* Document fontData relocation
* Fix
* More cleanup
* typo
* sample -> sampleHeader
* Revert name
* Just a little more
* Another comment change
* Fix Drum
* fix
* K0BASE
* Update relocs
* consistency
* clearer phrasing
* Fix
* PR/Discord Suggestions
* typo
* Revert Sound Font Sample Struct for another PR
* Missed a function
* Organize structs, tuned samples
* New sound effects struct
* fix func name
* wave samples
* consistency
* Fix
* More suggestions
* PR Suggestions
* sample bank reloc
* Revert header description
* better text
* SoundFount Relocation: some cleanup (#6)
* `fontDataStartAddr` for relocation, `fontData` for reading data (`AudioLoad_RelocateFont`)
* Comment "cleanup" in `AudioLoad_RelocateFont`
* Comment "cleanup" in `AudioLoad_RelocateSample`
* Cleanup cast and compares to 0 (offsets) / NULL (pointers)
* Cleanup
* soundFont info
* Revert waveSamples
* cleanup
* Plural
* PR suggestions
* A few name changes and suggestions
* small changes
* Drop Info on SoundFont
* Missed some
* One more function change
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Audio Cleanup
* more
* missed one
* Audio docs imported from MM
* Suggestions from Discord
* Small fix
* Fix sizes in z64audio.h
* numSamples
* Cleanup comments
* Revert overlap with soundFont PR
* revert Audio_AdsrUpdate cleanup (move to different PR)
* PR Suggestion
* Mainly typos
* PR suggestion, vol -> volume
* Better description
* Name sampling frequency
* A good number of PR suggestions
* Missed a suggestion
* More PR Suggestions
Co-authored-by: fig02 <fig02srl@gmail.com>
* Document Table For Sequence Instruction Arguments
* Add small bit of docs
* More cleanup
* Shorten Macros
* Add another comment
* rm cast
* Cleanup
* More consistency
* instruction
* Better ret name
* PR suggestions
* Small fix
* river_sound docs
* Small touch-up
* PR Suggestions
* Improve comments on river line calculations
* More PR Feedback
* after analyzing the filter data for MM, lowPassFilter is reverse to what I thought it was
* Cleanup `UNK_TYPE`, `UNK_PTR` usage
* Add some missing empty lines after declarations
* Remove some legacy comments from non-matching times
* Fix some grammar (mostly "it's"/"its")
* Use proper names for two symbols after ZAPD bugfix
* Cleanup `place_title_cards.xml`
* Use `NULL` to check against `D_8012D260` pointer
* Parentheses around some macro arguments
* wip proofread headers up to z64animation.h
* Moved code_800D2E30's data to C
* Moved some audio data from asm to C
* Made separate data files for unknown pointer arrays
* Fixed a few missing balign directives
* Import audio synth data, OK
* Cleanup data
* Merge data into 1 file
* naming
* format
* Fix data
* Separate audio_data into it's own file
* CleanUp, more PR suggestions
* Fix audio_effects.data.s
* Format audio_data
* rm asm, always gets me
* Minor labelling
* progress
* play percentage -> delay
* duration -> gatetime
* more
* more
* more
* seqIdx -> playerIdx
* more
* more
* more
* more
* format
* fix comment
* filters
* more
* media
* confusion
* Sync load is actually slow load
* AudioHeap prefix
* more
* more
* reformat
* more
* more
* AudioLoad
* more
* more
* seq banks
* more consistent
* more
* name last function in audio_load
* More audio_synthesis
* clean up audio tables
* minor
* slow/fast load ramAddr
* format
* remove unused
* Remove union
* remove padding
* audio bank -> sound font
* seqLayer -> layer
* stuff
* seqChannel -> channel
* ChannelLayer -> Layer
* remove define, add bug comment
* format
* more
* cache enum
* more
* AudioSeq function prefix
* naming
* bankIdx -> bankId
* more
* format
* review
* more
* fixes
* avoid hardcoded sfxid's
* SE -> Sfx
Co-authored-by: zelda2774 <zelda2774@invalid>
* Match func_800DDB64
* Match func_800DC910
* remove stack comments
* Move nop padding to ucode_disas
* Partially label audio_synthesis
To some extent copied from sm64.
* cleanup
* Reverb and ReverbBits have nothing to do with reverbs
* review
* naming
* Undo changes to permuter_settings.toml
Co-authored-by: zelda2774 <zelda2774@invalid>
* Document Moblins (EnMb)
* Use actual decomp-style function names
* Add renamed functions to actorfixer.py
* Add general documentation and add EnMbType enum to check moblin subtype
* Add fig's doc comment on Actor_TestFloorInDirection
* Revert documentation on z_eff_ss_dead.c
* remove `gSPFogPosition(?,?)` comments on `gSPFogFactor` uses in z_rcp.c
* run formatter
* being code_800EC960
* wip
* wip
* more audio progress
* migrate data in code_800E11F0
* wip
* make ok
* remove asm
* wip
* move some variables outside of gAudioContext to the AudioContext structure due to the size used in func_800E3094
* more progress
* wip
* wip
* split code_800E11F0
* migrate rodata in code_800E11F0
* match functions that couldn't because of data issues
* move code_800E4FE0 asm files
* wip
* more wip
* fix global functions, and forward declarations
* wip
* wip
* wip
* ocarina wip
* match a couple functions
* some progress
* separate some bss
* match func_800EDA3C
* some matching
* more matches
* migrate audio rodata
* some matches
* more matchess
* start on synthesis
* work on synthesis
* fix function declaration
* Merge branch 'master' into audio
* match a few more functions
* wip
* wip
* more matching, rename Audio_SetBGM to Audio_QueueSeqCmd
* name several audio functions, and audiocontext members
* more naming, rename code_800E11F0 to audio_load, code_800DAAC0 to audio_synthesis
* audio wip
* match a few more functions.
* wip
* add missing NON_MATCHING directive
* wip
* some matching, data reogranization
* match cursed function
* wip
* wip
* formatting
* remove prefix from struct memebers
* missed function rename
* review
Co-authored-by: fig02 <fig02srl@gmail.com>
* Less warnings in boot & code segments
* few more warnings gone
* Ran formatter
* z_view warning gone
* -> 1
* f31 -> 31
* Remove function casts
* Few more small improvements
* Separate declaration and assignment in func_80091738 and Item_Give
Co-authored-by: Thar0 <maximilianc64@gmail.com>
* cleanup libultra
* fixes
- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs
* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL
* remove ULTRA_ABS
* fix includes
* update z_player.c/z_lib.c + run format.sh
* merge upstream/master
* fix include in En_Goroiwa
* fix includes