petrie911
e51f50f0ff
Decompile z_kankyo ( #956 )
...
* working
* start color switch
* progress
* progress
* progress on bgm func
* progress
* game over matched (except the rodata meme)
* start update
* progress
* lightning docs done
* progress
* progress
* progress
* progress
* progress
* can compile at least
* suns state, progress on kankyo_update
* some new names
* progress
* progress
* progress
* new functions
* cleanup
* more matches
* another match
* now functional
* format
* better match
* hugely improved update
* cleanup/review
* remove old changes
* review2
* review3
* missed one
* review4
* change asm filenames
* update doorwarp1
* review5
* Kankyo_ -> Environment_
* format
* merge master and format functions.h
Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00
Dragorn421
89634377c6
Cleanup symbols from undefined_syms.txt (2nd round) ( #934 )
2021-08-31 19:00:55 -04:00
engineer124
1117783731
Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
( #921 )
...
* PLAYER -> GET_PLAYER(globalCtx)
* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)
* PR Suggestions
* formatter
* Add brackets
* remove from actorfixer.py
* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00
louist103
556cdad7eb
Big cleanup ( #775 )
...
* Adult and child2 macros OK
* ICHAIN cleanup
* almost all overlay data
* format.sh
* func_8002FBAC NON_EQUIVALENT
* PR fixes (MZXrules)
* fix
* change //@ bug to //! @bug
* merge master and missed a //@bug
* fix ruto
* some more cleanup (#2 )
* more `! @bug` formatting cleanup
* parenthesis cleanup
* hex naviEnemyId
* run formatter
* replace `IS_NOT_` macros with `!IS_`
* run formatter
* run formatter
* PR fixes (fig)
* Missed something
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-22 01:12:57 +02:00
Zelllll
7551dc2b71
Global Context And General Cleanup ( #863 )
...
* door context
* renames
* done
* fix unintended change
* all nb gone
* more nb gone
* merge fishing
* fix size commentX
* door changes suggested by dragorn
* fix accidental semicolon
* another
* change all texture pointers to void*
* error fix and format
* Update src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
* fix ostime
* correct mistake in SkyboxContext
* probably fix nonmatching
* Update include/z64.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* roman's suggestions, fix incorrect type definition in z64scene.h
* typo in struct
* make typedef use u8 array
* forgot one
* pull in master and format.sh
Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-08-15 19:15:58 -04:00
petrie911
9b4482314a
OnePointDemo OK ( #719 )
...
* matches
* more matches
* progress?
* it's time
* so close
* organize declarations
* docs
* more fixes
* more fixes
* fix stage 1
* more fixes
* first try
* demo ids in decimal
* final cleanup
* one more thing
* fixes
* more cleanup
* onepointcs
* OnePointCutscene
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-03-31 12:18:31 -04:00
fig02
187d2d1500
document code_8008E6A0 (frame advance) ( #737 )
...
* OK
* fixes
* format
* remove gotos, thanks petrie
2021-03-28 19:35:16 -04:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments ( #674 )
...
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
Tharo
510b3c4bd5
ovl_En_In OK ( #545 )
...
* Initial progress
* Further progress
* One nonmatching left
* Fix merge
* OK
* Cleanup
* Remove unused asm
* Use generated reloc
* nightFlag changes and requiredObject -> objectIdx
* Some suggestions
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Revert nightflag changes, early return after Actor_Kill, objectIdx -> ingoObjBankIndex
* Fix accidental nightFlag change in z_sram
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-04 14:52:36 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions ( #542 )
...
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* maths
* Factoriali -> Factorial
* soon, soon
* renames
* rand
* docs
* merged
* formatting
* little more cleanup
* asm crept back in
* changes to MathF
* smooth criminal
* functions.h
2020-12-26 05:44:53 -05:00
petrie911
a8ae9f48b7
z_scene_table, z_view, and z_fbdemo_fade OK ( #561 )
...
* fbdemo
* the view is clear
* more matchings
* scene table doesn't want to be nice
* small thing in view
* can do
* accidentally a value
2020-12-25 16:19:52 -05:00
petrie911
cf24a76fe4
Three new matching functions ( #492 )
...
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* match
* new matches
* format
* need to kill the asm, too
* whoops dlists
* one more match
* no more temp
* let's fix Gameplay_ChangeCameraStatus while we're at it
* formatted
2020-11-19 16:49:08 -05:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses ( #465 )
...
* fix colliderinit typo
* fix initchain
* reloc
* add defines
* add defines
* missed some on merge
* rename gfxCtx and add comment
* remove space
2020-10-29 17:31:09 -04:00
Random
174af7384d
libultra cleanup ( #215 )
...
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros ( #360 )
2020-08-29 19:00:17 -04:00
fig02
24ab14f748
Change Colors To Decimal ( #260 )
...
* fix colliderinit typo
* convert as many colors i can find to decimal
* fix GPACK_RGBA5551, merge fhgFire
* fix remaining colors
* remove unwanted file
* alpha as 1
2020-07-16 21:37:53 -04:00
Random
40836f5d82
Decompile z_oceff_wipe ( #122 )
...
* Decompile z_oceff_wipe
- z_oceff_wipe: OK
- z_oceff_wipe2: OK
- z_oceff_wipe3: OK
- z_oceff_wipe4: OK
- Add patched libmalloc to ido 7 to prevent segfaults
- Add CUR_CAM macro
* Rename CUR_CAM to ACTIVE_CAM
* Fixes in PR #122
2020-05-09 16:58:02 -04:00
JoshDuMan
06b731c494
Match sys_math.c and one in z_scene_table.c ( #90 )
...
* Match func_800CA63C
* Remove func_800CA63C.s
* Match func_8009BEEC?
* Remove func_8009BEEC.s
2020-04-22 12:18:53 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
...
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
43acba22a9
Fixes in PR #50 (3)
...
- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
f818fb5299
Decompile graph.c
...
- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
Roman971
f5ffe8687d
Decompile z_rcp.c (1 non matching left)
2020-03-29 18:47:38 +02:00
Random
5f027cb431
Decompile z_quake.c and code_800D31A0.c
...
- `code_800D31A0.c` : OK
- `z_quake.c` : OK
2020-03-29 03:24:39 +02:00
Roman971
9a63f1d4d1
Run formatter with changes
2020-03-24 00:35:35 +01:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00