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15 commits

Author SHA1 Message Date
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
KrimtonZ
b337e1d518 Merge branch 'master' into skelanimeupdates 2020-03-30 07:03:12 -05:00
KrimtonZ
e03c7377b9 name SkelAnime struct members 2020-03-25 22:01:24 -05:00
Ethan Roseman
b3f865dc58 Merge branch 'master' into ovl_En_Ru2_new 2020-03-24 00:30:09 -04:00
Roman971
64b5536ab8 Fix remaining non matchings 2020-03-23 01:38:31 +01:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Ethan Roseman
c6a7cb2c8e Beginning 2020-03-21 19:05:38 -04:00
Faschz
6da87a9268 Omit unnecessary padding 2020-03-19 17:08:49 -05:00
Faschz
e285671a03 Fix whitespace 2020-03-18 21:26:41 -05:00
Faschz
b0e6f3b698 Decompiled ovl_En_Lightbox 2020-03-18 20:12:13 -05:00
Roman971
373dc7d2d8 Fix ovl_Demo_Go non matchings (2/3 matched)
`z_demo_go.c` is now functionally equivalent and almost fully matched.

Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.

Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00