1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-01 15:26:01 +00:00
Commit graph

18 commits

Author SHA1 Message Date
krimtonz
ee48867446
Math Files (#76)
* math3d wip

* math3d wip

* wip

* wip

* wip

* wip

* final update before pr

* run format.sh

* fix merge conflicts

* tharo suggestions update

* fig formatting suggestion

* math3d pr updates

* use sFactorialTbl in sys_math
2020-04-18 23:28:24 -04:00
Ethan Roseman
cb5a604ea7
Decompiled ovl_En_Ru1 (#72)
* Decompiled ovl_En_Ru1

* Formatting

* Actor/TransitionDrawTable struct fixes

* addressing PR comments

* addressing PR comments (2)
2020-04-18 04:50:41 -04:00
Lucas Shaw
045a92d7c3
Big actor cleanup (fixed) (#69)
* Started doing cleanup

* did more work

* did more migration

* migrated more rodata and worked on some structs

* did more work

* Removal of ROOM field from initvars, some rodata migration, some string decompilation

* General update

* Decompiled vt strings

* Tool work

* Tool improvements

* 270 overlay rodata files remaining

* better float handling

* floats

* Many more floats

* migrated boss_mo

* assorted fixes

* Migrated 10

* tool improvements

* migrated 10

* 10 more

* 1 more

* did a few more

* fixes

* 10 more

* more floats

* Did some more, updated migrate-rodata.py to 'modify' the C file after processing in order to make to compiler process it as if it was changed.

* removed changes made to script by accident

* migrated largest rodata - ovl_fishing

* Did some more

* 114 remaining

* 99 left !

* almost done migrating rodata

* did some more, done for tonight

* almost done, tried add support to the script for z_player

* All possible rodata migrated in actor overlays

* update

* removed static from all overlays, ran format.sh

* Removed unknown actor structs

* converted a few floats

* Added new lines to header files that were missing them. Removed unused asm files

* Removed unused asm files

* Formatting newlines

Further formatting

spacing

.float spacing

More space formatting

More spacing formatting

Removing .balign 4 after floats

Co-authored-by: Ethan Roseman <ethteck@gmail.com>
2020-04-14 14:16:34 -04:00
KrimtonZ
3ab1af0c24 pr updates 2020-04-02 12:44:19 -05:00
KrimtonZ
25dcb73520 Merge branch 'master' into skelanimeupdates 2020-03-31 20:59:51 -05:00
fig02
340fbd5a40 adjusting sub98 init structs across actors 2020-03-31 05:00:04 -04:00
KrimtonZ
b337e1d518 Merge branch 'master' into skelanimeupdates 2020-03-30 07:03:12 -05:00
KrimtonZ
e03c7377b9 name SkelAnime struct members 2020-03-25 22:01:24 -05:00
Ethan Roseman
b3f865dc58 Merge branch 'master' into ovl_En_Ru2_new 2020-03-24 00:30:09 -04:00
Roman971
64b5536ab8 Fix remaining non matchings 2020-03-23 01:38:31 +01:00
Roman971
51290f6126 Partially format header files 2020-03-22 22:50:15 +01:00
Ethan Roseman
c6a7cb2c8e Beginning 2020-03-21 19:05:38 -04:00
Faschz
6da87a9268 Omit unnecessary padding 2020-03-19 17:08:49 -05:00
Faschz
e285671a03 Fix whitespace 2020-03-18 21:26:41 -05:00
Faschz
b0e6f3b698 Decompiled ovl_En_Lightbox 2020-03-18 20:12:13 -05:00
Roman971
373dc7d2d8 Fix ovl_Demo_Go non matchings (2/3 matched)
`z_demo_go.c` is now functionally equivalent and almost fully matched.

Note that I added a Vec3i struct in `z64actor.h` now used in `CsCmdActorAction`.

Also fixed some missing VT codes in various actor strings.
2020-03-18 21:21:45 +01:00
Thar0
97538a2f14 ovl_Door_Ana OK 2020-03-18 14:59:46 +00:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00