fig02
82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
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* fix colliderinit typo
* dead sound done
* deadsound documentation
* blast done
* progress
* spk init
* progress
* spark done
* ss bomb ok
* bomb done
* cleanup
* progress
* progress
* almost done with bomb2
* clean up gossip stone
* more
* cleanup and format
* remove unused asm file
* nonmatching reloc
* done i think
* mistakes
* fix headers
* idk how that got in here
* EffectSsStick OK
* progress
* fix conflicting name
* progress
* splash OK
* uname fields
* progress
* lightning OK
* remove unwanted files
* kirakira ok
* kirakira done
* magma OK
* remove files
* ss_g_fire OK
* name funcs
* progress
* progress
* magma2 and kakera OK
* eff_ss_dead_dd OK
* fcircle OK
* stone1 OK
* sibuki2 OK
* dt_bubble OK
* deaddb OK
* sibuki OK
* dead_ds OK
* ice_smoke OK
* hitmark OK
* hahen OK
* k_fire OK
* en_fire OK
* starting colors
* color changes 1
* color switch done
* init file data migrated
* data cleanup
* ice_piece OK
* en_ice OK
* progress
* progress
* docs progress
* fix blast color names
* documentation pass 1
* progress
* cleanup pass 2
* touchups
* added to functions.h
* small changes
* fix functions.h
* renaming progress
* name progress
* color enum
* more cleanups
* enice changes
* final cleanups
* remove unwanted file
* lightning -> shock
* pr suggestions
* fix comment
* remove unwanted comments
2020-09-29 20:18:46 -04:00
Tharo
18775320f8
Match more z_fbdemo functions ( #370 )
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* Match some and improve nonmatchings
* Remove pads in TransitionFade_Update, no effect towards matching
* Remove pragma comments, ran formatter
* Remove unused asm
2020-09-03 14:13:57 -04:00
Random
3d050f2861
Decompile a bunch of small files ( #160 )
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* Decompile a bunch of small files
* Rename dacrate to dacRate
* Run format.sh
* Minor fixes in PR #160
2020-05-25 23:18:14 +02:00
krimtonz
5525365f7f
Decompiles most FBDemo and transition functions ( #92 )
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* Decompile fbdemo (transition) files
* run format.sh
* reformat vtx array, fill in a couple unk
* match TransitionTriforce_IsDone
* add VTX macro, add DW_ wrapping around triangle macros
* use new VTX macro, name graphic assets
* Naming updates
* pr updates
* naming updates
* remove symbols for COLOR_BUFFER, D_08000000, and D_09000000
2020-04-30 14:41:09 -04:00