* Rename variables and function
* Improve comment
* PR Suggestion
* PR Suggestions
* Revert back to `Audio_PlaySoundGeneral`, make a separate PR `Sound` -> `Sfx`
* Oops, fixed that
* Fix some disp usage in EffectSsGMagma2
* Fix some incorrect SAC flags
* Remove some instances where bool was used
* Fix a few line numbers to be decimal
* Remove MatrixInternal and use Mtx instead
* Fix gs flag names to be plural for consistency
* Fix some hex numbers to be uppercase
* Fix instances of 0X for hex numbers
* Ydan_SP
* func_8002D7EC
* Gameplay_ChangeCameraStatus
* Graph_InitTHGA
* CollisioCheck_LineOC
* Fix more in camera and jpeg
* revert comment in player
* `// Translates to:` -> `//`
* `// Translation: ([^"].*)` -> `// "$1"`
* Manual cleanup
* Manual cleanup in `src/code/`
* Use more lowercase for some all caps translations
* Move translations to end of lines where it fits under 100 bytes
* Move one translation to end of line manually
* Run formatter
* Cleanup in EnHeishi1 as suggested by Roman
* Update src/code/z_play.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* some decomp
* still playing around with this
* rename functions
* ZAP again
* ZAP again
* the renaming begins
* more renaming. hopefully didn't break anything
* change all the things
* this and then merge
* and done
* one little thing
* small docs, small rename
* changed mind on cylinder and quad elements
* something
* more stuff
* more docs
* more adjustments
* Fixed some types
* more fixes
* all sorts of cleanup
* now with flags
* match!
* names and such
* update tools
* damage tables
* ColChkInfo
* one more thing
* formatting
* more formatting
* anime merge
* some stuff
* damage table
* again
* changes
* .s
* changes
* oc2 type
* a couple things
* format
* un-name magic arrows, not enough proof yet
* fix damage table script and remove old one
* EnAObj
* changes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
* rename some structs
* changes
* rename stuff and start a func
* progress
* progress
* progress
* remove unwanted file
* progress
* match last few funcs
* done, i think
* small changes
* match Lights_Draw (thanks krim)
* comments
* cleanup
* most pr suggestions
* name changes
* rename
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.
Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
* func_8005B280 ok
* func_8005B65C OK
* split out func_8005BD50
* func_8005B7C0 OK
* func_8005B7F4 OK
* func_8005B824 OK
* func_8005B860 ok
* improve sanity
* func_8005B6B0 ok, ColliderInit_Actor structs added
* func_8005B884 ok
* func_8005BBF8 ok, split out func_8005BF50
* split more stuff out of func_8005C050.s
* func_8005C050 OK
* func_8005BA30 fakish OK, func_8005BAD8 real OK
* func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues
* func_8005BB10 Ok
* func_8005BF50 OK
* func_8005BE50 OK
* func_8005BD50 OK
* func_8005BCC8 Ok
* func_8005BC28
* func_8005BB8C func_8005BBB0 func_8005BBD4 Ok
* save my work commit
* func_8005C2BC fake OK
* func_8005C5B0 ok
* func_8005C608 ok
* func_8005C6C0 ok
* func_8005C6F8 ok
* func_8005C730 ok
* func_8005C774 func_8005C798 func_8005C7BC OK
* func_8005C7E0 ok, func_8005C810 split
* func_8005C810 OK
* func_8005C8C8 ok
* func_8005C964 OK
* func_8005CA88 ok
* func_8005CBAC ok
* func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK
* func_8005CD34 func_8005CDD0 Ok
* func_8005CE6C ok
* func_8005CEC4 ok
* func_8005CEDC ok
* func_8005CF90 Ok
* standardize type names/vars more
* func_8005D3BC ok
* func_8005D40C OK, z64.h CollisionCheckContext
* func_8005D4B4 func_8005D4C8 ok
* partial data section migration
* improve function documentation, OT->OC
* Actor_CollisionCheck_SetOC ok
* Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok
* func_8005BA84 ok
* func_800611A0 ok
* func_80061274 ok
* clean up func_80061274
* func_8006139C ok
* func_8005E9C0 and dependencies OK
* minor cleanup to func_8005E9C0
* func_8005EC6C OK!
* func_8005E81C ok
* func_8005E604 ok
* func_8005E2EC func_8005E4F8 OK
* func_8005DE9C OK func_8005D8AC disassembled
* func_8006146C func_8006268C ok
* func_8005EEE0 ok
* func_8005F17C
* func_8005F39C ok
* func_8005F5B0 decompiled, not matching
* func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK
* func_8005FA30 ok, split more functions
* func_8005FC04 ok
* func_8005FDCC k
* func_8005FF90 OK OK OK
* func_80060204 dead
* func_800604B0 ok
* func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish
* func_800635D0 ok, func_80062ECC not so much
* OcLine oks
* D_8011DF28 functions disassembled
* D_8011DF5C functions OK
* setAT_SAC. setAC_SAC, setOC_SAC OK
* func_80061C98 decompiled, func_80061BF4, func_80061C18 OK
* func_800617D4 ok, func_800614A4 disassembled
* CollisionCheck_OC D_8011DFAC functions OK
* func_80062530 ok
* CollisionCheck_generalLineOcCheck subfunctions OK
* func_800622E4 ok
* after a long fought battle, func_80061F64 has fallen.
* func_800628A4 disassembled
* func_800627A0 func_8006285C OK
* ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok
* func_80062CD4 decompiled, import EffShield/EffSpark types from MM
* various SubActor98 struct functions OK
* func_8005D4DC func_8005D62C ok
* .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs
* func_80060C2C ok
* minor code tweaks
* func_80061C98 ok somehow
* Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types
* Apply changes
* formatting
* tweak a couple function names
* krim changes, func naming
* missed some things
* function renames
* Implement GenColliderInit.py utility
* Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching
* func_800614A4 ok
* Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE
* collisionCheckCtx -> colChkCtx, fix small things
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450