* breathing new life into these skeletons
* StalZone Progress StalZone
* another match
* matched override
* some progress
* one down, one to go
* naming and prepping for pr
* removing asm and prepping for PR
* fixing damage table and asm issues
* hopefully this fixes it (thank you louis)
* fixing some suggested changes
* inlining data into EnSkb_SpawnDebris
* Fixing suggestions and adding a note
* fixing the asm and function name
* fix
* whoops
Co-authored-by: Fig02 <fig02srl@gmail.com>
* init, func_809B1120, and func_809B11C0 OK
Also migrate data to c
* Match Destroy, func_809B142C, func_809B1524, func_809B15CC
Start on func_809B16AC, but float register diffs :(
* Everything OK but func_809B16AC
and what a devil it is...
* Work on func_809B16AC
What an ugly function
* Do some documentation
* More documentation
* Run formatter
* Rename a few things
* Address PR comments
* Missed a couple angle macro opportunities
* Update src/overlays/actors/ovl_En_Anubice/z_en_anubice.c
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Anubice OK
* Deleted the wrong part of the spec
* A curtain was missed
* Forgot a comment
I changed the declaration but not the reference :I
* More PR comments
Co-authored-by: mzxrules <mzxrules@gmail.com>
* Fixing mkldscript.c for mac
* 1 to go
* merge update
* almost
* small update
* updating API with master
* NON_MATCHING
* names of vars
* almost matching
Signed-off-by: angie <angheloalf95@gmail.com>
* BgHidanHrock_Init matching
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* renames
* format
* PR suggestions
Co-authored-by: angie <angheloalf95@gmail.com>
* all done, graphics commands written in draw however very messy and non matching
* figuring out data
* OK
* formatting before merge
* pr stuff
* more pr stuff
* pr changes
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* ObjWarp2block OK
* Address petrie's comments
* Rename unused temp to reflect that it's padding
* Address fig comments
* Use a single byte in offset and size comments
* Address roman's comments
* all functions matching
* en_sth OK
* text formatting and added a description at the top
* some suggested changes
* merge master and remove text comments
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Make func_800C213C match original ROM
The C code for this function was very close to done, and was
functionally equivalent to the ROM. This commit uses a few tricks
to convince the compiler to allocate the same registers as the original
ROM. The two tricks used are:
1. Introduced a new temporary variable "yinc".
2. Added a "do while(0) {}" line in two places.
Both of these ideas came from the decomp-permuter tool. I took the
do/while idea and guess as to what it might have been in the original
code. I imagined that the "do while(0) {}" was probably left over from
a standard multi-line macro, which for some reason had an empty body.
I further suggest that maybe the empty body is because it was a feature
compiled out during RELEASE builds - perhaps a debug logging macro.
* Use simpler code for func_800C213C
Replaced dummy LOG macro with "do {} while(0);". This version makes
less assumptions about what the original code looked like.
* starting out
* match demo
* full match
* cleanup
* more names
* more names
* headers
* dist from link
* docs
* objects
* format
* organization of xmls
* merge actor
* Update src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* Update README
* Add shields.io badges in the README
* Add a mention about shiftability in README
* Fix shield json command in JenkinsFile
* Improve progress badge formatting
Now it should show the percentage as 51.2% instead of 51.17%, and 100% instead of 100.00%
* change raw offset to index
Signed-off-by: angie <angheloalf95@gmail.com>
* Rename offset to data index
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* clean up a bit the code
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --offset and --hex options
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --file flag to automatically convert every gGameInfo index to a macro
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* add --stdout flag
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Check if index/offset is valid
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* Changes asked by @ethteck
Signed-off-by: Anghelo <angheloalf95@gmail.com>
* fix colliderinit typo
* fix initchain
* start init
* match init
* progress
* progress
* more funcs
* match func_809B3DD8
* progress
* last func almost done
* enum
* name some more types
* progress
* all but one
* fix warning
* remove undefined syms
* match arrows
* review
* spec
* remove asm
* OK, data imported
* naming
* spec, more naming
* more naming, in EnDyExtra too
* more naming
* deleat asm
* change one function name
* addressed review comments
* Actor changes
* Address review comments
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* OK, spec
* all functions and variables named,
some docs on the complicated function
* delete asm
* updated to reflect Actor changes
* simplify one thing into a ternary
* Address review comments
* the script now should be able to parse the files in the build folder
also added some flags to ignore an actor list and parse the non-matching like before
Signed-off-by: angie <angheloalf95@gmail.com>
* bit of cleanup
Signed-off-by: angie <angheloalf95@gmail.com>
* script to compare the results
Signed-off-by: angie <angheloalf95@gmail.com>
* dont assume every function is in just one file
Signed-off-by: angie <angheloalf95@gmail.com>
* fix qword allign
Signed-off-by: angie <angheloalf95@gmail.com>
* move the csv stuff to a function
Signed-off-by: angie <angheloalf95@gmail.com>
* add flag to export the amount of instructions per function
add examples for how to use the script
fix a bug
Signed-off-by: angie <angheloalf95@gmail.com>
* add include-only flag
Signed-off-by: angie <angheloalf95@gmail.com>
* delete extra file
Signed-off-by: angie <angheloalf95@gmail.com>
* keep functions order
Signed-off-by: angie <angheloalf95@gmail.com>
* all functions matched, data imported
* some function names
* more naming
* corrections, naming
* some state flags named
* naming completed (some may be inaccurate)
* spec
* delete asm
* Review changes
* review
* review
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Ge3: OK and data migrated
* Functions and most variables named
* finished enums for limbs, inlined data
* spec updated, asm deleted
* fix dists
* changes
* changes
Co-authored-by: Fig02 <fig02srl@gmail.com>
* Decompiled, not yet matched
* Another match
* Fix merge
* OK
* Move cutscene data to separate source files, name some functions and variables
* Small cleanup
* Some docs
* Small improvements
* Struct_Unk_150 -> DemoKankyo_Unk_150
* Review Suggestions
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Further review changes
* rm reloc asm
Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* mostly done, one function left
* daiku_kakariko OK
* should be ready for pr
* removed unused asm
* should build OK now
* builds OK now
* all of fig's suggestions resolved
* match
* docs might be a while
* cues
* .s
* review
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
* get data in
* Match Init and one other
* match some more
* match a bunch more
* merge master
* OK
* Some naming done
* OBJECT_NY almost done. waiting on ZAP changes
* Remove ASM
* Cleanup
* Commit before merge
* fix damage table
* Change comment