match

Co-authored-by: Fig02 <fig02srl@gmail.com>

* z_bg_mizu_movebg and object_mizu_objects (#747)

* OK a few functions

* BgMizuMovebg_Draw OK, make tweaks to bg_mizu_bwall

* migrate data

* create mizu_objects, defines for water temple water level

* clean up some code

* implement most suggestions

* review

* review2

* formatting

Co-authored-by: Fig02 <fig02srl@gmail.com>

* Document BodyBreak (en_part, body part spawner) (#797)

* done

* status defines

* whoops

* comment wording

* size calc change

* elseif

* Improve the format in z_map_mark_data.c and cleanup mapmark.py (#798)

* Cleanup mapmark.py script

* Rename map mark defines

* Remove unused entries from map_mark_data

* `assert` macro OK (#755)

* create assert macro and replace a bunch of __assert

Signed-off-by: angie <angheloalf95@gmail.com>

* Another bunch of assert

Signed-off-by: angie <angheloalf95@gmail.com>

* more assert

Signed-off-by: angie <angheloalf95@gmail.com>

* assert(false)

Signed-off-by: angie <angheloalf95@gmail.com>

* last assert used in matching code

Signed-off-by: angie <angheloalf95@gmail.com>

* the non-matchings

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* format

Signed-off-by: angie <angheloalf95@gmail.com>

* change macro to uppercase

Signed-off-by: angie <angheloalf95@gmail.com>

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Change ASSERT(false) to ASSERT(0)

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* General object cleanup (#799)

* Object cleanup

* Fix running man

* fix mm symbols

* Updated to use latest version of ZAPD (#777)

* Updated config file

* Added missing files

* Temporarily removed asm_processor changes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "96ffc1e62"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "96ffc1e62"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "179af7d11"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "179af7d11"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Cleanup and fixes.

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "50ad2fe78"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "50ad2fe78"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Makefile fix

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "b9120803e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "b9120803e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>

* Decompile `object_zo` 🐬 (#794)

* Initial xml

* most of in-code references

* Add limbs and evrything else

* Functions used by EnRiverSound

* Fix forearm and use void* for textures

* Run formatter

* Change Hints in scene's XMLs (#800)

* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls

* finished object_skb (#790)

* finished object_skb

* neglected the limbs and dlists, so I added them

* adding the textures

* fixing some names

* ....forgot to change the c file....

* hopefully fixed formatting issue

* EnFish, OK and documented (#795)

* Matching

* Some naming

* spec

* Name another function

* Name animations, clarify use of GI_MAX and GI_NONE

* Documented bottle range functions

* Simplify squared distance function in EnIceHono, actor descriptions

* Functions for dropped fish

* More naming

* Change 65535.5f to (0xFFFF + 0.5f)

* Change 65535.5f to (0xFFFF + 0.5f)

* name phases

* Named other types, Docile functions

* Naming complete

* delete asm

* format, remove outdated comment

* Fix a few DrawFlexOpa arguments

* Review changes

* Change back to original playSound

* Function comments per review

* Update asm-processor and add make dependencies for global asm and early includes (#801)

* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master

* Decompile the pause menu aka. ovl_kaleido_scope (+ minor changes) (#803)

* Decompile ovl_kaleido_scope + minor cleanups

* Add a common header for ovl_kaleido_scope

* Start cleaning up and documenting kaleido_scope (+ some interface docs)

* Improve and fix some kaleido_scope non matchings

* Match KaleidoSetup_Init

* Extract icon_item_fra/ger_static files

* Add more documentation and matches to kaleido_scope

* Improve the z_kaleido_collect.c non matching

* Rename z_kaleido_8081EFF0.c to z_kaleido_prompt.c

* Update most kaleido variables to be static

* Improve GS flag macros

* Improve z_lmap_mark.c and extract z_lmap_mark_data.c with a script

* Various minor fixes and improvements

* Minor fixes and review changes

* Review changes part 2

* Rename gSetTileCustom to gDPSetTileCustom

* Review changes part 3

* Delete `-j` from `make setup` and document use of `-jN` and `-j` in readme (#804)

