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4 commits
Author | SHA1 | Message | Date | |
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Anghelo Carvajal
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833dc2928d
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ovl_En_Jsjutan with 1 non_matching (#713)
* Init Signed-off-by: angie <angheloalf95@gmail.com> * destroy and non_matching update Signed-off-by: angie <angheloalf95@gmail.com> * declare externs to data Signed-off-by: angie <angheloalf95@gmail.com> * nonmatching draw Signed-off-by: angie <angheloalf95@gmail.com> * everything is a disaster Signed-off-by: angie <angheloalf95@gmail.com> * import bss Signed-off-by: angie <angheloalf95@gmail.com> * first step to extract data Signed-off-by: angie <angheloalf95@gmail.com> * import data Signed-off-by: angie <angheloalf95@gmail.com> * func_80A89860 Signed-off-by: angie <angheloalf95@gmail.com> * draw Signed-off-by: angie <angheloalf95@gmail.com> * func_80A89A6C is crap Signed-off-by: angie <angheloalf95@gmail.com> * EnJsjutan_Update Signed-off-by: angie <angheloalf95@gmail.com> * change some hexs into decs Signed-off-by: angie <angheloalf95@gmail.com> * convert hexs of D_80A8AA98 into decimals and run format.sh Signed-off-by: angie <angheloalf95@gmail.com> * move data to its own file Signed-off-by: angie <angheloalf95@gmail.com> * this function is nightmare Signed-off-by: angie <angheloalf95@gmail.com> * i'm really trying Signed-off-by: angie <angheloalf95@gmail.com> * i think i am finally doing it Signed-off-by: angie <angheloalf95@gmail.com> * move the temps to where they are used Signed-off-by: angie <angheloalf95@gmail.com> * rename distance Signed-off-by: Angie <angheloalf95@gmail.com> * rename a few variables Signed-off-by: Angie <angheloalf95@gmail.com> * unclamp stuff :s Signed-off-by: Angie <angheloalf95@gmail.com> * i tried to see if i'm going better that older way Signed-off-by: Angie <angheloalf95@gmail.com> * moving stuff around Signed-off-by: Angie <angheloalf95@gmail.com> * this is the third try Signed-off-by: angie <angheloalf95@gmail.com> * changing bit by bit Signed-off-by: angie <angheloalf95@gmail.com> * step by step Signed-off-by: angie <angheloalf95@gmail.com> * more stuff Signed-off-by: angie <angheloalf95@gmail.com> * slow Signed-off-by: angie <angheloalf95@gmail.com> * a few small changes Signed-off-by: angie <angheloalf95@gmail.com> * go back to second try Signed-off-by: Angie <angheloalf95@gmail.com> * changing a s8 to u8 made a bigger difference than expected Signed-off-by: Angie <angheloalf95@gmail.com> * i am slowly doing it Signed-off-by: Angie <angheloalf95@gmail.com> * some problems are so dumb Signed-off-by: Angie <angheloalf95@gmail.com> * it is improving slowly again Signed-off-by: Angie <angheloalf95@gmail.com> * erase the old tries Signed-off-by: Angie <angheloalf95@gmail.com> * remove four variables Signed-off-by: Angie <angheloalf95@gmail.com> * fix the missing instructions at the end Signed-off-by: angie <angheloalf95@gmail.com> * theres only regalloc problems left Signed-off-by: angie <angheloalf95@gmail.com> * fix stack Signed-off-by: angie <angheloalf95@gmail.com> * add ifdef non_matching Signed-off-by: Angie <angheloalf95@gmail.com> * i'm getting desesperate Signed-off-by: Angie <angheloalf95@gmail.com> * Remove unnecessary casts Signed-off-by: Angie <angheloalf95@gmail.com> * random stuff that improves codegen Signed-off-by: angie <angheloalf95@gmail.com> * dumb is dumb Signed-off-by: angie <angheloalf95@gmail.com> * erase stuff Signed-off-by: angie <angheloalf95@gmail.com> * add some comments Signed-off-by: Angie <angheloalf95@gmail.com> * use bomb_explosion param and add some comments Signed-off-by: angie <angheloalf95@gmail.com> * add a few comments in about stuff Signed-off-by: Angie <angheloalf95@gmail.com> * extract carpet's texture instead of hardcode it Signed-off-by: Angie <angheloalf95@gmail.com> * set segment 128 in the xml Signed-off-by: Angie <angheloalf95@gmail.com> * Add baseaddress, which fixes dlist in xml Signed-off-by: Angie <angheloalf95@gmail.com> * fix the second dlist Signed-off-by: Angie <angheloalf95@gmail.com> * compiler complain that the symbol doesn't exists Signed-off-by: angie <angheloalf95@gmail.com> * last cleanup Signed-off-by: angie <angheloalf95@gmail.com> * format and delete unused asm Signed-off-by: angie <angheloalf95@gmail.com> * Cleanup and add a few comments Signed-off-by: Angie <angheloalf95@gmail.com> * add non matching to spec Signed-off-by: angie <angheloalf95@gmail.com> * update xml and add a note to future people Signed-off-by: angie <angheloalf95@gmail.com> * Finally remove z_en_jsjutan_data.c Signed-off-by: angie <angheloalf95@gmail.com> * Rename extracted variables Signed-off-by: angie <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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Anghelo Carvajal
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5562b2ef6f
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Fix some fixable warnings (#728)
* Fix setup warnings Signed-off-by: angie <angheloalf95@gmail.com> * Casting the problems away Signed-off-by: angie <angheloalf95@gmail.com> * I don't really like changing the type to void Signed-off-by: angie <angheloalf95@gmail.com> * We're out of EARLY hell Signed-off-by: angie <angheloalf95@gmail.com> * ./format.sh Signed-off-by: angie <angheloalf95@gmail.com> * Change skel type to "Normal" Signed-off-by: angie <angheloalf95@gmail.com> * Changes requested Signed-off-by: angie <angheloalf95@gmail.com> * suggestion of roman Signed-off-by: angie <angheloalf95@gmail.com> * early is back :c Signed-off-by: angie <angheloalf95@gmail.com> * This will be a fix in ZAPD Signed-off-by: angie <angheloalf95@gmail.com> |
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Zelllll
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20c1f4e648
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files * Add missing folders back * Fix missing folders again * Finish fixing existing texture files * Gameplay_Keep XML finished * Most actor gameplay_keep undefined syms removed * Only ~200 gkeep symbols remain * All gkeep symbols that ZAP supports are fixed * Cleanup, and make gkeep names more accurate * Starting to figure out what some unknown blobs are, merge zeldaret in * fix a few more things * refactor gkeep * Change how gitkeep is handled * gkeep xml cleanup * Gkeep finished, now just waiting up ZAP updates * 100 link animations finished * 150 link animations finished * 200 link animations finished * 250 link animations finished * 350 link animations finished * 400 link animations finished * 450 link animations finished * 500 link animations finished * 550 link animations finished * All Link animations finished cannot build yet because ZAP doesn't have LinkAnimationHeader yet * xml changes for new zap stuff * finish gameplay_keep * fixing existing objects * ready for pr besides zap padding issue * mostly ready for pr * format all c files * all conflicts fixed * make changes that roman requested * fix thing i didn't mean to change * some animation symbols renamed * fixed roman's stuff * lifemeter hardcoded pointers removed * fix issue with incorrect data in gameplay_keep * removed unused asm * fixed most of fig's comments * fix all of fig's comments * reformat files * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update assets/xml/textures/icon_item_static.xml Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * fixed stuff * fixed most of roman's comments * remove leading zeroes * should build now * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "f84d8337b" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "f84d8337b" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * all of gkeep symbols fixed * compiler error fixed * format files * final changes Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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Nicholas Estelami
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b95643b397
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Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com> |