* match and fully document bg_ddan_jd
* fix comment
* implemented suggested changes, minor fixes
* more changes
* implement requested changes, tweak wording on ySpeed comments
* more minor tweaks
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* All but one
* OK
* merge and cleanup
* wait for mori tex
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* mori_bigst matched and documented
* forgot the .s files again
* Update src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* one .s got away
* more cleanup
* one more thing
* wait for mori tex
* cleanup
* Update z_bg_mori_bigst.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* First working function
* Syncing up
* Not OK - something wrong with data elements
* Not OK - syncing files
* OK now. Fixed data issue
* Not OK - data issue
* Not OK - syncing files
* OK - added another function and commented out init for now
* OK - another function
* Not OK - working on function
* OK - Added working functions back
* OK - another function
* Not OK - syncing files
* Not OK - updating undefined syms
* OK - Draw function
* Not OK - slightly closer on 5950
* OK - another function
* OK - another function
* OK - another function
* OK - another function
* OK - finally fixed init
* Lots of cleanup and renaming
* Removed data files
* Minor cleanup
* Removed commented out line
* Minor cleanup
* More minor cleanup
* More minor cleanup
* More cleanup
* Removed unneeded dereferences
* Minor cleanup
* Minor cleanup
* More cleanup
* Update src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More cleanup
* More cleanup
* Removed structs
* Minor cleanup
* Apply suggestions from code review
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Changed EnBombf to Actor
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Initial progress
* Broken but almost
* Final attempt at the last function
* Fixing struct def
* PR updates
* PR stuff
* baby commit
* PR comments
* Error handling
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* give this a shot
* fix conflict
* one more try
* Hashira4 done
* forgot some names
* minor cleanup
* .gitignore reverted
* merge and rename
* merge and cleanup
* needs a description
* dlists
* wait for mori tex
* started
* Decompiled z_en_takara_man, added CHOICE_NO and CHOICE_YES defines
* use generated reloc
* Removed choice index define due to inconsistencies
* Made suggested changes
* Initial work on spot15_rrbox
* Few functions done with OK
* Added destroy function
* Fixed up struct, made actionFunc and completed more functions
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* Another function
* File entirely working
* Replaced padding with better variables
* Replaced more padding
* Ran format script and some other minor layout changes
* Removed assembly files
* Made update function consistent with other base functions
* Renamed variable
* Removed data file
* Updated reloc location in spec
* Removed old reloc file
* Made init chain static
* Minor fixes
* Fixed various minor issues
* More minor cleanup
* Even more minor cleanup
* Minor cleanup
* More minor cleanup
* Minor fix
* Fixed up more variable names
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More cleanup
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Added ability to provide ichaindis a symbol and gave it ability to look up actor var names
* Minor fixes
* Fixed bug with output of script
* Refactored the ROM lookup for ichaindis
* Switched ichaindis to use filemap for ROM address lookup
* Removed unused import and constant
* Minor improvements to ichaindis
* Updated help text
* ichaindis will now only calculate Actor vars if needed
* Changed no-names switch to names switch
* Starting work on Bg_Ice_Shutter, want to commit
before attempting to use the permuter.
* Forgot to use the new UNK_TPYE in DynaPolyInfo_Alloc
* Resolving last asm issues by re-ordering and
updating .c file.
* Attempting to match by reordering things, removing no
longer used .s files from spec file.
* Adding in proper include path for _reloc file
* Removing unneeded parens and casts
* Removing extra space.
* Updated with review fixes
* Another round of review comments.
* Adding description to comment to clarify what these are.
* Adding in newline before draw function
* Setup player decomp
* Decompile z_player.c and z_player_lib.c
* Decompile remaining z_player.c functions
* Various player improvements
* Player progress (some non matchings and .data migrated)
* Player progress (reposition data and fix some non matchings)
* Cleanup, improve and document parts of z_player_lib.c/z_player.c
* Fix player renames in z_en_st.c
* Fix missing open/close disps in z_player.c
* Minor player fixes
* Address player comments
* Decompile PreRender.c
* use NON_EQUIVALENT and run format.sh
* Get rid of some magic values
* rename dList/dListp to dListHead/dList
* make func_800C213C NON_MATCHING
* replace more values with SCREEN_WIDTH/SCREEN_HEIGHT
* dList/dListHead with gfxp/gfx
* Darkmeiro decompilation
Bg_Gnd_Darkmeiro decompiled, matched, and documented.
* forgot to remove ASM
* Now with better formatting
* removed some stray thisx
* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
* one more cleanup
* cleanup as per discussion
* fancy new names
* sfx
* ZAP
* more cleanup
* more cleanup
* and a little more
* renaming some stuff
* a little more tidying up
* bug comment
Co-authored-by: Random <28494085+Random06457@users.noreply.github.com>
* decompile and match En_St
* document ovl_En_St
* Implement OPEN_DISPS, and remove useless comments
* styling updates, inline some declarations
* PR suggestions as well as changing the BlureInit colors to u8 arrays over RGBA types
* remove pointer from EnSt_SetupAction
* Fixed upstream
* Migrate data, fix header, and begin Init function
* Lots of progress
* Almost done
* One non matching left
* Decomp EnHeishi4 All OK
* PR fixes
* PR fixes
* rename some structs
* changes
* rename stuff and start a func
* progress
* progress
* progress
* remove unwanted file
* progress
* match last few funcs
* done, i think
* small changes
* match Lights_Draw (thanks krim)
* comments
* cleanup
* most pr suggestions
* name changes
* rename
* Match some and improve nonmatchings
* Remove pads in TransitionFade_Update, no effect towards matching
* Remove pragma comments, ran formatter
* Remove unused asm
* Almost done with en_dy_extra
* All matching other than draw function, which just has some stack issues + possibly a localGfxCtx issue.
* OK, one non-matching.
* z_en_dy_extra OK and matching
* Deleted asm and updated spec
* Changed colors to decimal and got rid of padding in the u8 array
* Ran format script again to clean up after last commit
* All requested fixes
* Made further requested changes
* merge from upstream
* one non-matching in bg_jya_megami
* deleted asm files
* renamed unk_1D0
* some suggested changes
* megami OK, zero non-matchings
* deleted old reloc.s
* using a define rather than ARRAY_COUNT
* suggested changes
* some requested changes
* Setup -> Init