* Add nproc to make setup

* Add cross-platform nproc equivalents

* Scrap that, just ditch -j in makefile altogether

* Clarified thread advice

* ViMode progress (#802)

* ViMode OK

* Fix variable name in regconvert tool

* ViMode: fix formatting

* Add nonmatching impl for ViMode_Configure, respond to PR

- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
    video mode
- Used @Random06457's implementation of `ViMode_LogPrint`

* Use plain LOG_ADDRESS in ViMode_LogPrint

* Incorporate PR feedback from Roman971

* Add scene macros (#792)

* add scene macros

* SCENECMD -> SCENE_CMD

* light renaming

* SCENE_CMD_ROOM_BEHAVIOR

* update params names

* Remove extra spaces

* More review changes by fig

* remove MM cmd ids

* more review changes

* last minute edit

* I keep confusing both lights commands

* Review changes

* Yet another cutscene change

* Unused02 is unused

* Add UNK_09 macro and other minor fixes (#813)

(cherry picked from commit d3a6d4d2e1)

* Match BossFd_Fly (ovl_Boss_Fd OK) (#807)

* Simplify PNGs rules in the makefile (#814)

* simplify rules

* update `-eh`

* Add every unreserved object in an automated way (#805)

* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Add clean assets (#785)

* makefile change

* also delete

* Add cleantools

* rename cleanassets and assetclean

* add rules to PHONY in makefile

* Remove toolsclean

* object_hata OK (#806)

* everything except limbs

* spec

* object_hata OK

* Replace symbols, unused data, enums, some cleanup

* Fix compiler warnings in EnRiverSound

* Address Roman's review

* Correct limbs name

* Changed unk_192 to timer, as well as add missing trailing comma for formating (#817)

* Remove some unused duplicated C files (#818)

* Removes qemu from the README.md (#819)

* Removes qemu from the README.md

* Increments the step references in other parts of the README.md

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update README.md

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Match EnSkb_PostLimbDraw (obl_en_skb OK) (#821)

* Small bgcheck documentation pass (#816)

* implement some documentation

* remove unnecessary comments related to decomp

* eliminate comment function prototypes

* Add `actorfixer.py` ~~and `graphovl.py`~~; and a few improvements to `extract_assets.py` (#783)

* Only process touched files and abort the extraction if one file wasn't extracted properly

Signed-off-by: angie <angheloalf95@gmail.com>

* add actorfixer and graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Re set execution permisions to diff.py

Signed-off-by: angie <angheloalf95@gmail.com>

* Add graphs/ to gitignore

Signed-off-by: angie <angheloalf95@gmail.com>

* Add looners flag to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Parse macros

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Add enum parser to graphovl

Signed-off-by: angie <angheloalf95@gmail.com>

* Remove redundant code

Signed-off-by: angie <angheloalf95@gmail.com>

* cleanup

Signed-off-by: angie <angheloalf95@gmail.com>

* Custom colors to graphovl!

* Select multiples styles for graphovl

* Add solarized light style

* Add renames of #796

* Add unaccounted warning flag

* remove graphovl

* git subrepo clone https://github.com/AngheloAlf/graphovl.git tools/graphovl

subrepo:
  subdir:   "tools/graphovl"
  merged:   "577e71592"
upstream:
  origin:   "https://github.com/AngheloAlf/graphovl.git"
  branch:   "master"
  commit:   "577e71592"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove graphovl

* Add `graphovl/` to gitignore

* Label a bug in Door_Shutter (#810)

* comment

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>

* change message

* typo

* repeated myself

* extra space lmao

* change wording again

* Update src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c

* indent

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>

* en_weather_tag Quick documentation pass (#808)

* Quick documentation pass

* Fill out the En_Weather_Tag enum

* move the enum into the header

* implement roman's suggestion

* object_sa OK (#789)

* object_sa OK

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Improve z_jpeg documentation (#825)

* Improve z_jpeg documentation

* JpegWork::data is probably better than address

* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask

* Rename njpegUCode to gJpegUCode

* Rename GetU16 to GetUnalignedU16 and improve docs

* Decompile a bunch of objects (#603)

* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)

* Track XML extraction time (#826)

