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Author SHA1 Message Date
Anghelo Carvajal
3d9db8d34d
Setup rom decompression and compression (#1614)
* decompress baserom

* cleanup

* specific hash check

* rename baserom

* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "5da313260"
upstream:
  origin:   "git@github.com:z64tools/z64compress.git"
  branch:   "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
  commit:   "5da313260"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* setup compression

* Add all compressed segments to the spec

* Update md5 files

* readme instructions

* cleanup

* Setup python dependencies on Jenkinsfile

* Update Makefile

Co-authored-by: cadmic <cadmic24@gmail.com>

* review

* . .venv/bin/activate

* update readme

* whoops

* Yeet other versions from decompress_baserom.py

* my bad

* Move everything to baseroms/VERSION/

* Active venv on each command

* jenkinsfile: use multiline syntax

* Put the correct path on the jenkinsfile

* Forgot to call per_version_fixes

* CC0

* Update readme

* Change where baserom segments are put into

* Update Makefile

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update crunch64

* Label compressed instead of uncompressed

* Update README.md

Co-authored-by: fig02 <fig02srl@gmail.com>

* Fix

* `make rom`

* baserom-uncompressed

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

* baserom-decompressed.z64

* ignore baseroms

* rm -rf tools/z64compress

* wip crunch64-based compress.py

* OK compress

* use ipl3checksum sum directly for cic update on compressed rom

* multithreading

* "docs"

* fix MT: move set_sigint_ignored to global level for pickling

* license compress.py

* rm junk

* Fix (or at least sort out) compress_ranges.txt dependencies

* Update tools/overlayhelpers/damage_table.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 13:00:10 -05:00
adaliaramon
6eb3bf401c
Removed unused imports and other minor improvements (#1602)
* Removed unused imports and other minor improvements

* revert tools/ZAPD/ZAPD/genbuildinfo.py

* revert diff.py

* Update sym_info.py

* revert asm_processor/

---------

Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-11 11:04:53 -05:00
louist103
45a21b0ac7
EnNy OK (#624)
* get data in

* Match Init and one other

* match some more

* match a bunch more

* merge master

* OK

* Some naming done

* OBJECT_NY almost done. waiting on ZAP changes

* Remove ASM

* Cleanup

* Commit before merge

* fix damage table

* Change comment
2021-01-31 15:32:55 -05:00
petrie911
02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00