* z_vr_box.c progress
* Rename dpList to dlistBuf and SKYBOX_CLEAR_SKY to SKYBOX_NORMAL_SKY
* Fix
* renamed dlistBuf to dListBuf and split large string further
* fix colliderinit typo
* fix initchain
* reloc
* progress
* progress
* Pick off a few easy functions, reduce number of warnings
* more tough OKs
* Getting closer to all OK, fix en_girla header
* some hard OKs, 7 to go
* two funcs remaining
* func_80AC7094 OK!
* Fix warnings, begin documentation
* get most of object_ossan documented, document some of en_ossan
* improve en_girla function names
* more EnOssan documentation
* more documentation
* en_tana basically complete, en_girla vars all named, en_ossan documentation improvements
* delete TIME ITSELF
* object_oF1d_map OK
* more names, fixed a poition typo
* Nearly all en_ossan functions named, all variables named
* format.sh
* forgot to delete data
* implement pr changes
* EnOssan OK! implement most of Roman's suggestions
* ugh
* implement figs suggestions
* implement roman's suggestion
* Can't tell my left from my other left
Co-authored-by: fig02 <fig02srl@gmail.com>
* Object_FU limbs and skel OK
* limbs OK
* Object_FU textures OK
* Object_FU face textures OK
* Symbols in en_fu.c
* en_fu.c limb enum
* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup
* Object_bird OK
* Object_Bird OK, added cutscene for shot sun, and song of storms
* Rainbow Bridge CS
* Great fairy CS
* Cutscene -> Cs
* remove '&' from Cutscenes
* Cleanup object_bird
* Update z_en_fu.c
* Update z_en_fu.h
* Update z_en_fu.c
* Update z_en_fu.h
* Update z_en_fu.h
* DC intro CS
* Zeldas lullaby CS
* Nabooru Knuckle CS
* Owl Lake Hylia CS
* Sun song CS
* Undefined sym in Boss Dodongo
* Missed a few more
* DC tex name
* Windmill man limbs
* did a bunch
* Do a bunch more
* all functions in C
* Macros for draw and collision part of state flags
* Done for now
* remove ASM
* PR fixes (Elliptic)
* all angles are hex and take away bad names
* PR fixes (Roman)
* PR fixes
* PR fixes (Fig)
* restore map mark
* Fix the other messed with files
* Add symbols, does NOT build OK
* parameter OK with syms
* Use `static` more and inline arrays
* wip docs
* Start on Interface_Draw, NOT OK yet
* rename variables since interface dev is weird
* nonmatching for now
* kaleido
* Update src/code/z_parameter.c
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
* Make most texture rectangles use shifts
* fix symbols for all interface things
* done with interface_draw for now
* Update z_parameter.c
* format files
* fix wrong function calls
* fix bss
* improvements in matching
* remove button enum for now
* (void)0 to fix warning
* make conditional look nicer
* fix
* fix wrong combiner
* Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* format
* remove "HUD" naming
* review suggestions
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* OK
* Some naming
* Name more, correct typo in Biri, extract skel
* just Draws need names, fix typos in bili and warp1
* Decompile object_vali and add symbols
* Few more names
* Bari naming done
* object_bl completed, symbols added
* Label object_bl
* Formatter
* delete asm
* review changes
* review changes
* review
* Ruto limbs
* RutoLimb enum
* the enum doesn't go in en_door
* Limb DLists
* Name almost all textures and clean up EnRu1.c
* remove padding
* Name all but 1 animation and remove undefined syms
* Object MA limbs OK
* (MA1)Most textures
* Small renames in EnMa1.c
* Object MA1 OK
* add base object for Mjin
* Mjin OK
* Update object_ma1.xml
* PR fixes (Fig)
* PR fixes
* Missed one
* Update assets/xml/objects/object_ru1.xml
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* Object_hakach_objects OK and fix a warning in z_play.c
* Object Warp1 OK
* Object_spot16_obj OK
* object_cs Skeleton and limbs OK
* Limbs are broken
* Limbs OK
* Object_CS OK
* Object_jya_door OK
* fix errors and add new lines
* PR fixes (AngheloAlf)
* PR fixes (EllipticEllipsis)
* PR fixes (Fig)
* Rename Spot16 and Jya
* GraveYard -> Graveyard
* PR fixes
* -s
* PR fixes
* Mostly done but shifted
* still messed up
* Almost OK
* OBJECT_JYA_OBJ OK, OBJECT_GR OK
* Done
* Merge master and format
* Cleanup
* Cleanup 2
* Start object MB dont merge yet
* Object_MB OK
* Object_ydan_objects OK
* General 'ydan' actor cleanup
* Forgot some small things
* Object_EC OK
* add .gitkeep and run format
* Object_sd OK but no textures cause of a zap issue
* PR fixes
* Fix object_sd
* fix ydan
* delete .gitkeep files
* OBJECT_BOX as far as it can go with current ZAP
* Fix undefined_syms
* Start child link object
* Push progress, dont merge yet
* Object_mori_objects OK
* Fixed?
* Fix conflicts again
* Seems like i missed some textures
* Extract data for BgBombwall
* More field
* ZAP YEP 2.0
* Object_Box OK
* Object_SD ok. Ready to merge
* remove ASM and merge master
* remove ASM
* remove files wrongfully added to docs/
* Almost done
* Change comment in z_player_lib.c
* forgot some DLists in player_lib.c
* Fix conflict, run format
* Same as before but this time with Tex and TLUT
* Last few things
* fix object_GR and add limbs to object_sd
* Nane -> Name
* gChildDekuShieldMtx is now a matrix and not a blob
* PR fixes (Fig)
* add a space for comment in z_player_lib.c
* re push and new lines
* PR fixes (AngheloAlf)
* PR fixes (Roman)
* Fix Heishi2
* PR fixes (Fig)
* Replace spacing in a file
* PR fixes (Roman)
* Improve z_jpeg documentation
* JpegWork::data is probably better than address
* Rename Jpeg_SendTask to Jpeg_ScheduleDecoderTask
* Rename njpegUCode to gJpegUCode
* Rename GetU16 to GetUnalignedU16 and improve docs
* it's crashing
* fix stuff
* fix xmls
* problematic objects
* fix tabs
* Fix suffixes
* add missing new lines
* Add comments to the problematic objects
* Find and replace fixes
* Add Fig's objects
* I forgot to add a Name in a cutscene, so I'm adding it here
* Update object decomp tutorial a little bit
* Update problematic objects
* Update docs/tutorial/object_decomp.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Change comments
* comment out a few blobs
* dammit tluts
* Change a bunch of objects
* update the last bunch
* update comments on oA11 and oB2
* Ninja-edit to fix compatibility with ZAPD's PR 142
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* ViMode OK
* Fix variable name in regconvert tool
* ViMode: fix formatting
* Add nonmatching impl for ViMode_Configure, respond to PR
- Fixed struct field naming (unkXX -> unk_XX)
- ViMode_Configure args are not flags for top/left etc; seem to be for
video mode
- Used @Random06457's implementation of `ViMode_LogPrint`
* Use plain LOG_ADDRESS in ViMode_LogPrint
* Incorporate PR feedback from Roman971