* extracted-assets.json

* delete `.extracted-assets.json` in distclean

* Move `rm .extracted-assets.json` to `assetclean`

* Outname -> OutName for OBJECT_LINK_CHILD (#827)

* Outname -> OutName

* ANother child fix

* TLUT -> tlut

* Change nanoseconds to seconds in extract_assets.py (#829)

* Match 2 more functions in z_eff_blure.c (#831)

* Match ViMode_Configure (z_vimode.c OK) (#830)

* warnings fixed (#835)

* ZAPD update: libpng, zroom improvements and others (#811)

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "769f5702a"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "769f5702a"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Add `libpng` to readme

* Remove `-ifp` since it doesn't exists anymore in ZAPD

* Remove extra print I added

* Add UNK_09 macro and other minor fixes

* Simplify PNG rules

* simplify gitignore

* Update README.md

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update dockerfile

* basic instructions for cygwin and mac

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "86160be69"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "86160be69"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change nanoseconds to seconds in extract_assets.py

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* "Decompile" more objects. (#784)

* Object_hakach_objects OK and fix a warning in z_play.c

* Object Warp1 OK

* Object_spot16_obj OK

* object_cs Skeleton and limbs OK

* Limbs are broken

* Limbs OK

* Object_CS OK

* Object_jya_door OK

* fix errors and add new lines

* PR fixes (AngheloAlf)

* PR fixes (EllipticEllipsis)

* PR fixes (Fig)

* Rename Spot16 and Jya

* GraveYard -> Graveyard

* PR fixes

* -s

* PR fixes

* Object_RU1, Object_MA1, and warp pad objects Decompiled (#828)

* Ruto limbs

* RutoLimb enum

* the enum doesn't go in en_door

* Limb DLists

* Name almost all textures and clean up EnRu1.c

* remove padding

* Name all but 1 animation and remove undefined syms

* Object MA limbs OK

* (MA1)Most textures

* Small renames in EnMa1.c

* Object MA1 OK

* add base object for Mjin

* Mjin OK

* Update object_ma1.xml

* PR fixes (Fig)

* PR fixes

* Missed one

* Update assets/xml/objects/object_ru1.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* En_River_Sound OK (#833)

* match en_river_sound

* remove asm

* some docs

* more docs

* saria song

* review stuff

* z_sram OK (#834)

* match z_sram

* format and remove unused asm, also make some data static

* review comments

* another change

* Match Jpeg_Decode (z_jpeg.c OK) (#839)

* Match EnDaiku_UpdateText (En_Daiku OK) (#841)

* Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840)

* Improve Audio_SequencePlayerProcessSequence (#844)

Co-authored-by: zelda2774 <zelda2774@invalid>

* Fix and rename nes_font_static (#753)

* renames

* change digits and control pad names

* Add codepoints, rename blank char 0x7F

* BgGndFiremeiro OK and documented (#850)

* OK, data imported

* Name everything

* Delete asm

* Add struct `LegacyLimb` and rename `AnimationHeader2` for `object_human` (#849)

* Add LegacyLimb and rename AnimationHeader2

* Simplify SkelAnime_GetFrameDataLegacy

* Minor fixes

* Move LegacyLimb with the rest of the limbs

* EnVali OK and documented, object_vali and object_bl completely analysed and documented (#845)

* OK

* Some naming

* Name more, correct typo in Biri, extract skel

* just Draws need names, fix typos in bili and warp1

* Decompile object_vali and add symbols

* Few more names

* Bari naming done

* object_bl completed, symbols added

* Label object_bl

* Formatter

* delete asm

* review changes

* review changes

* review

* Interface improvements (#822)

* Add symbols, does NOT build OK

* parameter OK with syms

* Use `static` more and inline arrays

* wip docs

* Start on Interface_Draw, NOT OK yet

* rename variables since interface dev is weird

* nonmatching for now

* kaleido

* Update src/code/z_parameter.c

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>

* Make most texture rectangles use shifts

* fix symbols for all interface things

* done with interface_draw for now

* Update z_parameter.c

* format files

* fix wrong function calls

* fix bss

* improvements in matching

* remove button enum for now

* (void)0 to fix warning

* make conditional look nicer

* fix

* fix wrong combiner

* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* format

* remove "HUD" naming

* review suggestions

Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Migrate .bss for fault drawer and .data for item00 (#823)

