#include "ultra64.h" #include "global.h" #define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \ (((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus)) #define ASYNC_TBLTYPE(v) ((u8)(v >> 16)) #define ASYNC_ID(v) ((u8)(v >> 8)) #define ASYNC_LOAD_STATUS(v) ((u8)(v >> 0)) typedef enum { /* 0 */ SLOW_LOAD_STATE_WAITING, /* 1 */ SLOW_LOAD_STATE_START, /* 2 */ SLOW_LOAD_STATE_LOADING, /* 3 */ SLOW_LOAD_STATE_DONE } SlowLoadState; typedef struct { /* 0x00 */ s32 sampleBankId1; /* 0x04 */ s32 sampleBankId2; /* 0x08 */ s32 baseAddr1; /* 0x0C */ s32 baseAddr2; /* 0x10 */ u32 medium1; /* 0x14 */ u32 medium2; } SampleBankRelocInfo; // size = 0x18 // opaque type for soundfont data loaded into ram (should maybe get rid of this?) typedef void SoundFontData; /* forward declarations */ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2); SoundFontData* AudioLoad_SyncLoadFont(u32 fontId); Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId); void AudioLoad_ProcessAsyncLoads(s32 resetStatus); void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus); void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus); void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc, s32 isAsync); void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc); void AudioLoad_DiscardFont(s32 fontId); u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad); void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate); u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id); void* AudioLoad_SearchCaches(s32 tableType, s32 id); AudioTable* AudioLoad_GetLoadTable(s32 tableType); void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium); void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam); s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size, OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType); void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue); AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg); AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg); void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size); void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3); u8* AudioLoad_SyncLoadSeq(s32 seqId); s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus); void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size); void AudioLoad_ProcessSlowLoads(s32 resetStatus); void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3); OSMesgQueue sScriptLoadQueue; OSMesg sScriptLoadMsgBuf[16]; s8* sScriptLoadDonePointers[0x10]; s32 sAudioLoadPad1[2]; // file padding s32 D_8016B780; s32 sAudioLoadPad2[4]; // double file padding? DmaHandler sDmaHandler = osEPiStartDma; void* sUnusedHandler = NULL; s32 gAudioContextInitialized = false; void AudioLoad_DecreaseSampleDmaTtls(void) { u32 i; for (i = 0; i < gAudioContext.sampleDmaListSize1; i++) { SampleDma* dma = &gAudioContext.sampleDmas[i]; if (dma->ttl != 0) { dma->ttl--; if (dma->ttl == 0) { dma->reuseIndex = gAudioContext.sampleDmaReuseQueue1WrPos; gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1WrPos] = i; gAudioContext.sampleDmaReuseQueue1WrPos++; } } } for (i = gAudioContext.sampleDmaListSize1; i < gAudioContext.sampleDmaCount; i++) { SampleDma* dma = &gAudioContext.sampleDmas[i]; if (dma->ttl != 0) { dma->ttl--; if (dma->ttl == 0) { dma->reuseIndex = gAudioContext.sampleDmaReuseQueue2WrPos; gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2WrPos] = i; gAudioContext.sampleDmaReuseQueue2WrPos++; } } } gAudioContext.unused2628 = 0; } void* AudioLoad_DmaSampleData(u32 devAddr, u32 size, s32 arg2, u8* dmaIndexRef, s32 medium) { s32 pad1; SampleDma* dma; s32 hasDma = false; u32 dmaDevAddr; u32 pad2; u32 dmaIndex; u32 transfer; s32 bufferPos; u32 i; if (arg2 != 0 || *dmaIndexRef >= gAudioContext.sampleDmaListSize1) { for (i = gAudioContext.sampleDmaListSize1; i < gAudioContext.sampleDmaCount; i++) { dma = &gAudioContext.sampleDmas[i]; bufferPos = devAddr - dma->devAddr; if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) { // We already have a DMA request for this memory range. if (dma->ttl == 0 && gAudioContext.sampleDmaReuseQueue2RdPos != gAudioContext.sampleDmaReuseQueue2WrPos) { // Move the DMA out of the reuse queue, by swapping it with the // read pos, and then incrementing the read pos. if (dma->reuseIndex != gAudioContext.sampleDmaReuseQueue2RdPos) { gAudioContext.sampleDmaReuseQueue2[dma->reuseIndex] = gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos]; gAudioContext .sampleDmas[gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos]] .reuseIndex = dma->reuseIndex; } gAudioContext.sampleDmaReuseQueue2RdPos++; } dma->ttl = 32; *dmaIndexRef = (u8)i; return &dma->ramAddr[devAddr - dma->devAddr]; } } if (arg2 == 0) { goto search_short_lived; } if (gAudioContext.sampleDmaReuseQueue2RdPos != gAudioContext.sampleDmaReuseQueue2WrPos && arg2 != 0) { // Allocate a DMA from reuse queue 2, unless full. dmaIndex = gAudioContext.sampleDmaReuseQueue2[gAudioContext.sampleDmaReuseQueue2RdPos]; gAudioContext.sampleDmaReuseQueue2RdPos++; dma = gAudioContext.sampleDmas + dmaIndex; hasDma = true; } } else { search_short_lived: dma = gAudioContext.sampleDmas + *dmaIndexRef; i = 0; again: bufferPos = devAddr - dma->devAddr; if (0 <= bufferPos && (u32)bufferPos <= dma->size - size) { // We already have DMA for this memory range. if (dma->ttl == 0) { // Move the DMA out of the reuse queue, by swapping it with the // read pos, and then incrementing the read pos. if (dma->reuseIndex != gAudioContext.sampleDmaReuseQueue1RdPos) { gAudioContext.sampleDmaReuseQueue1[dma->reuseIndex] = gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos]; gAudioContext .sampleDmas[gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos]] .reuseIndex = dma->reuseIndex; } gAudioContext.sampleDmaReuseQueue1RdPos++; } dma->ttl = 2; return dma->ramAddr + (devAddr - dma->devAddr); } dma = gAudioContext.sampleDmas + i++; if (i <= gAudioContext.sampleDmaListSize1) { goto again; } } if (!hasDma) { if (gAudioContext.sampleDmaReuseQueue1RdPos == gAudioContext.sampleDmaReuseQueue1WrPos) { return NULL; } // Allocate a DMA from reuse queue 1. dmaIndex = gAudioContext.sampleDmaReuseQueue1[gAudioContext.sampleDmaReuseQueue1RdPos++]; dma = gAudioContext.sampleDmas + dmaIndex; hasDma = true; } transfer = dma->size; dmaDevAddr = devAddr & ~0xF; dma->ttl = 3; dma->devAddr = dmaDevAddr; dma->sizeUnused = transfer; AudioLoad_Dma(&gAudioContext.currAudioFrameDmaIoMsgBuf[gAudioContext.curAudioFrameDmaCount++], OS_MESG_PRI_NORMAL, OS_READ, dmaDevAddr, dma->ramAddr, transfer, &gAudioContext.currAudioFrameDmaQueue, medium, "SUPERDMA"); *dmaIndexRef = dmaIndex; return (devAddr - dmaDevAddr) + dma->ramAddr; } void AudioLoad_InitSampleDmaBuffers(s32 numNotes) { SampleDma* dma; s32 i; s32 t2; s32 j; gAudioContext.sampleDmaBufSize = gAudioContext.sampleDmaBufSize1; gAudioContext.sampleDmas = AudioHeap_Alloc(&gAudioContext.miscPool, 4 * gAudioContext.numNotes * sizeof(SampleDma) * gAudioContext.audioBufferParameters.specUnk4); t2 = 3 * gAudioContext.numNotes * gAudioContext.audioBufferParameters.specUnk4; for (i = 0; i < t2; i++) { dma = &gAudioContext.sampleDmas[gAudioContext.sampleDmaCount]; dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioContext.miscPool, gAudioContext.sampleDmaBufSize); if (dma->ramAddr == NULL) { break; } else { AudioHeap_WritebackDCache(dma->ramAddr, gAudioContext.sampleDmaBufSize); dma->size = gAudioContext.sampleDmaBufSize; dma->devAddr = 0; dma->sizeUnused = 0; dma->unused = 0; dma->ttl = 