Random
d556999b2b
Decompile remaining z_vis... files ( #131 )
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* Decompile z_vismono.c / code_800AD920.c
- z_vismono.c: OK
- code_800AD920.c: OK
* Minor fixes in PR #131
2020-05-15 05:02:39 -04:00
krimtonz
44ffb7ec62
Decomp game.c ( #129 )
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* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
2020-05-14 19:11:33 -04:00
Roman971
262f6c507c
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
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* Decompile z_play.c and Match/Document some of z_view.c
Also fix the last non matching in z_sample.c and update some game state functions.
* Suggestions from PR #74
* Fix undefined reference to Gameplay_DrawOverlay
* Suggestion from PR #74 (2)
* Fix a fake argument in func_800BC450
2020-04-16 17:36:12 -04:00
glank
6b04aba0ea
Tidy up known render and combine modes
2020-04-05 23:40:06 +02:00
Roman971
8cfe7cce9f
Format all src C files
2020-03-22 22:20:03 +01:00
Random
ec8889dc63
Changes in PR #19
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- Replaced old `gsDPSetOtherMode`s with gfxdis' output
- Replaced `Gwords` with `Gfx`
2020-03-21 21:40:18 +01:00
Random
ea882fb46d
Decompiled code_800ACE70.c
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`code_800ACE70` : OK
2020-03-21 19:09:05 +01:00