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6 commits

Author SHA1 Message Date
krimtonz
d48792870c
Decompiles sched.c (#145)
* decompile sched.c

* rename Game_AllocEnd to Game_Alloc in z_effect_soft_sprite.c

* pr updates
2020-05-26 11:39:27 -04:00
Random
89b0977e39
Decompile code_8008E6A0.c / Add CHECK_PAD macro (#156)
* Decompile code_8008E6A0.c

* Delete "counter" file
2020-05-22 08:33:10 -04:00
krimtonz
44ffb7ec62
Decomp game.c (#129)
* decomp most of game.c

* improve GameState_DrawInputDisplay matching

* fix merge conflicts

* pr suggestions

* remove builtin math functions
2020-05-14 19:11:33 -04:00
Roman971
9f98210488
Decompile z_map_exp.c (2 non matchings left) (#104)
Also documented the map data table (not decompiled yet however), and added a DungeonItem enum to use with gSaveContext.dungeonItems reads/writes.
2020-05-01 11:09:20 -04:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00