zelda2774
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c033b4b28e
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audio_seqplayer, the easy half (#369)
* func_800E9340
* Audio_SequenceChannelDisable
* Audio_SeqChannelLayerFree
* Audio_SeqChannelLayerDisable
* Rename functions
* Audio_SeqChannelSetLayer
* Move gSequenceChannelNone into gAudioContext
* Audio_SequenceChannelInit
* Name functions
* Audio_M64ReadU8
* Audio_M64ReadS16
* Audio_M64ReadCompressedU16
* Audio_AudioListPopBack
* Audio_AudioListPushBack
* Audio_InitLayerFreelist
* Audio_SequencePlayerDisableAsFinished
* incomplete Audio_SequencePlayerDisable
* Audio_SequenceChannelEnable
* Audio_SequencePlayerDisableChannels
* Audio_SequencePlayerInitChannels
* struct fixes
* func_800E9ED8
* Name more functions
* Audio_SequenceChannelSetVolume
* Audio_SetInstrument
* Audio_GetInstrument
* confirm structs
* Audio_ResetSequencePlayer
* Audio_InitSequencePlayer
* Audio_InitSequencePlayers
* func_800EC734
* Find the right Audio_SoundAlloc
* Prune functions.h
* Move global vars into gAudioContext
* func_800EAEF4
* Audio_SeqChannelLayerProcessScript
* Audio_HandleScriptFlowControl
* func_800E9F64
* func_800EA0C0
* func_800EA440
* func_800EAAE0
* unbreak audio_effects
* Audio_ProcessSequence
* Audio_ProcessSequences
* Some audio_heap struct work and function naming
* Audio_SequencePlayerDisable
* ? instead of ! in z64audio.h
* Revert makefile change
* Formatting, player -> seqPlayerIndex
* Index -> Idx
Co-authored-by: zelda2774 <zelda2774@invalid>
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2020-09-01 17:23:30 -04:00 |
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zelda2774
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d68f9893fd
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audio_playback, audio_effects OK (#313)
* audio_playback.c
* format.sh
* rename functions
* Audio_SequenceChannelProcessSound
* Audio_SequencePlayerProcessSound
* Audio_GetPortamentoFreqScale
* Audio_GetVibratoPitchChange
* Audio_GetVibratoFreqScale
* Audio_NoteVibratoInit, Audio_NoteVibratoUpdate
* Audio_NotePortamentoInit
* Audio_AdsrInit
* Audio_AdsrUpdate
* Common bitfield formatting
* format.sh
* review
Co-authored-by: zelda2774 <zelda2774@invalid>
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2020-08-15 14:06:26 -04:00 |
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