cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
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* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com>
2024-06-26 06:22:26 -04:00
Roman971
b0bfa9eb69
Fix asset file includes to always start with assets/ ( #1260 )
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* Fix asset includes to consistently start with assets/
* Fix header paths in asset xmls to start with assets/
* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00
louist103
71be03da7c
Asset header split ( #1023 )
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* merge master
* gi objects
* Some more and fix dungeon keep and field keep
* the rest of them
* fix field keep
* Remove extra underscore
2022-01-17 17:38:32 -05:00
EllipticEllipsis
dab0d957fe
Objects used in DemoEffect OK ( #731 )
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* object_triforce_spot
* object_gi_jewel
* object_efc_crystal_light
* object_efc_fire_ball
* object_efc_lgt_shower
* object_god_lgt
* object_light_ring
* object_efc_tw
* undefined_syms
* fix gameplay_keep
2021-03-23 20:40:36 -04:00
Tharo
7ee8c8011c
All* Get Item objects decompiled ( #668 )
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* All get item objects OK
* Name z_draw functions
* fix skulltula tokens draw ids
* Review suggestions, merge extract_single_asset into extract_assets as an optional argument
Co-authored-by: Thar0 <maximilianc64@gmail.com>
2021-02-12 22:57:06 +01:00