0; gAudioContext.sampleDmaCount++; } } for (i = 0; (u32)i < gAudioContext.sampleDmaCount; i++) { gAudioContext.sampleDmaReuseQueue1[i] = i; gAudioContext.sampleDmas[i].reuseIndex = i; } for (i = gAudioContext.sampleDmaCount; i < 0x100; i++) { gAudioContext.sampleDmaReuseQueue1[i] = 0; } gAudioContext.sampleDmaReuseQueue1RdPos = 0; gAudioContext.sampleDmaReuseQueue1WrPos = gAudioContext.sampleDmaCount; gAudioContext.sampleDmaListSize1 = gAudioContext.sampleDmaCount; gAudioContext.sampleDmaBufSize = gAudioContext.sampleDmaBufSize2; for (j = 0; j < gAudioContext.numNotes; j++) { dma = &gAudioContext.sampleDmas[gAudioContext.sampleDmaCount]; dma->ramAddr = AudioHeap_AllocAttemptExternal(&gAudioContext.miscPool, gAudioContext.sampleDmaBufSize); if (dma->ramAddr == NULL) { break; } else { AudioHeap_WritebackDCache(dma->ramAddr, gAudioContext.sampleDmaBufSize); dma->size = gAudioContext.sampleDmaBufSize; dma->devAddr = 0U; dma->sizeUnused = 0; dma->unused = 0; dma->ttl = 0; gAudioContext.sampleDmaCount++; } } for (i = gAudioContext.sampleDmaListSize1; (u32)i < gAudioContext.sampleDmaCount; i++) { gAudioContext.sampleDmaReuseQueue2[i - gAudioContext.sampleDmaListSize1] = i; gAudioContext.sampleDmas[i].reuseIndex = i - gAudioContext.sampleDmaListSize1; } for (i = gAudioContext.sampleDmaCount; i < 0x100; i++) { gAudioContext.sampleDmaReuseQueue2[i] = gAudioContext.sampleDmaListSize1; } gAudioContext.sampleDmaReuseQueue2RdPos = 0; gAudioContext.sampleDmaReuseQueue2WrPos = gAudioContext.sampleDmaCount - gAudioContext.sampleDmaListSize1; } s32 AudioLoad_IsFontLoadComplete(s32 fontId) { if (fontId == 0xFF) { return true; } else if (gAudioContext.fontLoadStatus[fontId] >= LOAD_STATUS_COMPLETE) { return true; } else if (gAudioContext.fontLoadStatus[AudioLoad_GetRealTableIndex(FONT_TABLE, fontId)] >= LOAD_STATUS_COMPLETE) { return true; } else { return false; } } s32 AudioLoad_IsSeqLoadComplete(s32 seqId) { if (seqId == 0xFF) { return true; } else if (gAudioContext.seqLoadStatus[seqId] >= LOAD_STATUS_COMPLETE) { return true; } else if (gAudioContext.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] >= LOAD_STATUS_COMPLETE) { return true; } else { return false; } } s32 AudioLoad_IsSampleLoadComplete(s32 sampleBankId) { if (sampleBankId == 0xFF) { return true; } else if (gAudioContext.sampleFontLoadStatus[sampleBankId] >= LOAD_STATUS_COMPLETE) { return true; } else if (gAudioContext.sampleFontLoadStatus[AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId)] >= LOAD_STATUS_COMPLETE) { return true; } else { return false; } } void AudioLoad_SetFontLoadStatus(s32 fontId, s32 loadStatus) { if ((fontId != 0xFF) && (gAudioContext.fontLoadStatus[fontId] != LOAD_STATUS_PERMANENTLY_LOADED)) { gAudioContext.fontLoadStatus[fontId] = loadStatus; } } void AudioLoad_SetSeqLoadStatus(s32 seqId, s32 loadStatus) { if ((seqId != 0xFF) && (gAudioContext.seqLoadStatus[seqId] != LOAD_STATUS_PERMANENTLY_LOADED)) { gAudioContext.seqLoadStatus[seqId] = loadStatus; } } void AudioLoad_SetSampleFontLoadStatusAndApplyCaches(s32 sampleBankId, s32 loadStatus) { if (sampleBankId != 0xFF) { if (gAudioContext.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED) { gAudioContext.sampleFontLoadStatus[sampleBankId] = loadStatus; } if ((gAudioContext.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_PERMANENTLY_LOADED) || (gAudioContext.sampleFontLoadStatus[sampleBankId] == LOAD_STATUS_COMPLETE)) { AudioHeap_ApplySampleBankCache(sampleBankId); } } } void AudioLoad_SetSampleFontLoadStatus(s32 sampleBankId, s32 loadStatus) { if ((sampleBankId != 0xFF) && (gAudioContext.sampleFontLoadStatus[sampleBankId] != LOAD_STATUS_PERMANENTLY_LOADED)) { gAudioContext.sampleFontLoadStatus[sampleBankId] = loadStatus; } } void AudioLoad_InitTable(AudioTable* table, u32 romAddr, u16 unkMediumParam) { s32 i; table->unkMediumParam = unkMediumParam; table->romAddr = romAddr; for (i = 0; i < table->numEntries; i++) { if ((table->entries[i].size != 0) && (table->entries[i].medium == MEDIUM_CART)) { table->entries[i].romAddr += romAddr; } } } SoundFontData* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outDefaultFontId) { s32 pad[2]; s32 index; SoundFontData* fontData; s32 numFonts; s32 fontId; s32 i; if (seqId >= gAudioContext.numSequences) { return NULL; } fontId = 0xFF; index = ((u16*)gAudioContext.sequenceFontTable)[seqId]; numFonts = gAudioContext.sequenceFontTable[index++]; while (numFonts > 0) { fontId = gAudioContext.sequenceFontTable[index++]; fontData = AudioLoad_SyncLoadFont(fontId); numFonts--; } *outDefaultFontId = fontId; return fontData; } void AudioLoad_SyncLoadSeqParts(s32 seqId, s32 arg1) { s32 pad; u32 defaultFontId; if (seqId < gAudioContext.numSequences) { if (arg1 & 2) { AudioLoad_SyncLoadSeqFonts(seqId, &defaultFontId); } if (arg1 & 1) { AudioLoad_SyncLoadSeq(seqId); } } } s32 AudioLoad_SyncLoadSample(Sample* sample, s32 fontId) { void* sampleAddr; if (sample->isRelocated == true) { if (sample->medium != MEDIUM_RAM) { sampleAddr = AudioHeap_AllocSampleCache(sample->size, fontId, (void*)sample->sampleAddr, sample->medium, CACHE_PERSISTENT); if (sampleAddr == NULL) { return -1; } if (sample->medium == MEDIUM_UNK) { AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleAddr, sample->size, gAudioContext.sampleBankTable->unkMediumParam); } else { AudioLoad_SyncDma((u32)sample->sampleAddr, sampleAddr, sample->size, sample->medium); } sample->medium = MEDIUM_RAM; sample->sampleAddr = sampleAddr; } } } s32 AudioLoad_SyncLoadInstrument(s32 fontId, s32 instId, s32 drumId) { if (instId < 0x7F) { Instrument* instrument = Audio_GetInstrumentInner(fontId, instId); if (instrument == NULL) { return -1; } if (instrument->normalRangeLo != 0) { AudioLoad_SyncLoadSample(instrument->lowPitchTunedSample.sample, fontId); } AudioLoad_SyncLoadSample(instrument->normalPitchTunedSample.sample, fontId); if (instrument->normalRangeHi != 0x7F) { return AudioLoad_SyncLoadSample(instrument->highPitchTunedSample.sample, fontId); } } else if (instId == 0x7F) { Drum* drum = Audio_GetDrum(fontId, drumId); if (drum == NULL) { return -1; } AudioLoad_SyncLoadSample(drum->tunedSample.sample, fontId); return 0; } } void AudioLoad_AsyncLoad(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) { if (AudioLoad_AsyncLoadInner(tableType, id, nChunks, retData, retQueue) == NULL) { osSendMesg(retQueue, (OSMesg)0xFFFFFFFF, OS_MESG_NOBLOCK); } } void AudioLoad_AsyncLoadSeq(s32 seqId, s32 arg1, s32 retData, OSMesgQueue* retQueue) { AudioLoad_AsyncLoad(SEQUENCE_TABLE, seqId, 0, retData, retQueue); } void AudioLoad_AsyncLoadSampleBank(s32 sampleBankId, s32 arg1, s32 retData, OSMesgQueue* retQueue) { AudioLoad_AsyncLoad(SAMPLE_TABLE, sampleBankId, 0, retData, retQueue); } void AudioLoad_AsyncLoadFont(s32 fontId, s32 arg1, s32 retData, OSMesgQueue* retQueue) { AudioLoad_AsyncLoad(FONT_TABLE, fontId, 0, retData, retQueue); } u8* AudioLoad_GetFontsForSequence(s32 seqId, u32* outNumFonts) { s32 index = ((u16*)gAudioContext.sequenceFontTable)[seqId]; *outNumFonts = gAudioContext.sequenceFontTable[index++]; if (*outNumFonts == 0) { return NULL; } return &gAudioContext.sequenceFontTable[index]; } void AudioLoad_DiscardSeqFonts(s32 seqId) { s32 fontId; s32 index = ((u16*)gAudioContext.sequenceFontTable)[seqId]; s32 numFonts = gAudioContext.sequenceFontTable[index++]; while (numFonts > 0) { numFonts--; fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.sequenceFontTable[index++]); if (AudioHeap_SearchPermanentCache(FONT_TABLE, fontId) == NULL) { AudioLoad_DiscardFont(fontId); AudioLoad_SetFontLoadStatus(fontId, LOAD_STATUS_NOT_LOADED); } } } void AudioLoad_DiscardFont(s32 fontId) { u32 i; AudioCache* pool = &gAudioContext.fontCache; AudioPersistentCache* persistent; if (fontId == pool->temporary.entries[0].id) { pool->temporary.entries[0].id = -1; } else if (fontId == pool->temporary.entries[1].id) { pool->temporary.entries[1].id = -1; } persistent = &pool->persistent; for (i = 0; i < persistent->numEntries; i++) { if (fontId == persistent->entries[i].id) { persistent->entries[i].id = -1; } } AudioHeap_DiscardFont(fontId); } s32 AudioLoad_SyncInitSeqPlayer(s32 playerIdx, s32 seqId, s32 arg2) { if (gAudioContext.resetTimer != 0) { return 0; } gAudioContext.seqPlayers[playerIdx].skipTicks = 0; AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, arg2); // Intentionally missing return. Returning the result of the above function // call matches but is UB because it too is missing a return, and using the // result of a non-void function that has failed to return a value is UB. // The callers of this function do not use the return value, so it's fine. } s32 AudioLoad_SyncInitSeqPlayerSkipTicks(s32 playerIdx, s32 seqId, s32 skipTicks) { if (gAudioContext.resetTimer != 0) { return 0; } gAudioContext.seqPlayers[playerIdx].skipTicks = skipTicks; AudioLoad_SyncInitSeqPlayerInternal(playerIdx, seqId, 0); // Missing return, see above. } s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) { SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx]; u8* seqData; s32 index; s32 numFonts; s32 fontId; if (seqId >= gAudioContext.numSequences) { return 0; } AudioSeq_SequencePlayerDisable(seqPlayer); fontId = 0xFF; index = ((u16*)gAudioContext.sequenceFontTable)[seqId]; numFonts = gAudioContext.sequenceFontTable[index++]; while (numFonts > 0) { fontId = gAudioContext.sequenceFontTable[index++]; AudioLoad_SyncLoadFont(fontId); numFonts--; } seqData = AudioLoad_SyncLoadSeq(seqId); if (seqData == NULL) { return 0; } AudioSeq_ResetSequencePlayer(seqPlayer); seqPlayer->seqId = seqId; seqPlayer->defaultFont = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId); seqPlayer->seqData = seqData; seqPlayer->enabled = true; seqPlayer->scriptState.pc = seqData; seqPlayer->scriptState.depth = 0; seqPlayer->delay = 0; seqPlayer->finished = false; seqPlayer->playerIdx = playerIdx; AudioSeq_SkipForwardSequence(seqPlayer); //! @bug missing return (but the return value is not used so it's not UB) } u8* AudioLoad_SyncLoadSeq(s32 seqId) { s32 pad; s32 didAllocate; if (gAudioContext.seqLoadStatus[AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId)] == LOAD_STATUS_IN_PROGRESS) { return NULL; } return AudioLoad_SyncLoad(SEQUENCE_TABLE, seqId, &didAllocate); } u32 AudioLoad_GetSampleBank(u32 sampleBankId, u32* outMedium) { return AudioLoad_TrySyncLoadSampleBank(sampleBankId, outMedium, true); } u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad) { void* ramAddr; AudioTable* sampleBankTable; u32 realTableId = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankId); s8 cachePolicy; sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE); ramAddr = AudioLoad_SearchCaches(SAMPLE_TABLE, realTableId); if (ramAddr != NULL) { if (gAudioContext.sampleFontLoadStatus[realTableId] != LOAD_STATUS_IN_PROGRESS) { AudioLoad_SetSampleFontLoadStatus(realTableId, LOAD_STATUS_COMPLETE); } *outMedium = MEDIUM_RAM; return (u32)ramAddr; } cachePolicy = sampleBankTable->entries[sampleBankId].cachePolicy; if (cachePolicy == 4 || noLoad == true) { *outMedium = sampleBankTable->entries[sampleBankId].medium; return sampleBankTable->entries[realTableId].romAddr; } ramAddr = AudioLoad_SyncLoad(SAMPLE_TABLE, sampleBankId, &noLoad); if (ramAddr != NULL) { *outMedium = MEDIUM_RAM; return (u32)ramAddr; } *outMedium = sampleBankTable->entries[sampleBankId].medium; return sampleBankTable->entries[realTableId].romAddr; } SoundFontData* AudioLoad_SyncLoadFont(u32 fontId) { SoundFontData* fontData; s32 sampleBankId1; s32 sampleBankId2; s32 didAllocate; SampleBankRelocInfo sampleBankReloc; s32 realFontId = AudioLoad_GetRealTableIndex(FONT_TABLE, fontId); if (gAudioContext.fontLoadStatus[realFontId] == LOAD_STATUS_IN_PROGRESS) { return NULL; } sampleBankId1 = gAudioContext.soundFontList[realFontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFontList[realFontId].sampleBankId2; sampleBankReloc.sampleBankId1 = sampleBankId1; sampleBankReloc.sampleBankId2 = sampleBankId2; if (sampleBankId1 != 0xFF) { sampleBankReloc.baseAddr1 = AudioLoad_TrySyncLoadSampleBank(sampleBankId1, &sampleBankReloc.medium1, false); } else { sampleBankReloc.baseAddr1 = 0; } if (sampleBankId2 != 0xFF) { sampleBankReloc.baseAddr2 = AudioLoad_TrySyncLoadSampleBank(sampleBankId2, &sampleBankReloc.medium2, false); } else { sampleBankReloc.baseAddr2 = 0; } fontData = AudioLoad_SyncLoad(FONT_TABLE, fontId, &didAllocate); if (fontData == NULL) { return NULL; } if (didAllocate == true) { AudioLoad_RelocateFontAndPreloadSamples(realFontId, fontData, &sampleBankReloc, false); } return fontData; } void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate) { u32 size; AudioTable* table; s32 pad; u32 medium; s32 loadStatus; u32 romAddr; s32 cachePolicy; void* ramAddr; u32 realId; realId = AudioLoad_GetRealTableIndex(tableType, id); ramAddr = AudioLoad_SearchCaches(tableType, realId); if (ramAddr != NULL) { *didAllocate = false; loadStatus = LOAD_STATUS_COMPLETE; } else { table = AudioLoad_GetLoadTable(tableType); size = table->entries[realId].size; size = ALIGN16(size); medium = table->entries[id].medium; cachePolicy = table->entries[id].cachePolicy; romAddr = table->entries[realId].romAddr; switch (cachePolicy) { case 0: ramAddr = AudioHeap_AllocPermanent(tableType, realId, size); if (ramAddr == NULL) { return ramAddr; } break; case 1: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId); if (ramAddr == NULL) { return ramAddr; } break; case 2: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId); if (ramAddr == NULL) { return ramAddr; } break; case 3: case 4: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId); if (ramAddr == NULL) { return ramAddr; } break; } *didAllocate = true; if (medium == MEDIUM_UNK) { AudioLoad_SyncDmaUnkMedium(romAddr, ramAddr, size, (s16)table->unkMediumParam); } else { AudioLoad_SyncDma(romAddr, ramAddr, size, medium); } loadStatus = (cachePolicy == 0) ? LOAD_STATUS_PERMANENTLY_LOADED : LOAD_STATUS_COMPLETE; } switch (tableType) { case SEQUENCE_TABLE: AudioLoad_SetSeqLoadStatus(realId, loadStatus); break; case FONT_TABLE: AudioLoad_SetFontLoadStatus(realId, loadStatus); break; case SAMPLE_TABLE: AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus); break; default: break; } return ramAddr; } u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id) { AudioTable* table = AudioLoad_GetLoadTable(tableType); if (table->entries[id].size == 0) { id = table->entries[id].romAddr; } return id; } void* AudioLoad_SearchCaches(s32 tableType, s32 id) { void* ramAddr; ramAddr = AudioHeap_SearchPermanentCache(tableType, id); if (ramAddr != NULL) { return ramAddr; } ramAddr = AudioHeap_SearchCaches(tableType, CACHE_EITHER, id); if (ramAddr != NULL) { return ramAddr; } return NULL; } AudioTable* AudioLoad_GetLoadTable(s32 tableType) { AudioTable* table; switch (tableType) { case SEQUENCE_TABLE: table = gAudioContext.sequenceTable; break; case FONT_TABLE: table = gAudioContext.soundFontTable; break; default: table = NULL; break; case SAMPLE_TABLE: table = gAudioContext.sampleBankTable; break; } return