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3 commits

Author SHA1 Message Date
Anghelo Carvajal
9dbebfa38f
Change Hints in scene's XMLs (#800)
* Remove blobhint

* Add segments and offsets, and remove most hints

* Change PathHint to Path

* Add missing final new lines in scenes xmls
2021-04-30 20:23:50 -04:00
Anghelo Carvajal
3aad8f7244
object_du OK (#693)
* .gitkeep and xml

Signed-off-by: angie <angheloalf95@gmail.com>

* comment out most of the xml

Signed-off-by: angie <angheloalf95@gmail.com>

* add all animations

Signed-off-by: angie <angheloalf95@gmail.com>

* textures

Signed-off-by: angie <angheloalf95@gmail.com>

* more textures

Signed-off-by: angie <angheloalf95@gmail.com>

* another texture

Signed-off-by: angie <angheloalf95@gmail.com>

* eye and mouth textures

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add to spec and comment out a problematic skeleton

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* replace almost all d_ references

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* add missing include

Signed-off-by: Anghelo <angheloalf95@gmail.com>

* fix problems with overlapping data

Signed-off-by: angie <angheloalf95@gmail.com>

* replace references to Darunia's skeleton

Signed-off-by: Angie <angheloalf95@gmail.com>

* rename cutscenes in en_du

Signed-off-by: Angie <angheloalf95@gmail.com>

* last renaming

Signed-off-by: Angie <angheloalf95@gmail.com>

* ups, forgot to delete some pointers from undefined_syms.txt

Signed-off-by: Angie <angheloalf95@gmail.com>

* Rename the animations

Signed-off-by: angie <angheloalf95@gmail.com>

* run format

Signed-off-by: angie <angheloalf95@gmail.com>

* gDaruniaSageFormationAnim

Signed-off-by: angie <angheloalf95@gmail.com>

* update actor symbols from object

Signed-off-by: angie <angheloalf95@gmail.com>

* rename eyes

Signed-off-by: angie <angheloalf95@gmail.com>

* rename a mouth texture

Signed-off-by: angie <angheloalf95@gmail.com>

* run format.sh

Signed-off-by: angie <angheloalf95@gmail.com>

* typo

Signed-off-by: angie <angheloalf95@gmail.com>

* delete gitkeep

Signed-off-by: angie <angheloalf95@gmail.com>

* link of the pr

Signed-off-by: Angie <angheloalf95@gmail.com>

* update the cs name to the correct one

Signed-off-by: angie <angheloalf95@gmail.com>

* tlut

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* add object name to outname in palettes

Signed-off-by: angie <angheloalf95@gmail.com>

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-03-27 23:02:45 -04:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
Renamed from scenes/xml/overworld/spot18.xml (Browse further)