* Item00 and fault drawer

* Test

* Test2

* test3

* test4

* remove .data file for item00

* revert hex

* WHY

* PLEASE

* PR fixes (Roman) and run clang-format version 10

* Fault_drawer was swapped ...again)

* Decompile and label EnEiyer (#852)

* En_Eiyer OK

* Label EnEiyer

* Style fixes

* Rename colCyl -> collider

* Use CLAMP_MIN

* Format

* Review changes

* Match Camera_PrintSettings (z_camera OK) (#853)

* Match Camera_PrintSettings

* rm asm

* Match Math3D_LineSegMakePerpLineSeg (#854)

* Match Math3D_LineSegMakePerpLineSeg

Also renamed to Math3D_LineVsLineClosestTwoPoints

* Fix UB

* Some actor.c docs (in preparation for en_test) (#820)

* renames

* format

* format functions.h

* clean

* arg name

* remove asm

* Decompile obj_bean (magic bean and soft soil).  2 NON_MATCHINGs (#846)

* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files

* Decompile some more objects (#848)

* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs

* z_En_Ossan and dependencies (#824)

* fix colliderinit typo

* fix initchain

* reloc

* progress

* progress

* Pick off a few easy functions, reduce number of warnings

* more tough OKs

* Getting closer to all OK, fix en_girla header

* some hard OKs, 7 to go

* two funcs remaining

* func_80AC7094 OK!

* Fix warnings, begin documentation

* get most of object_ossan documented, document some of en_ossan

* improve en_girla function names

* more EnOssan documentation

* more documentation

* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements

* delete TIME ITSELF

* object_oF1d_map OK

* more names, fixed a poition typo

* Nearly all en_ossan functions named, all variables named

* format.sh

* forgot to delete data

* implement pr changes

* EnOssan OK! implement most of Roman's suggestions

* ugh

* implement figs suggestions

* implement roman's suggestion

* Can't tell my left from my other left

Co-authored-by: fig02 <fig02srl@gmail.com>

* Some progress on z_vr_box.c (#838)

* z_vr_box.c progress

* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY

* Fix

* renamed dlistBuf to dListBuf and split large string further

* Change PreRenderContext to just be PreRender (#862)

* Decompile Fishing and document object_fish (#856)

* Start decompiling Fishing

* Decompile more functions in Fishing

* Decompile a few more functions in Fishing

* Decompile func_80B6E9E0 and func_80B7825C (non matching)

* Minor Fishing cleanups

* Migrate fishing bss to C and match 3 functions

* Decompile and match Fishing_Update

* Migrate fishing data to C and minor cleanups

* Fix the object_fish xml and use its symbols in Fishing

* Partially document Fishing and object_fish

* Add more documentation/cleanups to Fishing and object_fish

* Use object_fish symbols in Demo_Ec and fix naming

* Minor fixes to Fishing docs

* Apply review suggestions for Fishing

* Apply 2 more review suggestions for Fishing

* Apply some review suggestions for Fishing

* Extract all "place name" title cards (#858)

* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* (Re) fix case

* segment 0

* Fix map name static conflict

* Comment about ZAPD

* number 0

* Update place_title_cards.xml

* Update spec

* Fix all xmls to explicitly use offsets (#859)

* Forest and shadow temple

* fire temple

* Water temple

* Spirit temple

* Deku tree

* jabu jabu

* DC

* Inside Ganons castle

* GTG

* Castle courtyard

* great fairy's fountain

* chamber of sages

* shooting gallery

* Temple of time

* market

* back alley

* kokir shop

* goron shop

* zora shop

* House of skulltula

* bazarr

* potion shop

* gravekeepers hut

* lakeside lab

* hyrule field

* kak

* graveyard

* zoras river

* kokiri forest

* lake hylia

* zoras domain

* zoras fountain

* gerudo valley

* lost woods

* the rest of them

* cleanup

* final cleanup

* PR fixes (Zel)

* Fra -> FRA and cleanup map_name_static

* map_name_static

* DONE

* SHould be it

* Done done done done

* vector

* remove another pr

* ?

