engineer124
1117783731
Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
( #921 )
...
* PLAYER -> GET_PLAYER(globalCtx)
* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)
* PR Suggestions
* formatter
* Add brackets
* remove from actorfixer.py
* Bring back actorfixer.py change
2021-08-31 12:22:03 +02:00
louist103
556cdad7eb
Big cleanup ( #775 )
...
* Adult and child2 macros OK
* ICHAIN cleanup
* almost all overlay data
* format.sh
* func_8002FBAC NON_EQUIVALENT
* PR fixes (MZXrules)
* fix
* change //@ bug to //! @bug
* merge master and missed a //@bug
* fix ruto
* some more cleanup (#2 )
* more `! @bug` formatting cleanup
* parenthesis cleanup
* hex naviEnemyId
* run formatter
* replace `IS_NOT_` macros with `!IS_`
* run formatter
* run formatter
* PR fixes (fig)
* Missed something
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-08-22 01:12:57 +02:00
Anghelo Carvajal
98aef8988a
assert
macro OK (#755 )
...
* create assert macro and replace a bunch of __assert
Signed-off-by: angie <angheloalf95@gmail.com>
* Another bunch of assert
Signed-off-by: angie <angheloalf95@gmail.com>
* more assert
Signed-off-by: angie <angheloalf95@gmail.com>
* assert(false)
Signed-off-by: angie <angheloalf95@gmail.com>
* last assert used in matching code
Signed-off-by: angie <angheloalf95@gmail.com>
* the non-matchings
Signed-off-by: angie <angheloalf95@gmail.com>
* typo
Signed-off-by: angie <angheloalf95@gmail.com>
* format
Signed-off-by: angie <angheloalf95@gmail.com>
* change macro to uppercase
Signed-off-by: angie <angheloalf95@gmail.com>
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Change ASSERT(false) to ASSERT(0)
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-04-29 14:39:46 -04:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments ( #674 )
...
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
petrie911
8fa6cb6ff9
Consistent naming for Math_ functions ( #542 )
...
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* could be useful
* whoops
* ZAP2 stuff
* ZAP why
* ZAP again
* maths
* Factoriali -> Factorial
* soon, soon
* renames
* rand
* docs
* merged
* formatting
* little more cleanup
* asm crept back in
* changes to MathF
* smooth criminal
* functions.h
2020-12-26 05:44:53 -05:00
Tharo
26c38834ec
ovl_Door_Shutter OK ( #413 )
...
* Initial progress
* Some more progress
* Fix merge
* OK
* Small improvements
* Further improvements
* Some documentation, ran formatter
* Small fix
* Several review suggestions
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Further review changes
* Space out declarations, better boolean comparisons
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Some ands to modulos
* Swap condition
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Fix merge, PR suggestions
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:55:01 -05:00
Random
b010db7c19
Decompile z_sram.c ( #431 )
...
* Decompile z_sram.c
* rename Sram_CalcChecksum to Sram_WriteSaveSlot
* progress
* done i think
* add original name comments
* temp substructs
* minor fixes
* review
* review 2
* fix
Co-authored-by: fig <fig02srl@gmail.com>
2020-10-11 13:45:08 -04:00
Random
174af7384d
libultra cleanup ( #215 )
...
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes
2020-10-03 11:22:44 -04:00
Roman971
b4ac94a8fd
Match/Improve more non matching functions ( #366 )
...
* Match/Improve more non matchings
* Remove SET_NEXT_GAMESTATE from preserved macros
2020-08-30 12:51:46 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) ( #104 )
...
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
...
* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
02eaaa2039
Fixes in PR #50
...
- Rename "sGraph_UpdateTime" to "sGraphUpdateTime"
- Rename "Graph_Ct"/"Graph_Dt" to "Graph_Init"/"Graph_Destroy"
- Change the LOG_STRING macro
- Rename "LOG_VALUE" to "LOG_NUM"
- Fix brace style
- Rename "UcodeInfo"/"UcodeDisas" to "UCodeInfo"/"UCodeDisas"
- Fix field names in "UCodeDisas"
- Fix typo in "GraphicsContext"
- Change the size of unknown fields in "GraphicsContext" to hex
- Rename "game_init_func" to "gameStateInitFunc"
2020-04-05 12:32:08 +02:00
Random
168d90b6b0
Add log macros
...
- Add log macros required to match `Graph_GetNextGameState`
2020-04-04 19:28:53 +02:00
Roman971
f64174730c
Decompile z_elf_message.c (1 non matching left)
2020-03-30 22:29:55 +02:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00