Anghelo Carvajal
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d8f2e9abc6
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Move PlayState to a new z64play.h (#1966)
* ActorContext
* frameadvance
* SfxSource
* GameOverContext
* RoomContext
* TransitionActorContext
* fix bss
* Move PlayState
* Move play functions to new header
* SAC_ENABLE
* no longer needed
* SAC_ENABLE again
* z_demo being silly
* comment
* format headers
* fix retail bss
* actually fix bss
* Cutscene_ProcessScript comment
* bss again
* Update src/code/z_demo.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* rename to frame_advance and remove it from z64.h
* move macros too
* review
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
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2024-06-25 15:13:31 -04:00 |
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petrie911
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e51f50f0ff
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Decompile z_kankyo (#956)
* working
* start color switch
* progress
* progress
* progress on bgm func
* progress
* game over matched (except the rodata meme)
* start update
* progress
* lightning docs done
* progress
* progress
* progress
* progress
* progress
* can compile at least
* suns state, progress on kankyo_update
* some new names
* progress
* progress
* progress
* new functions
* cleanup
* more matches
* another match
* now functional
* format
* better match
* hugely improved update
* cleanup/review
* remove old changes
* review2
* review3
* missed one
* review4
* change asm filenames
* update doorwarp1
* review5
* Kankyo_ -> Environment_
* format
* merge master and format functions.h
Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
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2021-09-20 12:51:35 -04:00 |
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fig02
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1639417327
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code_80110450 (game over) OK* (#739)
* OK (sort of)
* remove hack
* clean up comments
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2021-03-28 19:50:46 -04:00 |
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fig02
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187d2d1500
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document code_8008E6A0 (frame advance) (#737)
* OK
* fixes
* format
* remove gotos, thanks petrie
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2021-03-28 19:35:16 -04:00 |
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