* EnDekubaba OK and documented, object_dekubaba documented (#864)

* 13 functions left, data imported

* 2 left

* 1 left

* OK

* Begin naming

* sfx rename

* spec

* Begin naming, add LINK_IS_CHILD to EnDu

* Fix spelling of its/it's

* Document most of object_dekubaba, import symbols

* Document draw functions, begin on actionfuncs

* New actor function names, some float constants

* Name almost everything

* Delete asm

* Name size, format

* Review changes

* Review changes

* Brackets, format

* Fix Sheik typo (#867)

* db_camera (#842)

* Decompile shrink_window.c

* progress

* progress

* makefile

* progress

* match 8 functions

* 1 more match

* match 2 functions

* decompile func_800B9638

* fix flow

* migrate .bss

* doc

* name some stuff

* fixes

* comment fix

* remove scene .c files

* old z_camera .s files

* revert z_camera change

* revert unwanted z_camera change

* fixes

* remove unused files, run clang-format and fix non-matching

* fix clang-format causing non-matching

* remove newline + old comment in func_800B3BD4

* make db_camera global variables static

* add s prefix to startic variables

* change magic constants

* rename "unk_50"

* Match func_800B3BD4 and Match DbCamera_UpdateDemoControl (-bss)

* Lots of progress on update

* Mainly cleanup

* run format.sh + remove unused asm

* replace chevrons with add quotes

* remove useless cast + use correct empty argument function declaration

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* Match Interface_Draw (z_parameter OK) (#876)

* Interface_Draw down to permuter score = 175

* Fix typo

* Matched Interface_Draw!

* clean-up

* Another touch-up

* a little more cleanup

* No more direct gGameInfo->data access

* Audio WIP (#836)

* being code_800EC960

* wip

* wip

* more audio progress

* migrate data in code_800E11F0

* wip

* make ok

* remove asm

* wip

* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094

* more progress

* wip

* wip

* split code_800E11F0

* migrate rodata in code_800E11F0

* match functions that couldn't because of data issues

* move code_800E4FE0 asm files

* wip

* more wip

* fix global functions, and forward declarations

* wip

* wip

* wip

* ocarina wip

* match a couple functions

* some progress

* separate some bss

* match func_800EDA3C

* some matching

* more matches

* migrate audio rodata

* some matches

* more matchess

* start on synthesis

* work on synthesis

* fix function declaration

* Merge branch 'master' into audio

* match a few more functions

* wip

* wip

* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd

* name several audio functions, and audiocontext members

* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis

* audio wip

* match a few more functions.

* wip

* add missing NON_MATCHING directive

* wip

* some matching, data reogranization

* match cursed function

* wip

* wip

* formatting

* remove prefix from struct memebers

* missed function rename

* review

Co-authored-by: fig02 <fig02srl@gmail.com>

* ZAPD update: Gotta go fast! (#877)

* copy over the xml

* Rename anims

* A bunch of renames

* minor extract_assets fixes

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "820678b4e"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "820678b4e"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Change rgb5a1 to rgba16

* eye and eyebrows

* some dlists

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "6be9af65d"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "6be9af65d"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Dancing Couple (ovl_En_Tg) (#866)

* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean

* z_en_ko OK (#869)

* .data OK

* Progress

* push some old stuff

* Finish a chain

* Progress

* Progress

* Run mathfixer.py

* Progress

* match one more

* Up to date

* Match func_80A97610

* func_80A96FD0

* most of the way through the mega switch

* small formatting thing. still stuck on the switch

* start a big switch function

* a little closer

* done with matching for now starting objects

* func_80A97738 OK!

* func_80A995CC OK!

* func_80A99864 OK!

* en_ko OK!

* Code clean-up pass

* more EnKo cleanups, object_fa and object_kw1 textures documented

* complete object_km1, more EnKo documentation

* More documentation

* delete asm

* Clean-up rebase issues

* bleh

* Implement Dragorn's suggestions

* fix spec, implement fig's suggestions

* whoops (ill leave it for the docs tho lol)

* whoops again

* i made an ouchie

* smile

* last one for real

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* z_en_bigokuta OK (#878)

* start

* Did some more

* Progress

* More

* IDK

* Chip away a little

* im done

* func_809BEBBC OK!

