Random
a76356090b
Decompile flg_set.c ( #200 )
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* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
2020-06-09 18:14:18 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) ( #104 )
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Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
Random
43acba22a9
Fixes in PR #50 (3)
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- Rename Graph_OpenDisp/Graph_CloseDisp to Graph_OpenDisps/Graph_CloseDisps
- Rename gfxArr to dispRefs
2020-04-05 19:29:30 +02:00
Random
f818fb5299
Decompile graph.c
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- decompile `graph.c` (2 non-matchings left)
- decompile `z_game_dlftbls.c`
- add noop macros in `gbi.h`
2020-04-04 18:12:59 +02:00
Roman971
f5ffe8687d
Decompile z_rcp.c (1 non matching left)
2020-03-29 18:47:38 +02:00
Jack Walker
087f561f77
First proper commit.
2020-03-17 00:31:30 -04:00