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9 commits

Author SHA1 Message Date
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
Roman971
68f5d212a7
Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
Nicholas Estelami
88946f303b
Decompiled 101 of the 110 scenes. (#153)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-05-26 12:53:53 -04:00
Roman971
e29b77919b
Decompile most effect files in "code" (#144)
- `z_effect`: Matched and essentially all documented.
- `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented.
- `z_eff_shield_particle.c`: Matched and mostly documented.
- `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented.
- `z_effect_soft_sprite.c`: Matched and mostly documented.
- `z_eff_ss_dead.c`: Matched but not documented.
- `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table).
- `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future.

Other changes:
- Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header
- Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h`
- Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX`
- Fixed `flg_set.c` .bss to be in the right file
- Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant
- Removed unused leftover asm from recent PRs
2020-05-18 14:24:00 -04:00
Roman971
0a59863457
Disassemble the rom header and entrypoint function (#87)
The actual boot code (ipl3) is still only incbin'd. If someone else wants to disassemble it properly, go ahead. I might do it eventually, but for now it doesn't seem required for shiftability or anything interesting.
2020-04-22 13:44:46 -04:00
Roman971
26b8e77f99
Fix ROM and function pointers in overlays (#88)
* Fix ROM pointers in overlays

ROM pointers are fewer but much harder to find so hopefully this is all of them.

* Fix function pointers in overlay data
2020-04-22 13:44:11 -04:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Random
c931cd5837 Decompiled z_title.c
`z_title.c` : matching
2020-03-19 23:29:33 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00