zelda2774
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055d1d2bae
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audio_heap: 1 non-matching (#381)
* Audio_AllocDmaMemory
* Audio_AllocDmaMemoryZeroed
* func_800DE238
* Audio_SessionPoolsInit
* func_800DE2B0
* func_800DE258
* Audio_DiscardSequence
* Audio_DiscardBank
* func_800DE12C
* Audio_ResetLoadStatus
* func_800DDE3C
* func_800DDE20
* Audio_InitMainPools
* Audio_SoundAllocPoolInit
* Audio_PersistentPoolClear
* Audio_TemporaryPoolClear
* func_800DE4A0
* Audio_PersistentPoolsInit
* Audio_TemporaryPoolsInit
* Formatting
* Audio_SeqAndBankPoolInit
* Audio_Alloc
* Audio_AllocZeroed
* func_800DE4B0
* func_800DF0CC
* func_800DF074
* func_800DF1D8
* func_800DF688
* func_800DF5DC, func_800DF630
* func_800DF7BC
* func_800DF7C4
* func_800DF888
* Fix AudioBufferParameters
* Audio_ResetStep
* Struct work
* oops
* structsss
* wip on func_800DFBF8
* func_800E04E8
* func_800E0540
* func_800E0964
* func_800E1148
* func_800DF5AC
* func_800E0E6C
* func_800E0E90
* func_800E0BF8
* func_800E0634
* func_800E05C4
* func_800E0CBC
* func_800E0C80
* naming
* func_800E0BB4
* func_800E0AD8
* func_800E0E0C
* func_800E0EB4
* func_800E06CC
* Audio_AllocBankOrSeq
* Use true/false macros
* fixup
* Format
* comments
* review
* unk instrument -> sfx
* Reword comment
* Change AVOID_UB to a comment
Co-authored-by: zelda2774 <zelda2774@invalid>
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2020-09-20 13:22:09 -04:00 |
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zelda2774
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c033b4b28e
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audio_seqplayer, the easy half (#369)
* func_800E9340
* Audio_SequenceChannelDisable
* Audio_SeqChannelLayerFree
* Audio_SeqChannelLayerDisable
* Rename functions
* Audio_SeqChannelSetLayer
* Move gSequenceChannelNone into gAudioContext
* Audio_SequenceChannelInit
* Name functions
* Audio_M64ReadU8
* Audio_M64ReadS16
* Audio_M64ReadCompressedU16
* Audio_AudioListPopBack
* Audio_AudioListPushBack
* Audio_InitLayerFreelist
* Audio_SequencePlayerDisableAsFinished
* incomplete Audio_SequencePlayerDisable
* Audio_SequenceChannelEnable
* Audio_SequencePlayerDisableChannels
* Audio_SequencePlayerInitChannels
* struct fixes
* func_800E9ED8
* Name more functions
* Audio_SequenceChannelSetVolume
* Audio_SetInstrument
* Audio_GetInstrument
* confirm structs
* Audio_ResetSequencePlayer
* Audio_InitSequencePlayer
* Audio_InitSequencePlayers
* func_800EC734
* Find the right Audio_SoundAlloc
* Prune functions.h
* Move global vars into gAudioContext
* func_800EAEF4
* Audio_SeqChannelLayerProcessScript
* Audio_HandleScriptFlowControl
* func_800E9F64
* func_800EA0C0
* func_800EA440
* func_800EAAE0
* unbreak audio_effects
* Audio_ProcessSequence
* Audio_ProcessSequences
* Some audio_heap struct work and function naming
* Audio_SequencePlayerDisable
* ? instead of ! in z64audio.h
* Revert makefile change
* Formatting, player -> seqPlayerIndex
* Index -> Idx
Co-authored-by: zelda2774 <zelda2774@invalid>
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2020-09-01 17:23:30 -04:00 |
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zelda2774
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d68f9893fd
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audio_playback, audio_effects OK (#313)
* audio_playback.c
* format.sh
* rename functions
* Audio_SequenceChannelProcessSound
* Audio_SequencePlayerProcessSound
* Audio_GetPortamentoFreqScale
* Audio_GetVibratoPitchChange
* Audio_GetVibratoFreqScale
* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate
* Audio_NotePortamentoInit
* Audio_AdsrInit
* Audio_AdsrUpdate
* Common bitfield formatting
* format.sh
* review
Co-authored-by: zelda2774 <zelda2774@invalid>
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2020-08-15 14:06:26 -04:00 |
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Roman971
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c599318a17
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
|
JoshDuMan
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e050319e07
|
Decompile playback.c (#82)
* Decompile playback.c
* Remove rename_sym.sh
* Fixed for loop in pop_node_...
* Address krim's other issues
* Remove rename_sym again
* Address Roman's comments.
* Fix build and remove rename_sym another time.
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2020-04-21 04:19:33 -04:00 |
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