Random
|
4940621679
|
Decompile pausemgr.c (#211)
* Decompile pausemgr.c
* rename pausemgr to z_kaleido_setup
* replace 0x4b with SCENE_BOWLING
* fix conflict
|
2020-06-17 15:23:42 -04:00 |
|
Roman971
|
06fc61c83d
|
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 (#207)
|
2020-06-13 23:29:59 -04:00 |
|
fig02
|
031d946db7
|
z_select decompiled, 1 non matching left (#202)
* First pass z_select
* lots of progress. 2 non matchings and data stuff needed
* match Select_LoadGame
* z_select almost ok, 1 func left
* remove comments
* remove comments and add description
* remove unused flg_set asm
* set_next_gamestate macro
* pr suggestions 1
* pr suggestions 2
* map -> scene
* pr suggestions 3
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
|
2020-06-13 22:59:58 -04:00 |
|
Random
|
a76356090b
|
Decompile flg_set.c (#200)
* Decompile flg_set.c
* Use a for loop and rename func_8002AAB0
* move the flag set array inside the function
|
2020-06-09 18:14:18 -04:00 |
|
krimtonz
|
d48792870c
|
Decompiles sched.c (#145)
* decompile sched.c
* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c
* pr updates
|
2020-05-26 11:39:27 -04:00 |
|
Random
|
89b0977e39
|
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
* Decompile code_8008E6A0.c
* Delete "counter" file
|
2020-05-22 08:33:10 -04:00 |
|
Roman971
|
c599318a17
|
Improve and fix some non matchings (#148)
|
2020-05-19 15:55:49 -04:00 |
|
Random
|
d556999b2b
|
Decompile remaining z_vis... files (#131)
* Decompile z_vismono.c / code_800AD920.c
- z_vismono.c: OK
- code_800AD920.c: OK
* Minor fixes in PR #131
|
2020-05-15 05:02:39 -04:00 |
|
krimtonz
|
44ffb7ec62
|
Decomp game.c (#129)
* decomp most of game.c
* improve GameState_DrawInputDisplay matching
* fix merge conflicts
* pr suggestions
* remove builtin math functions
|
2020-05-14 19:11:33 -04:00 |
|