* .data OK
* Progress
* push some old stuff
* Finish a chain
* Progress
* Progress
* Run mathfixer.py
* Progress
* match one more
* Up to date
* Match func_80A97610
* func_80A96FD0
* most of the way through the mega switch
* small formatting thing. still stuck on the switch
* start a big switch function
* a little closer
* done with matching for now starting objects
* func_80A97738 OK!
* func_80A995CC OK!
* func_80A99864 OK!
* en_ko OK!
* Code clean-up pass
* more EnKo cleanups, object_fa and object_kw1 textures documented
* complete object_km1, more EnKo documentation
* More documentation
* delete asm
* Clean-up rebase issues
* bleh
* Implement Dragorn's suggestions
* fix spec, implement fig's suggestions
* whoops (ill leave it for the docs tho lol)
* whoops again
* i made an ouchie
* smile
* last one for real
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* it's crashing
* fix stuff
* fix xmls
* problematic objects
* fix tabs
* Fix suffixes
* add missing new lines
* Add comments to the problematic objects
* Find and replace fixes
* Add Fig's objects
* I forgot to add a Name in a cutscene, so I'm adding it here
* Update object decomp tutorial a little bit
* Update problematic objects
* Update docs/tutorial/object_decomp.md
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Change comments
* comment out a few blobs
* dammit tluts
* Change a bunch of objects
* update the last bunch
* update comments on oA11 and oB2
* Ninja-edit to fix compatibility with ZAPD's PR 142
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* fix hidan door
Signed-off-by: angie <angheloalf95@gmail.com>
* doors and lens of truth in gameplaykeep
Signed-off-by: angie <angheloalf95@gmail.com>
* other minor fixes
Signed-off-by: angie <angheloalf95@gmail.com>
* Fix a typo
Signed-off-by: Angie <angheloalf95@gmail.com>