1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-01 15:26:01 +00:00
Commit graph

9 commits

Author SHA1 Message Date
Tharo
1890e751b9
Update asm-processor and diff.py (#903)
* Update asm-processor

* Update diff.py
2021-08-15 18:52:10 -04:00
Roman971
4e9f40cb13
Update asm-processor and add make dependencies for global asm and early includes (#801)
* Update asm-processor to latest master

* Add make dependencies for global asm and early includes

* Update asm-processor to latest master
2021-05-02 16:21:27 -04:00
zelda2774
4e81e4a388
Set __FILE__ in asm_processor (#793)
* Set __FILE__ in asm_processor

* bss fix

* Update to upstream version

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-04-25 14:37:32 -04:00
Roman971
97f80eeb3f
Update asm_processor and use static variables in En_Torch2 (#740)
* Update asm_processor to current master

* Update variables in En_Torch2 to actually be static

This is now possible because asm_processor was updated to handle static symbols in GLOBAL_ASM

* Update tutorial to reflect changes about static symbol limitations
2021-03-27 16:26:59 -04:00
zelda2774
9e5cbcdd57
Small asm-processor optimization (#459)
Co-authored-by: zelda2774 <zelda2774@invalid>
2020-10-18 19:10:31 -04:00
Roman971
229e0c8629
Update asm processor and migrate/improve rodata for a few files (#209)
* Update asm processor

* Migrate or improve rodata for a few files
2020-06-14 19:24:09 -04:00
Tharo
43dfaa7518
Create Macros for Cutscene Data (#63)
* Added additional (potentially unused) fields to macros, now builds OK

* Ran formatter, attempted better macro formatting

* Formatted unknown fields as hex, further cleanups

* Rename and prefix macros, use command base macros, format cutscenes with indents

* Move command macros into a new file and include it globally

* Generate cutscene command macros for Bg_Toki_Swd, Cleanups

* Rename CS_TEXTBOX commands to CS_TEXT, fix typo ic command_macros_base.h

* Introduce CS_CMD_CONTINUE and CS_CMD_STOP

* Remove apparently redundant arguments in certain commands, include the values in the macros directly

* Re-add cutscene terminator destination enum values to example cutscene data

* Format what should be floats as hex, Change actorAnim to actorAction

* Allow floating-point representation of values in cutscene data (asm-processor hack)

* Include cutscene commands only where necessary, documentation fixes

* Rename actor actions to npc actions, separate player action from npc actions

* Remove PlayerActionIDs for now as relevant information on it is not yet decompiled

* Generate cutscene data for en_ru1, remove apparent redundancies in CS_LIGHTING and CS_PLAY/STOP/FADE_BGM commands, relax static requirement in asm-processor CutsceneData float conversion
2020-05-20 07:37:28 -04:00
Ethan Roseman
1d7a2ff18d Fixing build to successfully stop on failure 2020-03-20 00:33:07 -04:00
Jack Walker
087f561f77 First proper commit. 2020-03-17 00:31:30 -04:00