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8 commits

Author SHA1 Message Date
Dragorn421
8e57f3bca3
Improve fixbaserom.py (#987)
Set bytes past ROM's end to `0xFF`.
Recognize the infamous ZeldaEdit-edited rom.
2021-11-01 14:21:05 -04:00
Anghelo Carvajal
9c2ad0c60b
fixbaserom.py: Add support to v64 format and improve performance (#629)
* Add byte swap for v64 files

Signed-off-by: angie <angheloalf95@gmail.com>

* Reduce `len` function calls

Signed-off-by: angie <angheloalf95@gmail.com>

* Optimze a bit the byte-swapped v64 format

Signed-off-by: angie <angheloalf95@gmail.com>

* Strip the overdump before doing the byte-swap

The previous way wasted time by byte-swapping data that would be discarded anyway.

Signed-off-by: angie <angheloalf95@gmail.com>

* Swap twice the bytes per cycle to improve performance

Signed-off-by: angie <angheloalf95@gmail.com>

* Read and write 16 bytes at a time and specify explicit endianness

Reading more bytes per cycle allow to speed up the swapping proccess

Signed-off-by: angie <angheloalf95@gmail.com>

* Add v64 compatibility in the Readme

Signed-off-by: angie <angheloalf95@gmail.com>

* Read whole file as little endian and write it as big endian without the loop

Signed-off-by: angie <angheloalf95@gmail.com>
2021-01-14 15:14:33 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
Ethan Roseman
f9bdb1d58a
Docker Support for OSX (#91)
* Makefile machinery work

* Updating Jenkinsfile

* Initial setup for OSX repo support

* Adding ido7 to repo

* Makefile reversion

* Iniital Dockerfile

* Docker stuff

* fixbaserom cleanup

* Attempting to fix fixbaserom

* baserom_original -> input

* Revert "baserom_original -> input"

This reverts commit d9199462b6.

* Spiffing up readme for OSX
2020-04-24 20:34:00 -04:00
fig02
9dd481861e fix make setup 2020-04-05 15:18:43 -04:00
Jack Walker
675215417f Updated script to check for multiple ROM extensions. 2020-03-31 16:41:02 -04:00
Jack Walker
d780e6b13e Updated fixbaserom script
- Script now checks ROM header to determine if ROM is byte swapped.
- Checks the hash of the ROM to determine if it's "vanilla".
2020-03-30 19:38:51 -04:00
Jack Walker
3e74c33627 Added 'extract' target to makefile
Created a THANKS.md file for credits.
Updated checksum.md5 for a "vanilla" debug ROM
Added fixbaserom.py which automatically removes the overdump, byte swaps, and patches the ROM header.
2020-03-27 22:30:19 -04:00