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Author SHA1 Message Date
Anghelo Carvajal
3d9db8d34d
Setup rom decompression and compression (#1614)
* decompress baserom

* cleanup

* specific hash check

* rename baserom

* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress

subrepo:
  subdir:   "tools/z64compress"
  merged:   "5da313260"
upstream:
  origin:   "git@github.com:z64tools/z64compress.git"
  branch:   "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
  commit:   "5da313260"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* setup compression

* Add all compressed segments to the spec

* Update md5 files

* readme instructions

* cleanup

* Setup python dependencies on Jenkinsfile

* Update Makefile

Co-authored-by: cadmic <cadmic24@gmail.com>

* review

* . .venv/bin/activate

* update readme

* whoops

* Yeet other versions from decompress_baserom.py

* my bad

* Move everything to baseroms/VERSION/

* Active venv on each command

* jenkinsfile: use multiline syntax

* Put the correct path on the jenkinsfile

* Forgot to call per_version_fixes

* CC0

* Update readme

* Change where baserom segments are put into

* Update Makefile

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update crunch64

* Label compressed instead of uncompressed

* Update README.md

Co-authored-by: fig02 <fig02srl@gmail.com>

* Fix

* `make rom`

* baserom-uncompressed

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update README.md

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* review

* baserom-decompressed.z64

* ignore baseroms

* rm -rf tools/z64compress

* wip crunch64-based compress.py

* OK compress

* use ipl3checksum sum directly for cic update on compressed rom

* multithreading

* "docs"

* fix MT: move set_sigint_ignored to global level for pickling

* license compress.py

* rm junk

* Fix (or at least sort out) compress_ranges.txt dependencies

* Update tools/overlayhelpers/damage_table.py

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-24 13:00:10 -05:00
playerskel
f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00
zelda2774
ed17c81a33
Fix extract_baserom with non-forking multiprocessing (#572)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-12-28 17:19:48 -05:00
Nicholas Estelami
b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
Ethan Roseman
d374d8d026
Various repo improvements (#316)
* Narrowing down ido5-required files, assist.py, permuter settings

* OSX support changes, +x on setup scripts

* ZAP2 Update for OSX

* Remove assist.py

* Removing ido 5 things
2020-08-15 14:08:53 -04:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00