table; } /** * Read and extract information from soundFont binary loaded into ram. * Also relocate offsets into pointers within this loaded soundFont * * @param fontId index of font being processed * @param fontData ram address of raw soundfont binary loaded into cache * @param sampleBankReloc information on the sampleBank containing raw audio samples */ void AudioLoad_RelocateFont(s32 fontId, SoundFontData* fontDataStartAddr, SampleBankRelocInfo* sampleBankReloc) { u32 soundOffset; // Relative offset from the beginning of fontData directly to the tunedSample/envelope u32 soundListOffset; // Relative offset from the beginning of fontData to the list of soundOffsets/sfxs Instrument* inst; Drum* drum; SoundEffect* soundEffect; s32 i; s32 numDrums = gAudioContext.soundFontList[fontId].numDrums; s32 numInstruments = gAudioContext.soundFontList[fontId].numInstruments; s32 numSfx = gAudioContext.soundFontList[fontId].numSfx; u32* fontData = (u32*)fontDataStartAddr; // Relocate an offset (relative to the start of the font data) to a pointer (a ram address) #define RELOC_TO_RAM(offset) ((u32)(offset) + (u32)(fontDataStartAddr)) // Drums relocation // The first u32 in fontData is an offset to a list of offsets to the drums soundListOffset = fontData[0]; if (1) {} // If the soundFont has drums if ((soundListOffset != 0) && (numDrums != 0)) { fontData[0] = RELOC_TO_RAM(soundListOffset); // Loop through the drum offsets for (i = 0; i < numDrums; i++) { // Get the i'th drum offset soundOffset = (u32)((Drum**)fontData[0])[i]; // Some drum data entries are empty, represented by an offset of 0 in the list of drum offsets if (soundOffset != 0) { soundOffset = RELOC_TO_RAM(soundOffset); ((Drum**)fontData[0])[i] = drum = (Drum*)soundOffset; // The drum may be in the list multiple times and already relocated if (!drum->isRelocated) { AudioLoad_RelocateSample(&drum->tunedSample, fontDataStartAddr, sampleBankReloc); soundOffset = (u32)drum->envelope; drum->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset); drum->isRelocated = true; } } } } // Sound effects relocation // The second u32 in fontData is an offset to the first sound effect entry soundListOffset = fontData[1]; if (1) {} // If the soundFont has sound effects if ((soundListOffset != 0) && (numSfx != 0)) { fontData[1] = RELOC_TO_RAM(soundListOffset); // Loop through the sound effects for (i = 0; i < numSfx; i++) { // Get a pointer to the i'th sound effect soundOffset = (u32)(((SoundEffect*)fontData[1]) + i); soundEffect = (SoundEffect*)soundOffset; // Check for NULL (note: the pointer is guaranteed to be in fontData and can never be NULL) if ((soundEffect != NULL) && ((u32)soundEffect->tunedSample.sample != 0)) { AudioLoad_RelocateSample(&soundEffect->tunedSample, fontDataStartAddr, sampleBankReloc); } } } // Instruments relocation // Instrument Id 126 and above is reserved. // There can only be 126 instruments, indexed from 0 to 125 if (numInstruments > 126) { numInstruments = 126; } // Starting from the 3rd u32 in fontData is the list of offsets to the instruments // Loop through the instruments for (i = 2; i <= 2 + numInstruments - 1; i++) { // Some instrument data entries are empty, represented by an offset of 0 in the list of instrument offsets if (fontData[i] != 0) { fontData[i] = RELOC_TO_RAM(fontData[i]); inst = (Instrument*)fontData[i]; // The instrument may be in the list multiple times and already relocated if (!inst->isRelocated) { // Some instruments have a different sample for low pitches if (inst->normalRangeLo != 0) { AudioLoad_RelocateSample(&inst->lowPitchTunedSample, fontDataStartAddr, sampleBankReloc); } // Every instrument has a sample for the default range AudioLoad_RelocateSample(&inst->normalPitchTunedSample, fontDataStartAddr, sampleBankReloc); // Some instruments have a different sample for high pitches if (inst->normalRangeHi != 0x7F) { AudioLoad_RelocateSample(&inst->highPitchTunedSample, fontDataStartAddr, sampleBankReloc); } soundOffset = (u32)inst->envelope; inst->envelope = (EnvelopePoint*)RELOC_TO_RAM(soundOffset); inst->isRelocated = true; } } } #undef FONT_DATA_RELOC // Store the relocated pointers gAudioContext.soundFontList[fontId].drums = (Drum**)fontData[0]; gAudioContext.soundFontList[fontId].soundEffects = (SoundEffect*)fontData[1]; gAudioContext.soundFontList[fontId].instruments = (Instrument**)(fontData + 2); } void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium) { OSMesgQueue* msgQueue = &gAudioContext.syncDmaQueue; OSIoMesg* ioMesg = &gAudioContext.syncDmaIoMesg; size = ALIGN16(size); Audio_InvalDCache(ramAddr, size); while (true) { if (size < 0x400) { break; } AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, 0x400, msgQueue, medium, "FastCopy"); osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK); size -= 0x400; devAddr += 0x400; ramAddr += 0x400; } if (size != 0) { AudioLoad_Dma(ioMesg, OS_MESG_PRI_HIGH, OS_READ, devAddr, ramAddr, size, msgQueue, medium, "FastCopy"); osRecvMesg(msgQueue, NULL, OS_MESG_BLOCK); } } void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam) { } s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size, OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType) { OSPiHandle* handle; if (gAudioContext.resetTimer > 16) { return -1; } switch (medium) { case MEDIUM_CART: handle = gAudioContext.cartHandle; break; case MEDIUM_DISK_DRIVE: // driveHandle is uninitialized and corresponds to stubbed-out disk drive support. // SM64 Shindou called osDriveRomInit here. handle = gAudioContext.driveHandle; break; default: return 0; } if ((size % 0x10) != 0) { size = ALIGN16(size); } mesg->hdr.pri = priority; mesg->hdr.retQueue = reqQueue; mesg->dramAddr = ramAddr; mesg->devAddr = devAddr; mesg->size = size; handle->transferInfo.cmdType = 2; sDmaHandler(handle, mesg, direction); return 0; } void AudioLoad_Unused1(void) { } void AudioLoad_SyncLoadSimple(u32 tableType, u32 fontId) { s32 didAllocate; AudioLoad_SyncLoad(tableType, fontId, &didAllocate); } void* AudioLoad_AsyncLoadInner(s32 tableType, s32 id, s32 nChunks, s32 retData, OSMesgQueue* retQueue) { u32 size; AudioTable* table; void* ramAddr; s32 medium; s8 cachePolicy; u32 devAddr; s32 loadStatus; s32 pad; u32 realId = AudioLoad_GetRealTableIndex(tableType, id); switch (tableType) { case SEQUENCE_TABLE: if (gAudioContext.seqLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) { return NULL; } break; case FONT_TABLE: if (gAudioContext.fontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) { return NULL; } break; case SAMPLE_TABLE: if (gAudioContext.sampleFontLoadStatus[realId] == LOAD_STATUS_IN_PROGRESS) { return NULL; } break; } ramAddr = AudioLoad_SearchCaches(tableType, realId); if (ramAddr != NULL) { loadStatus = LOAD_STATUS_COMPLETE; osSendMesg(retQueue, (OSMesg)MK_ASYNC_MSG(retData, 0, 0, LOAD_STATUS_NOT_LOADED), OS_MESG_NOBLOCK); } else { table = AudioLoad_GetLoadTable(tableType); size = table->entries[realId].size; size = ALIGN16(size); medium = table->entries[id].medium; cachePolicy = table->entries[id].cachePolicy; devAddr = table->entries[realId].romAddr; loadStatus = LOAD_STATUS_COMPLETE; switch (cachePolicy) { case 0: ramAddr = AudioHeap_AllocPermanent(tableType, realId, size); if (ramAddr == NULL) { return ramAddr; } loadStatus = LOAD_STATUS_PERMANENTLY_LOADED; break; case 1: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_PERSISTENT, realId); if (ramAddr == NULL) { return ramAddr; } break; case 2: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_TEMPORARY, realId); if (ramAddr == NULL) { return ramAddr; } break; case 3: case 4: ramAddr = AudioHeap_AllocCached(tableType, size, CACHE_EITHER, realId); if (ramAddr == NULL) { return ramAddr; } break; } if (medium == MEDIUM_UNK) { AudioLoad_StartAsyncLoadUnkMedium((s16)table->unkMediumParam, devAddr, ramAddr, size, medium, nChunks, retQueue, MK_ASYNC_MSG(retData, tableType, id, loadStatus)); } else { AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, MK_ASYNC_MSG(retData, tableType, realId, loadStatus)); } loadStatus = LOAD_STATUS_IN_PROGRESS; } switch (tableType) { case SEQUENCE_TABLE: AudioLoad_SetSeqLoadStatus(realId, loadStatus); break; case FONT_TABLE: AudioLoad_SetFontLoadStatus(realId, loadStatus); break; case SAMPLE_TABLE: AudioLoad_SetSampleFontLoadStatusAndApplyCaches(realId, loadStatus); break; default: break; } return ramAddr; } void AudioLoad_ProcessLoads(s32 resetStatus) { AudioLoad_ProcessSlowLoads(resetStatus); AudioLoad_ProcessSamplePreloads(resetStatus); AudioLoad_ProcessAsyncLoads(resetStatus); } void AudioLoad_SetDmaHandler(DmaHandler callback) { sDmaHandler = callback; } void AudioLoad_SetUnusedHandler(void* callback) { sUnusedHandler = callback; } void AudioLoad_InitSoundFont(s32 fontId) { SoundFont* font = &gAudioContext.soundFontList[fontId]; AudioTableEntry* entry = &gAudioContext.soundFontTable->entries[fontId]; font->sampleBankId1 = (entry->shortData1 >> 8) & 0xFF; font->sampleBankId2 = (entry->shortData1) & 0xFF; font->numInstruments = (entry->shortData2 >> 8) & 0xFF; font->numDrums = entry->shortData2 & 0xFF; font->numSfx = entry->shortData3; } void AudioLoad_Init(void* heap, u32 heapSize) { s32 pad[18]; s32 numFonts; void* ramAddr; s32 i; D_801755D0 = NULL; gAudioContext.resetTimer = 0; { s32 i; u8* audioContextPtr = (u8*)&gAudioContext; for (i = sizeof(gAudioContext); i >= 0; i--) { *audioContextPtr++ = 0; } } switch (osTvType) { case OS_TV_PAL: gAudioContext.unk_2960 = 20.03042f; gAudioContext.refreshRate = 50; break; case OS_TV_MPAL: gAudioContext.unk_2960 = 16.546f; gAudioContext.refreshRate = 60; break; case OS_TV_NTSC: default: gAudioContext.unk_2960 = 16.713f; gAudioContext.refreshRate = 60; break; } Audio_InitMesgQueues(); for (i = 0; i < 3; i++) { gAudioContext.aiBufLengths[i] = 0xA0; } gAudioContext.totalTaskCount = 0; gAudioContext.rspTaskIndex = 0; gAudioContext.curAiBufIndex = 0; gAudioContext.soundMode = SOUNDMODE_STEREO; gAudioContext.curTask = NULL; gAudioContext.rspTask[0].task.t.data_size = 0; gAudioContext.rspTask[1].task.t.data_size = 0; osCreateMesgQueue(&gAudioContext.syncDmaQueue, &gAudioContext.syncDmaMesg, 1); osCreateMesgQueue(&gAudioContext.currAudioFrameDmaQueue, gAudioContext.currAudioFrameDmaMsgBuf, ARRAY_COUNT(gAudioContext.currAudioFrameDmaMsgBuf)); osCreateMesgQueue(&gAudioContext.externalLoadQueue, gAudioContext.externalLoadMsgBuf, ARRAY_COUNT(gAudioContext.externalLoadMsgBuf)); osCreateMesgQueue(&gAudioContext.preloadSampleQueue, gAudioContext.preloadSampleMsgBuf, ARRAY_COUNT(gAudioContext.preloadSampleMsgBuf)); gAudioContext.curAudioFrameDmaCount = 0; gAudioContext.sampleDmaCount = 0; gAudioContext.cartHandle = osCartRomInit(); if (heap == NULL) { gAudioContext.audioHeap = gAudioHeap; gAudioContext.audioHeapSize = gAudioHeapInitSizes.heapSize; } else { void** hp = &heap; gAudioContext.audioHeap = *hp; gAudioContext.audioHeapSize = heapSize; } for (i = 0; i < (s32)gAudioContext.audioHeapSize / 8; i++) { ((u64*)gAudioContext.audioHeap)[i] = 0; } // Main Pool Split (split entirety of audio heap into initPool and sessionPool) AudioHeap_InitMainPools(gAudioHeapInitSizes.initPoolSize); // Initialize the audio interface buffers for (i = 0; i < ARRAY_COUNT(gAudioContext.aiBuffers); i++) { gAudioContext.aiBuffers[i] = AudioHeap_AllocZeroed(&gAudioContext.initPool, AIBUF_SIZE); } // Set audio tables pointers gAudioContext.sequenceTable = (AudioTable*)gSequenceTable; gAudioContext.soundFontTable = (AudioTable*)gSoundFontTable; gAudioContext.sampleBankTable = (AudioTable*)gSampleBankTable; gAudioContext.sequenceFontTable = gSequenceFontTable; gAudioContext.numSequences = gAudioContext.sequenceTable->numEntries; gAudioContext.audioResetSpecIdToLoad = 0; gAudioContext.resetStatus = 1; // Set reset to immediately initialize the audio heap AudioHeap_ResetStep(); // Initialize audio tables AudioLoad_InitTable(gAudioContext.sequenceTable, (u32)_AudioseqSegmentRomStart, 0); AudioLoad_InitTable(gAudioContext.soundFontTable, (u32)_AudiobankSegmentRomStart, 0); AudioLoad_InitTable(gAudioContext.sampleBankTable, (u32)_AudiotableSegmentRomStart, 0); numFonts = gAudioContext.soundFontTable->numEntries; gAudioContext.soundFontList = AudioHeap_Alloc(&gAudioContext.initPool, numFonts * sizeof(SoundFont)); for (i = 0; i < numFonts; i++) { AudioLoad_InitSoundFont(i); } ramAddr = AudioHeap_Alloc(&gAudioContext.initPool, gAudioHeapInitSizes.permanentPoolSize); if (ramAddr == NULL) { // cast away const from gAudioHeapInitSizes *((u32*)&gAudioHeapInitSizes.permanentPoolSize) = 0; } AudioHeap_InitPool(&gAudioContext.permanentPool, ramAddr, gAudioHeapInitSizes.permanentPoolSize); gAudioContextInitialized = true; osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCount, OS_MESG_NOBLOCK); } void AudioLoad_InitSlowLoads(void) { gAudioContext.slowLoads[0].state = SLOW_LOAD_STATE_WAITING; gAudioContext.slowLoads[1].state = SLOW_LOAD_STATE_WAITING; } s32 AudioLoad_SlowLoadSample(s32 fontId, s32 instId, s8* status) { Sample* sample; AudioSlowLoad* slowLoad; sample = AudioLoad_GetFontSample(fontId, instId); if (sample == NULL) { *status = 0; return -1; } if (sample->medium == MEDIUM_RAM) { *status = 2; return 0; } slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos]; if (slowLoad->state == SLOW_LOAD_STATE_DONE) { slowLoad->state = SLOW_LOAD_STATE_WAITING; } slowLoad->sample = *sample; slowLoad->status = status; slowLoad->curRamAddr = AudioHeap_AllocSampleCache(sample->size, fontId, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); if (slowLoad->curRamAddr == NULL) { if (sample->medium == MEDIUM_UNK || sample->codec == CODEC_S16_INMEMORY) { *status = 0; return -1; } else { *status = 3; return -1; } } slowLoad->state = SLOW_LOAD_STATE_START; slowLoad->bytesRemaining = ALIGN16(sample->size); slowLoad->ramAddr = slowLoad->curRamAddr; slowLoad->curDevAddr = (u32)sample->sampleAddr; slowLoad->medium = sample->medium; slowLoad->seqOrFontId = fontId; slowLoad->instId = instId; if (slowLoad->medium == MEDIUM_UNK) { slowLoad->unkMediumParam = gAudioContext.sampleBankTable->unkMediumParam; } gAudioContext.slowLoadPos ^= 1; return 0; } Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId) { Sample* sample; if (instId < 0x80) { Instrument* instrument = Audio_GetInstrumentInner(fontId, instId); if (instrument == NULL) { return NULL; } sample = instrument->normalPitchTunedSample.sample; } else if (instId < 0x100) { Drum* drum = Audio_GetDrum(fontId, instId - 0x80); if (drum == NULL) { return NULL; } sample = drum->tunedSample.sample; } else { SoundEffect* soundEffect = Audio_GetSoundEffect(fontId, instId - 0x100); if (soundEffect == NULL) { return NULL; } sample = soundEffect->tunedSample.sample; } return sample; } void AudioLoad_Unused2(void) { } void AudioLoad_FinishSlowLoad(AudioSlowLoad* slowLoad) { Sample* sample; if (slowLoad->sample.sampleAddr == NULL) { return; } sample = AudioLoad_GetFontSample(slowLoad->seqOrFontId, slowLoad->instId); if (sample == NULL) { return; } slowLoad->sample = *sample; sample->sampleAddr = slowLoad->ramAddr; sample->medium = MEDIUM_RAM; } void AudioLoad_ProcessSlowLoads(s32 resetStatus) { AudioSlowLoad* slowLoad; s32 i; for (i = 0; i < ARRAY_COUNT(gAudioContext.slowLoads); i++) { slowLoad = &gAudioContext.slowLoads[i]; switch (gAudioContext.slowLoads[i].state) { case SLOW_LOAD_STATE_LOADING: if (slowLoad->medium != MEDIUM_UNK) { osRecvMesg(&slowLoad->msgQueue, NULL, OS_MESG_BLOCK); } if (resetStatus != 0) { slowLoad->state = SLOW_LOAD_STATE_DONE; continue; } FALLTHROUGH; case SLOW_LOAD_STATE_START: slowLoad->state = SLOW_LOAD_STATE_LOADING; if (slowLoad->bytesRemaining == 0) { AudioLoad_FinishSlowLoad(slowLoad); slowLoad->state = SLOW_LOAD_STATE_DONE; *slowLoad->status = 1; } else if (slowLoad->bytesRemaining < 0x400) { if (slowLoad->medium == MEDIUM_UNK) { u32 size = slowLoad->bytesRemaining; AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, size, slowLoad->unkMediumParam); } else { AudioLoad_DmaSlowCopy(slowLoad, slowLoad->bytesRemaining); } slowLoad->bytesRemaining = 0; } else { if (slowLoad->medium == MEDIUM_UNK) { AudioLoad_DmaSlowCopyUnkMedium(slowLoad->curDevAddr, slowLoad->curRamAddr, 0x400, slowLoad->unkMediumParam); } else { AudioLoad_DmaSlowCopy(slowLoad, 0x400); } slowLoad->bytesRemaining -= 0x400; slowLoad->curRamAddr += 0x400; slowLoad->curDevAddr += 0x400; } break; } } } void AudioLoad_DmaSlowCopy(AudioSlowLoad* slowLoad, s32 size) { Audio_InvalDCache(slowLoad->curRamAddr, size); osCreateMesgQueue(&slowLoad->msgQueue, &slowLoad->msg, 1); AudioLoad_Dma(&slowLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, slowLoad->curDevAddr, slowLoad->curRamAddr, size, &slowLoad->msgQueue, slowLoad->medium, "SLOWCOPY"); } void AudioLoad_DmaSlowCopyUnkMedium(s32 devAddr, u8* ramAddr, s32 size, s32 arg3) { } s32 AudioLoad_SlowLoadSeq(s32 seqId, u8* ramAddr, s8* status) { AudioSlowLoad* slowLoad; AudioTable* seqTable; u32 size; if (seqId >= gAudioContext.numSequences) { *status = 0; return -1; } seqId = AudioLoad_GetRealTableIndex(SEQUENCE_TABLE, seqId); seqTable = AudioLoad_GetLoadTable(SEQUENCE_TABLE); slowLoad = &gAudioContext.slowLoads[gAudioContext.slowLoadPos]; if (slowLoad->state == SLOW_LOAD_STATE_DONE) { slowLoad->state = SLOW_LOAD_STATE_WAITING; } slowLoad->sample.sampleAddr = NULL; slowLoad->status = status; size = seqTable->entries[seqId].size; size = ALIGN16(size); slowLoad->curRamAddr = ramAddr; slowLoad->state = SLOW_LOAD_STATE_START; slowLoad->bytesRemaining = size; slowLoad->ramAddr = ramAddr; slowLoad->curDevAddr = seqTable->entries[seqId].romAddr; slowLoad->medium = seqTable->entries[seqId].medium; slowLoad->seqOrFontId = seqId; if (slowLoad->medium == MEDIUM_UNK) { slowLoad->unkMediumParam = seqTable->unkMediumParam; } gAudioContext.slowLoadPos ^= 1; return 0; } void AudioLoad_InitAsyncLoads(void) { s32 i; for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) { gAudioContext.asyncLoads[i].status = 0; } } AudioAsyncLoad* AudioLoad_StartAsyncLoadUnkMedium(s32 unkMediumParam, u32 devAddr, void* ramAddr, s32 size, s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) { AudioAsyncLoad* asyncLoad; asyncLoad = AudioLoad_StartAsyncLoad(devAddr, ramAddr, size, medium, nChunks, retQueue, retMsg); if (asyncLoad == NULL) { return NULL; } osSendMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg)asyncLoad, OS_MESG_NOBLOCK); asyncLoad->unkMediumParam = unkMediumParam; return asyncLoad; } AudioAsyncLoad* AudioLoad_StartAsyncLoad(u32 devAddr, void* ramAddr, u32 size, s32 medium, s32 nChunks, OSMesgQueue* retQueue, s32 retMsg) { AudioAsyncLoad* asyncLoad; s32 i; for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) { if (gAudioContext.asyncLoads[i].status == 0) { asyncLoad = &gAudioContext.asyncLoads[i]; break; } } // no more available async loads if (i == ARRAY_COUNT(gAudioContext.asyncLoads)) { return NULL; } asyncLoad->status = 1; asyncLoad->curDevAddr = devAddr; asyncLoad->ramAddr = ramAddr; asyncLoad->curRamAddr = ramAddr; asyncLoad->bytesRemaining = size; if (nChunks == 0) { asyncLoad->chunkSize = 0x1000; } else if (nChunks == 1) { asyncLoad->chunkSize = size; } else { asyncLoad->chunkSize = ALIGN256((s32)size / nChunks); if (asyncLoad->chunkSize < 0x100) { asyncLoad->chunkSize = 0x100; } } asyncLoad->retQueue = retQueue; asyncLoad->delay = 3; asyncLoad->medium = medium; asyncLoad->retMsg = retMsg; osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1); return asyncLoad; } void AudioLoad_ProcessAsyncLoads(s32 resetStatus) { AudioAsyncLoad* asyncLoad; s32 i; if (gAudioContext.resetTimer == 1) { return; } if (gAudioContext.curUnkMediumLoad == NULL) { if (resetStatus != 0) { // Clear and ignore queue if resetting. do { } while (osRecvMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) != -1); } else if (osRecvMesg(&gAudioContext.asyncLoadUnkMediumQueue, (OSMesg*)&asyncLoad, OS_MESG_NOBLOCK) == -1) { gAudioContext.curUnkMediumLoad = NULL; } else { gAudioContext.curUnkMediumLoad = asyncLoad; } } if (gAudioContext.curUnkMediumLoad != NULL) { AudioLoad_ProcessAsyncLoadUnkMedium(gAudioContext.curUnkMediumLoad, resetStatus); } for (i = 0; i < ARRAY_COUNT(gAudioContext.asyncLoads); i++) { if (gAudioContext.asyncLoads[i].status == 1) { asyncLoad = &gAudioContext.asyncLoads[i]; if (asyncLoad->medium != MEDIUM_UNK) { AudioLoad_ProcessAsyncLoad(asyncLoad, resetStatus); } } } } void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus) { } void AudioLoad_FinishAsyncLoad(AudioAsyncLoad* asyncLoad) { u32 retMsg = asyncLoad->retMsg; u32 fontId; u32 pad; OSMesg doneMsg; u32 sampleBankId1; u32 sampleBankId2; SampleBankRelocInfo sampleBankReloc; if (1) {} switch (ASYNC_TBLTYPE(retMsg)) { case SEQUENCE_TABLE: AudioLoad_SetSeqLoadStatus(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg)); break; case SAMPLE_TABLE: AudioLoad_SetSampleFontLoadStatusAndApplyCaches(ASYNC_ID(retMsg), ASYNC_LOAD_STATUS(retMsg)); break; case FONT_TABLE: fontId = ASYNC_ID(retMsg); sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1; sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2; sampleBankReloc.sampleBankId1 = sampleBankId1; sampleBankReloc.sampleBankId2 = sampleBankId2; sampleBankReloc.baseAddr1 = sampleBankId1 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId1, &sampleBankReloc.medium1) : 0; sampleBankReloc.baseAddr2 = sampleBankId2 != 0xFF ? AudioLoad_GetSampleBank(sampleBankId2, &sampleBankReloc.medium2) : 0; AudioLoad_SetFontLoadStatus(fontId, ASYNC_LOAD_STATUS(retMsg)); AudioLoad_RelocateFontAndPreloadSamples(fontId, asyncLoad->ramAddr, &sampleBankReloc, true); break; } doneMsg = (OSMesg)asyncLoad->retMsg; if (1) {} asyncLoad->status = 0; osSendMesg(asyncLoad->retQueue, doneMsg, OS_MESG_NOBLOCK); } void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus) { AudioTable* sampleBankTable = gAudioContext.sampleBankTable; if (asyncLoad->delay >= 2) { asyncLoad->delay--; return; } if (asyncLoad->delay == 1) { asyncLoad->delay = 0; } else if (resetStatus != 0) { // Await the previous DMA response synchronously, then return. osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_BLOCK); asyncLoad->status = 0; return; } else if (osRecvMesg(&asyncLoad->msgQueue, NULL, OS_MESG_NOBLOCK) == -1) { // If the previous DMA step isn't done, return. return; } if (asyncLoad->bytesRemaining == 0) { AudioLoad_FinishAsyncLoad(asyncLoad); return; } if (asyncLoad->bytesRemaining < asyncLoad->chunkSize) { if (asyncLoad->medium == MEDIUM_UNK) { AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->bytesRemaining, sampleBankTable->unkMediumParam); } else { AudioLoad_AsyncDma(asyncLoad, asyncLoad->bytesRemaining); } asyncLoad->bytesRemaining = 0; return; } if (asyncLoad->medium == MEDIUM_UNK) { AudioLoad_AsyncDmaUnkMedium(asyncLoad->curDevAddr, asyncLoad->curRamAddr, asyncLoad->chunkSize, sampleBankTable->unkMediumParam); } else { AudioLoad_AsyncDma(asyncLoad, asyncLoad->chunkSize); } asyncLoad->bytesRemaining -= asyncLoad->chunkSize; asyncLoad->curDevAddr += asyncLoad->chunkSize; asyncLoad->curRamAddr += asyncLoad->chunkSize; } void AudioLoad_AsyncDma(AudioAsyncLoad* asyncLoad, u32 size) { size = ALIGN16(size); Audio_InvalDCache(asyncLoad->curRamAddr, size); osCreateMesgQueue(&asyncLoad->msgQueue, &asyncLoad->msg, 1); AudioLoad_Dma(&asyncLoad->ioMesg, OS_MESG_PRI_NORMAL, OS_READ, asyncLoad->curDevAddr, asyncLoad->curRamAddr, size, &asyncLoad->msgQueue, asyncLoad->medium, "BGCOPY"); } void AudioLoad_AsyncDmaUnkMedium(u32 devAddr, void* ramAddr, u32 size, s16 arg3) { } /** * Read and extract information from TunedSample and its Sample * contained in the soundFont binary loaded into ram * TunedSample contains metadata on a sample used by a particular instrument/drum/sfx * Also relocate offsets into pointers within this loaded TunedSample * * @param fontId index of font being processed * @param fontData ram address of raw soundfont binary loaded into cache * @param sampleBankReloc information on the sampleBank containing raw audio samples */ void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc) { Sample* sample; void* reloc; // Relocate an offset (relative to data loaded in ram at `base`) to a pointer (a ram address) #define AUDIO_RELOC(offset, base) (reloc = (void*)((u32)(offset) + (u32)(base))) // If this has not already been relocated if ((u32)tunedSample->sample <= AUDIO_RELOCATED_ADDRESS_START) { sample = tunedSample->sample = AUDIO_RELOC(tunedSample->sample, fontData); // If the sample exists and has not already been relocated // Note: this is important, as the same sample can be used by different drums, sound effects, instruments if ((sample->size != 0) && (sample->isRelocated != true)) { sample->loop = AUDIO_RELOC(sample->loop, fontData); sample->book = AUDIO_RELOC(sample->book, fontData); // Resolve the sample medium 2-bit bitfield into a real value based on sampleBankReloc. // Then relocate the offset sample within the sampleBank (not the fontData) into absolute address. // sampleAddr can be either rom or ram depending on sampleBank cache policy // in practice, this is always in rom switch (sample->medium) { case 0: sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr1); sample->medium = sampleBankReloc->medium1; break; case 1: sample->sampleAddr = AUDIO_RELOC(sample->sampleAddr, sampleBankReloc->baseAddr2); sample->medium = sampleBankReloc->medium2; break; case 2: case 3: // Invalid? This leaves sample->medium as MEDIUM_CART and MEDIUM_DISK_DRIVE // respectively, and the sampleAddr unrelocated. break; } sample->isRelocated = true; if (sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) { gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample; } } } #undef AUDIO_RELOC } /** * @param fontId index of font being processed * @param fontData ram address of raw soundfont binary loaded into cache * @param sampleBankReloc information on the sampleBank containing raw audio samples * @param isAsync bool for whether this is an asynchronous load or not */ void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc, s32 isAsync) { AudioPreloadReq* preload; AudioPreloadReq* topPreload; Sample* sample; s32 size; s32 nChunks; u8* sampleRamAddr; s32 preloadInProgress; s32 i; preloadInProgress = false; if (gAudioContext.preloadSampleStackTop != 0) { preloadInProgress = true; } else { D_8016B780 = 0; } gAudioContext.numUsedSamples = 0; AudioLoad_RelocateFont(fontId, fontData, sampleBankReloc); size = 0; for (i = 0; i < gAudioContext.numUsedSamples; i++) { size += ALIGN16(gAudioContext.usedSamples[i]->size); } if (size && size) {} for (i = 0; i < gAudioContext.numUsedSamples; i++) { if (gAudioContext.preloadSampleStackTop == 120) { break; } sample = gAudioContext.usedSamples[i]; sampleRamAddr = NULL; switch (isAsync) { case false: if (sample->medium == sampleBankReloc->medium1) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr, sample->medium, CACHE_PERSISTENT); } else if (sample->medium == sampleBankReloc->medium2) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr, sample->medium, CACHE_PERSISTENT); } else if (sample->medium == MEDIUM_DISK_DRIVE) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium, CACHE_PERSISTENT); } break; case true: if (sample->medium == sampleBankReloc->medium1) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); } else if (sample->medium == sampleBankReloc->medium2) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); } else if (sample->medium == MEDIUM_DISK_DRIVE) { sampleRamAddr = AudioHeap_AllocSampleCache(sample->size, 0xFE, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); } break; } if (sampleRamAddr == NULL) { continue; } switch (isAsync) { case false: if (sample->medium == MEDIUM_UNK) { AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, sampleRamAddr, sample->size, gAudioContext.sampleBankTable->unkMediumParam); sample->sampleAddr = sampleRamAddr; sample->medium = MEDIUM_RAM; } else { AudioLoad_SyncDma((u32)sample->sampleAddr, sampleRamAddr, sample->size, sample->medium); sample->sampleAddr = sampleRamAddr; sample->medium = MEDIUM_RAM; } if (sample->medium == MEDIUM_DISK_DRIVE) {} break; case true: preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop]; preload->sample = sample; preload->ramAddr = sampleRamAddr; preload->encodedInfo = (gAudioContext.preloadSampleStackTop << 24) | 0xFFFFFF; preload->isFree = false; preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium; gAudioContext.preloadSampleStackTop++; break; } } gAudioContext.numUsedSamples = 0; if (gAudioContext.preloadSampleStackTop != 0 && !preloadInProgress) { topPreload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1]; sample = topPreload->sample; nChunks = (sample->size >> 12) + 1; AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks, &gAudioContext.preloadSampleQueue, topPreload->encodedInfo); } } s32 AudioLoad_ProcessSamplePreloads(s32 resetStatus) { Sample* sample; AudioPreloadReq* preload; u32 preloadIndex; u32 key; u32 nChunks; s32 pad; if (gAudioContext.preloadSampleStackTop > 0) { if (resetStatus != 0) { // Clear result queue and preload stack and return. osRecvMesg(&gAudioContext.