* get rid of graphovl

* revert random changes

* Big Okuta OK!

* more clean-ups

* implement dragorn's suggestions

* implement fig and louist's suggestions

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>

* z_obj_mure OK (#875)

* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>

* convert remaining RGB5a1 to RGBA16 (#879)

* Stalfos (en_test) OK and object_sk2 documented (#868)

* fix colliderinit typo

* migrate data

* init has 1 problem

* progress

* progress

* builds now

* progress

* progress

* lots of funcs matched

* many functions, fix warnings

* 1 left

* done

* docs progress

* remove graphovl

* missed some

* change some funcs

* some more

* another

* format

* more docs

* cleanups1

* limbs, DLs, textures

* limbs named (thanks elliptic)

* more docs

* Name animations, import symbols

* Named sections of xml

* more docs

* rename limbs and use flag macros

* name

* review1 and use limb enum

* review2

* agro -> aggro

* review3

* review4

* review5

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>

* Use a temp symbol for RomStart/RomEnd symbols, makes the map show the right value for actual RomStart/RomEnd symbols (#880)

* builds OK

* first pass

* PR fixes (Louis)

* fixes

* a little more

* format

* dragorn's stuff

* more cleanup, merge, and format

* now with work buffers

* forgot sfx

* update and draw

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Parker Burnett <burnettparker@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: glankk <glankk@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: zelda2774 <69368340+zelda2774@users.noreply.github.com>
Co-authored-by: zelda2774 <zelda2774@invalid>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: pixel-stuck <mathmcclintic@gmail.com>
Co-authored-by: Vijfhoek <me@vijf.life>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Aly Cerruti <aprime2003@gmail.com>
Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-08 15:26:56 -04:00
Dragorn421
9455c885f8
EnMb documented (Moblins) (#861)
* Document Moblins (EnMb)

* Use actual decomp-style function names

* Add renamed functions to actorfixer.py

* Add general documentation and add EnMbType enum to check moblin subtype

* Add fig's doc comment on Actor_TestFloorInDirection

* Revert documentation on z_eff_ss_dead.c

* remove `gSPFogPosition(?,?)` comments on `gSPFogFactor` uses in z_rcp.c

* run formatter
2021-08-08 07:28:28 -04:00
Sirius902
bc9ca97086
ovl_Boss_Ganon2 (2 nonmatching) (#874)
* Match a few

