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3 commits

Author SHA1 Message Date
cadmic
e6bc4bd8cb
Add names to all typedef'd structs, unions, and enums (#2028)
* Add names to all typedef'd structs, unions, and enums

* wtf vs code

* Use a better regex
2024-08-12 03:07:48 -04:00
Dragorn421
2ce4742bf6
Fix misc 22 (#1971)
* remove trailing whitespace

* fix/docbug about dright for next page of fault menu

* // size = ...; -> // size = ...

* access `ColliderJntSph.elements` as an array

* fixup doc in PreRender.c

* empty line after decl

* gdSPDefLights1 xyz arguments for direction are signed 8bit values

* doc bug of bad use of free in EffDust actor

* decimal for Actor.colorFilterTimer

* shopItemEntries -> sShopItemEntries

* HEISHI4_AT_KAKRIKO_ENTRANCE -> HEISHI4_AT_KAKARIKO_ENTRANCE

* format
2024-06-24 18:39:08 -04:00
Dragorn421
ccae1f7387
Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487)
* Split z64.h more

* fix speedmeter.h (expect this kind of issue resolution to pop up eventually)

* fix z64object.h

* fix z64state.h

* fix (probably only partially) z64play.h

* fix fix speedmeter.h :)

* revert making a play header (sadge), add/split transition & transition_instances

* move stuff to cutscene, interface

* Move `TransitionCircle%` enums to `z64transition_instances.h`

* z64state.h -> z64game.h with a "this is not final" comment

* forward declare GraphicsContext in z64game.h instead of including the header file for it

* don't comment on where the forward declarations are from

reasoning:
1) it's easy to go out of sync (like this comment, it was outdated anyway)
2) any IDE can easily find the struct anyway
2023-08-15 12:21:19 -04:00