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK); gAudioContext.preloadSampleStackTop = 0; return false; } if (osRecvMesg(&gAudioContext.preloadSampleQueue, (OSMesg*)&preloadIndex, OS_MESG_NOBLOCK) == -1) { // Previous preload is not done yet. return false; } preloadIndex >>= 24; preload = &gAudioContext.preloadSampleStack[preloadIndex]; if (preload->isFree == false) { sample = preload->sample; key = (u32)sample->sampleAddr + sample->size + sample->medium; if (key == preload->endAndMediumKey) { // Change storage for sample to the preloaded version. sample->sampleAddr = preload->ramAddr; sample->medium = MEDIUM_RAM; } preload->isFree = true; } // Pop requests with isFree = true off the stack, as far as possible, // and dispatch the next DMA. while (true) { if (gAudioContext.preloadSampleStackTop <= 0) { break; } preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1]; if (preload->isFree == true) { gAudioContext.preloadSampleStackTop--; continue; } sample = preload->sample; nChunks = (sample->size >> 12) + 1; key = (u32)sample->sampleAddr + sample->size + sample->medium; if (key != preload->endAndMediumKey) { preload->isFree = true; gAudioContext.preloadSampleStackTop--; } else { AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, preload->ramAddr, sample->size, sample->medium, nChunks, &gAudioContext.preloadSampleQueue, preload->encodedInfo); break; } } } return true; } s32 AudioLoad_AddToSampleSet(Sample* sample, s32 numSamples, Sample** sampleSet) { s32 i; for (i = 0; i < numSamples; i++) { if (sample->sampleAddr == sampleSet[i]->sampleAddr) { break; } } if (i == numSamples) { sampleSet[numSamples] = sample; numSamples++; } return numSamples; } s32 AudioLoad_GetSamplesForFont(s32 fontId, Sample** sampleSet) { s32 i; s32 numSamples = 0; s32 numDrums = gAudioContext.soundFontList[fontId].numDrums; s32 numInstruments = gAudioContext.soundFontList[fontId].numInstruments; for (i = 0; i < numDrums; i++) { Drum* drum = Audio_GetDrum(fontId, i); if (1) {} if (drum != NULL) { numSamples = AudioLoad_AddToSampleSet(drum->tunedSample.sample, numSamples, sampleSet); } } for (i = 0; i < numInstruments; i++) { Instrument* instrument = Audio_GetInstrumentInner(fontId, i); if (instrument != NULL) { if (instrument->normalRangeLo != 0) { numSamples = AudioLoad_AddToSampleSet(instrument->lowPitchTunedSample.sample, numSamples, sampleSet); } if (instrument->normalRangeHi != 0x7F) { numSamples = AudioLoad_AddToSampleSet(instrument->highPitchTunedSample.sample, numSamples, sampleSet); } numSamples = AudioLoad_AddToSampleSet(instrument->normalPitchTunedSample.sample, numSamples, sampleSet); } } // Should really also process sfx, but this method is never called. return numSamples; } void AudioLoad_AddUsedSample(TunedSample* tunedSample) { Sample* sample = tunedSample->sample; if ((sample->size != 0) && sample->unk_bit26 && (sample->medium != MEDIUM_RAM)) { gAudioContext.usedSamples[gAudioContext.numUsedSamples++] = sample; } } void AudioLoad_PreloadSamplesForFont(s32 fontId, s32 async, SampleBankRelocInfo* sampleBankReloc) { s32 numDrums; s32 numInstruments; s32 numSfx; Drum* drum; Instrument* instrument; SoundEffect* soundEffect; AudioPreloadReq* preload; AudioPreloadReq* topPreload; u8* addr; s32 size; s32 i; Sample* sample; s32 preloadInProgress; s32 nChunks; preloadInProgress = false; if (gAudioContext.preloadSampleStackTop != 0) { preloadInProgress = true; } gAudioContext.numUsedSamples = 0; numDrums = gAudioContext.soundFontList[fontId].numDrums; numInstruments = gAudioContext.soundFontList[fontId].numInstruments; numSfx = gAudioContext.soundFontList[fontId].numSfx; for (i = 0; i < numInstruments; i++) { instrument = Audio_GetInstrumentInner(fontId, i); if (instrument != NULL) { if (instrument->normalRangeLo != 0) { AudioLoad_AddUsedSample(&instrument->lowPitchTunedSample); } if (instrument->normalRangeHi != 0x7F) { AudioLoad_AddUsedSample(&instrument->highPitchTunedSample); } AudioLoad_AddUsedSample(&instrument->normalPitchTunedSample); } } for (i = 0; i < numDrums; i++) { drum = Audio_GetDrum(fontId, i); if (drum != NULL) { AudioLoad_AddUsedSample(&drum->tunedSample); } } for (i = 0; i < numSfx; i++) { soundEffect = Audio_GetSoundEffect(fontId, i); if (soundEffect != NULL) { AudioLoad_AddUsedSample(&soundEffect->tunedSample); } } if (gAudioContext.numUsedSamples == 0) { return; } size = 0; for (i = 0; i < gAudioContext.numUsedSamples; i++) { size += ALIGN16(gAudioContext.usedSamples[i]->size); } if (size) {} for (i = 0; i < gAudioContext.numUsedSamples; i++) { if (gAudioContext.preloadSampleStackTop == 120) { break; } sample = gAudioContext.usedSamples[i]; if (sample->medium == MEDIUM_RAM) { continue; } switch (async) { case false: if (sample->medium == sampleBankReloc->medium1) { addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr, sample->medium, CACHE_PERSISTENT); } else if (sample->medium == sampleBankReloc->medium2) { addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr, sample->medium, CACHE_PERSISTENT); } break; case true: if (sample->medium == sampleBankReloc->medium1) { addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId1, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); } else if (sample->medium == sampleBankReloc->medium2) { addr = AudioHeap_AllocSampleCache(sample->size, sampleBankReloc->sampleBankId2, sample->sampleAddr, sample->medium, CACHE_TEMPORARY); } break; } if (addr == NULL) { continue; } switch (async) { case false: if (sample->medium == MEDIUM_UNK) { AudioLoad_SyncDmaUnkMedium((u32)sample->sampleAddr, addr, sample->size, gAudioContext.sampleBankTable->unkMediumParam); sample->sampleAddr = addr; sample->medium = MEDIUM_RAM; } else { AudioLoad_SyncDma((u32)sample->sampleAddr, addr, sample->size, sample->medium); sample->sampleAddr = addr; sample->medium = MEDIUM_RAM; } break; case true: preload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop]; preload->sample = sample; preload->ramAddr = addr; preload->encodedInfo = (gAudioContext.preloadSampleStackTop << 24) | 0xFFFFFF; preload->isFree = false; preload->endAndMediumKey = (u32)sample->sampleAddr + sample->size + sample->medium; gAudioContext.preloadSampleStackTop++; break; } } gAudioContext.numUsedSamples = 0; if (gAudioContext.preloadSampleStackTop != 0 && !preloadInProgress) { topPreload = &gAudioContext.preloadSampleStack[gAudioContext.preloadSampleStackTop - 1]; sample = topPreload->sample; nChunks = (sample->size >> 12) + 1; AudioLoad_StartAsyncLoad((u32)sample->sampleAddr, topPreload->ramAddr, sample->size, sample->medium, nChunks, &gAudioContext.preloadSampleQueue, topPreload->encodedInfo); } } void AudioLoad_LoadPermanentSamples(void) { s32 pad; u32 fontId; AudioTable* sampleBankTable; s32 pad2; s32 i; sampleBankTable = AudioLoad_GetLoadTable(SAMPLE_TABLE); for (i = 0; i < gAudioContext.permanentPool.numEntries; i++) { SampleBankRelocInfo sampleBankReloc; if (gAudioContext.permanentCache[i].tableType == FONT_TABLE) { fontId = AudioLoad_GetRealTableIndex(FONT_TABLE, gAudioContext.permanentCache[i].id); sampleBankReloc.sampleBankId1 = gAudioContext.soundFontList[fontId].sampleBankId1; sampleBankReloc.sampleBankId2 = gAudioContext.soundFontList[fontId].sampleBankId2; if (sampleBankReloc.sampleBankId1 != 0xFF) { sampleBankReloc.sampleBankId1 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId1); sampleBankReloc.medium1 = sampleBankTable->entries[sampleBankReloc.sampleBankId1].medium; } if (sampleBankReloc.sampleBankId2 != 0xFF) { sampleBankReloc.sampleBankId2 = AudioLoad_GetRealTableIndex(SAMPLE_TABLE, sampleBankReloc.sampleBankId2); sampleBankReloc.medium2 = sampleBankTable->entries[sampleBankReloc.sampleBankId2].medium; } AudioLoad_PreloadSamplesForFont(fontId, false, &sampleBankReloc); } } } void AudioLoad_Unused3(void) { } void AudioLoad_Unused4(void) { } void AudioLoad_Unused5(void) { } void AudioLoad_ScriptLoad(s32 tableType, s32 id, s8* status) { static u32 sLoadIndex = 0; sScriptLoadDonePointers[sLoadIndex] = status; AudioLoad_AsyncLoad(tableType, id, 0, sLoadIndex, &sScriptLoadQueue); sLoadIndex++; if (sLoadIndex == 0x10) { sLoadIndex = 0; } } void AudioLoad_ProcessScriptLoads(void) { u32 temp; u32 sp20; s8* status; if (osRecvMesg(&sScriptLoadQueue, (OSMesg*)&sp20, OS_MESG_NOBLOCK) != -1) { temp = sp20 >> 24; status = sScriptLoadDonePointers[temp]; if (status != NULL) { *status = 0; } } } void AudioLoad_InitScriptLoads(void) { osCreateMesgQueue(&sScriptLoadQueue, sScriptLoadMsgBuf, ARRAY_COUNT(sScriptLoadMsgBuf)); }