* Remove cast

* BossGanon2_Destroy

* Some struct layout

* Missed one

* Work on BossGanon2_Update

* Oops missed another

* Work on update more

* Get it to compile

* Work a bit on update

* func_808FD27C

* Cleanup a bit

* Fix incompatible pointer type

* Work more on update

* Multiply

* Fix janky cast regalloc

* Remove some casts

* Move switch case to right spot

* Tiny regalloc

* Fix stack

* Try to fix jump table

* Migrate bss

* Make data match

* Fix minor formatting

* Another minor formatting

* Replace hex with symbols

* Do display lists

* Vertices

* jnt items init

* Split gfx into separate file

* func_808FCF40

* func_808FCF5C

* func_808FD080

* func_808FD4D4

* func_808FF898

* func_808FFA24

* func_808FFAC8

* func_808FFBBC

* func_808FFC84

* use unk_313 as a bool

* func_808FFCFC

* func_808FFDB0

* Add commented static

* func_808FFEBC

* func_808FFFE0

* func_809000A0

* Remove useless cast in func_809000A0

* Remove useless temp

* Fix wrong branch

* BossGanon2_Update

* Fix implicit function declarations

* Type D_8090EB2C to zelda pointer

* Reorder include because why not

* Deduplicate undefined syms

* Add more to struct

* Work on func_808FD5F4

* Major work on func_808FD5F4

* Get func_808FD5F4 to compile

* Make unk_398 unsigned

* Work on func_808FD5F4

* Progress

* func_808FD210

* BossGanon2_Draw

* Make it compile

* Fix compiler warnings

* Fix branches func_808FD5F4

* re-nonmatching func_808FD5F4

* stuff

* fix math functions

* clang format

* more progress

* Replace bit stuff with type

* Merge master

* Add possibly janky things and fix while loop

* Why does this help

* Chained assignment

* Remove dubious thing

* Reorder thing

* Add possibly fake notices

* Use true and false

* Make func_808FD5F4 equivalent

* Massage stack a little

* func_80906AB0

* Correct texture params

* Whitespace is good

* Use decimal line numbers

* func_809069F8

* Work on func_809060E8

* Make funny loop less funny

* Float stuff

* Remove useless cast

* Merge upstream

* Fix compiler error in nonmatchings

* func_809060E8

* Change tex alloc to be full integer

* Add unk_234

* Correct size of unk_2F4

* Make textures u64[]

* Type textures to u64[]

* func_80905DA8

* func_80905674

* Replace some pi

* BossGanon2_PostLimbDraw2

* func_8090523C

* func_80904FC8

* func_80904D88

* BossGanon2_PostLimbDraw

* BossGanon2_OverrideLimbDraw

* func_8090464C

* func_80903F38

* Match func_80900890

* Move func_80906538 prototype

* Work on func_80902348

* Match func_80902348

* Add fake warning to array thing

* Work on func_8090120C

* Remove useless var from func_8090120C

* Work more on func_8090120C

* Move case probably into place func_8090120C

* Work on func_8090120C until 4914

* Add break to switch

* Pass player to startPlayerCutscene

* Work more on func_8090120C

* Work on func_80902524

* Move function prototype

* Match func_80902524

* Clean up sfx ids in func_808FD5F4

* Correct SFX_FLAG in func_8090120C

* Match func_8090120C

* Match func_80904340

* Change tex to u8[]

* Cleanup func_808FD5F4 a bit

* Clean up another inequality func_808FD5F4

* Match func_80904108

* Cleanup for PR

* Cleanup for PR part 2

* Cleanup data a bit and start on func_80906538

* Basically match func_80906538

* Match func_80906538

* Rename tex to shadowTexture

* Work on func_809034E4 a bit

* replace 255 with 0xFF for texture

* Correct NON_MATCHING guard

* Make func_809034E4 equivalent and not ugly!

* Reuse i in func_809034E4

* Minor cleanup in func_809034E4

* Remove unused asm

* Static all the data

* Switch to using assets xml for overlay graphics :)

* Remove now unused undefined syms

* Rename pad to D_809071FC

* Some cleanup

* Cleanup and name more stuff

* Name BossGanon2_DrawShadowTexture

* Rename to sZelda

* Correct array in func_809034E4.s

* Start using proper symbols for assets

* Add morre undefined syms comments

* Cleanup a bit

* Cleanup a bit more

* Use THIS in limb functions

* Update comments

* Use define for actor id

* Remove unnecessary padding in struct

* Rename rand_float to randFloat

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Various minor suggestions

* Replace shadowTexture with void* wherever possible

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Do multiply

* Name some variables from debug prints

* Update src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Use ARRAY_COUNT(sParticles) everywhere

* Put data and bss in _data.c

* Remove unecessary @bug s

* Minor suggestions

* Why are there so many timers

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-06 20:30:31 +02:00
krimtonz
ee44798310
Decompile Twinrova (#837)
* start bosstw

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* wip

* some wip

* wip

* wip

* match some functions

* match func_80948668

* match func_809477e0

* wip

* format

* migrate bss

* reorganizing, fix warnings

* BossTw_Init OK

* match BossTw_ShootBeam

* and then there were 2

* wip, start docs

* more docs

* wip

* wip

* format

* PLEASE WORK GIT

* spaces

* review done

* add dragorns matching suggestion

* reloc

* roman review

* petrie review

* dragorn review

* dargorn2

Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-08-04 14:13:00 -04:00
louist103
75b72af8de
Item00 BSS OK (#881)
* bss OK

* Small fix

* Pr fixes (Dragorn) and some named symbols

* added the comment Fig requested

* rip jenkins box

* Update src/code/z_en_item00.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change combined if to 2 ifs

* GI enum

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-04 12:41:56 -04:00
louist103
50baf812ac
Mark func_800DC910 as NON_EQUIVALENT (#882)
* fix

* add missing function
2021-08-04 17:39:28 +02:00