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22 commits

Author SHA1 Message Date
Ethan Roseman
932174b6ee
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
* Progress

* deleting more function files

* more

* more

* More

* more

* more

* more

* more

* 2 more

* more

* more

* more

* more

* more

* more

* more

* more

* more

* master update

* 4 more

* Merged

* 3 more

* One more done!

* ug

* Ido Recomp test

* try 2

* Recomp by default

* Fix Jenkinsfile

* Fix 2

* Fixing struct

* CFE errors

* CFE fix -O2

* Cleanup

* More progress, almost done...

* Almost..

* Update and some progress

* formatting

* Cleanup

* Major cleanup

* done for now

* PR comments

* PR comments

* merge master and format

* a few things

Co-authored-by: fig <fig02srl@gmail.com>
2020-12-01 20:48:54 -05:00
petrie911
3aa76152c5
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* marginal improvement

* matched functions. Also fixed a serious lack of static

* format

* more static

* fixing a function prototype

* skelanime OK

* forgot .s

* skin matrix matched

* format
2020-11-23 21:34:32 -05:00
petrie911
cf24a76fe4
Three new matching functions (#492)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* ZAP2 stuff

* ZAP why

* ZAP again

* match

* new matches

* format

* need to kill the asm, too

* whoops dlists

* one more match

* no more temp

* let's fix Gameplay_ChangeCameraStatus while we're at it

* formatted
2020-11-19 16:49:08 -05:00
fig02
3c5fe66dcd
Use macros for oGfxCtx accesses (#465)
* fix colliderinit typo

* fix initchain

* reloc

* add defines

* add defines

* missed some on merge

* rename gfxCtx and add comment

* remove space
2020-10-29 17:31:09 -04:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Roman971
14191307e9
Decompile Player (#387)
* Setup player decomp

* Decompile z_player.c and z_player_lib.c

* Decompile remaining z_player.c functions

* Various player improvements

* Player progress (some non matchings and .data migrated)

* Player progress (reposition data and fix some non matchings)

* Cleanup, improve and document parts of z_player_lib.c/z_player.c

* Fix player renames in z_en_st.c

* Fix missing open/close disps in z_player.c

* Minor player fixes

* Address player comments
2020-09-18 21:45:39 -04:00
Roman971
b8da64ee01
Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
Roman971
2a2fdf7f3e
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360) 2020-08-29 19:00:17 -04:00
fig02
1f1b5e39f5
attchaedA/attachedB renamed to parent/child (#358)
* fix colliderinit typo

* rename parent/child

* cleanup

* forgot to change something in functions.h

* SpawnAsChild

* format
2020-08-29 18:25:16 -04:00
Roman971
49609dd78b
Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
Random
d8d789d2a5
Match a few functions (#324)
* match a few functions

* run formath.sh

* minor fixes
2020-08-15 13:23:29 -04:00
fig02
24ab14f748
Change Colors To Decimal (#260)
* fix colliderinit typo

* convert as many colors i can find to decimal

* fix GPACK_RGBA5551, merge fhgFire

* fix remaining colors

* remove unwanted file

* alpha as 1
2020-07-16 21:37:53 -04:00
Roman971
106f7a3f6a
Match and improve some non matchings (#254) 2020-07-15 11:23:57 -04:00
Roman971
61544b873d
Various SFX fixes (#237)
* Various SFX fixes

* Fix sfx references in z_en_zl2.c
2020-07-04 23:30:21 -04:00
Ethan Roseman
a5aee3d691
Decompiled ovl_En_Zl2 (2 nonmatchings) (#223)
* Almost dun

* 3 more, progress...

* 2 more

* Fixing field rename

* improvement

* 1 more

* progress

* more

* work

* Preparing for PR

* Comments

* tidbits

* more tidbits

* fixes

* PR comments

* Nonmatching reloc

* PR suggestions

* PR suggestions
2020-07-04 14:34:51 +02:00
Roman971
1425678d8a
More actor cleanup Part 3 (#118)
* Add custom types for actor specific functions (like actions)

* Add a forward struct declaration for all other actors
2020-05-05 18:53:15 -04:00
Roman971
f114df8929
More actor cleanup Part 2 (#116)
* Change all main actor functions to take a 'Actor* thisx' argument

* Change all actor callbacks to also take a 'Actor* thisx' argument
2020-05-04 15:02:51 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
Roman971
3acb30694b Fix actor init vars brace style under bootstrap comments 2020-03-24 00:35:35 +01:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00