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12 commits

Author SHA1 Message Date
Dragorn421
7056423e5b
[ntsc-1.2] Decompile cic6105.c, main.c (#2068)
* decompile-OK Main, cic6105.c

* names cleanup / minimal doc

* match versions

* fix bad disasm metadata format

* bss

* bss

* review 1

* review 2

* review 3

* review 4

* cleanup

* bss

* add some sizes to disasm metadata symbols
2024-08-25 16:00:10 +02:00
Tharo
c521f1f8ae
Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc (#1901)
* Remove gSystemHeap and use _buffersSegmentEnd instead, make buffer alignments explicit for gcc

* ALIGNEDn -> ALIGNED(n), reposition alignment attribute for PreNmiBuff

* Correct positioning of ALIGNED for filter data in audio/lib/data.c

* Add ALIGNED to TypenameMacros

* ALIGNED(4) on same line for PreNmiBuff

* Revert audio load.c change, to be submitted separately
2024-02-27 19:01:47 -05:00
cadmic
5ba625b171
Match yaz0.c (#1660) 2024-01-29 18:14:30 -05:00
Tharo
7ecafcfe7d
More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
2022-11-16 21:57:02 -05:00
Roman971
7564502b0b
Use intptr types in a few specific boot files (#1301)
* Add stdint.h with intptr_t and uinptr_t

* Use intptr types in dmamgr and yaz0

* Use intptr types in stackcheck

* Use intptr types in idle

* Run formatter

* Use pointers for StackEntry (+ minor type fix)
2022-07-12 12:47:25 -04:00
Roman971
a33965c1d0
Minor cleanups in z_std_dma.c and yaz0.c (#1269)
* Cleanup dma and yaz0 functions using pointers for ram

Also includes a minor cleanup of yaz0 names to better fit their purpose

* Run formatter

* Additional cleanups on dma and yaz0 functions
2022-06-11 03:42:05 -04:00
zelda2774
5ad7cf9dbb
Document parts of audio (#1000)
* Minor labelling

* progress

* play percentage -> delay

* duration -> gatetime

* more

* more

* more

* seqIdx -> playerIdx

* more

* more

* more

* more

* format

* fix comment

* filters

* more

* media

* confusion

* Sync load is actually slow load

* AudioHeap prefix

* more

* more

* reformat

* more

* more

* AudioLoad

* more

* more

* seq banks

* more consistent

* more

* name last function in audio_load

* More audio_synthesis

* clean up audio tables

* minor

* slow/fast load ramAddr

* format

* remove unused

* Remove union

* remove padding

* audio bank -> sound font

* seqLayer -> layer

* stuff

* seqChannel -> channel

* ChannelLayer -> Layer

* remove define, add bug comment

* format

* more

* cache enum

* more

* AudioSeq function prefix

* naming

* bankIdx -> bankId

* more

* format

* review

* more

* fixes

* avoid hardcoded sfxid's

* SE -> Sfx

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-11-07 17:58:50 +01:00
Tharo
f9d96d9f73
Fix most compiler warnings in the boot and code segments (#674)
* Less warnings in boot & code segments

* few more warnings gone

* Ran formatter

* z_view warning gone

* -> 1

* f31 -> 31

* Remove function casts

* Few more small improvements

* Separate declaration and assignment in func_80091738 and Item_Give

Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-13 19:49:40 -05:00
Random
174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00
dark-samus
385f77fb48 match the final non-matching in boot! 2020-03-23 06:37:54 -04:00
Roman971
8cfe7cce9f Format all src C files 2020-03-22 22:20:03 +01:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00