/** * @file audio_seqplayer.c * original name: track.c * * Manages audio sequence players, interprets and executes sequence instructions used to write .seq files * * Sequence Instructions: * - A customized assembly language based on MIDI * - All sequences are written using these instructions * - There are 3 different sets of instructions * 1) Sequence Instructions * 2) Channel Instructions * 3) Layer Instruction * - All three sets share a common pool of control flow instructions (>= 0xF2). * Otherwise, each set of instructions has its own command interpreter */ #include "audio/aseq.h" #include "array_count.h" #include "assert.h" #include "attributes.h" #include "ultra64.h" #include "z64audio.h" static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML"); #define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80) #define PORTAMENTO_MODE(x) ((x).mode & ~0x80) #define PROCESS_SCRIPT_END -1 typedef enum PortamentoMode { /* 0 */ PORTAMENTO_MODE_OFF, /* 1 */ PORTAMENTO_MODE_1, /* 2 */ PORTAMENTO_MODE_2, /* 3 */ PORTAMENTO_MODE_3, /* 4 */ PORTAMENTO_MODE_4, /* 5 */ PORTAMENTO_MODE_5 } PortamentoMode; u8 AudioSeq_ScriptReadU8(SeqScriptState* state); s16 AudioSeq_ScriptReadS16(SeqScriptState* state); u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state); void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer); s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer); s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd); s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd); s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample); u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr); /** * sSeqInstructionArgsTable is a table for each sequence instruction * that contains both how many arguments an instruction takes, as well * as the type of each argument * * sSeqInstructionArgsTable is bitpacked as follows: * abcUUUnn * * n - number of arguments that the sequence instruction takes * * a - bitFlag for the type of arg0 if it exists * b - bitFlag for the type of arg1 if it exists * c - bitFlag for the type of arg2 if it exists * * bitFlag on - argument is s16 * bitFlag off - argument is u8 * * U - Unused */ // CMD_ARGS_(NUMBER_OF_ARGS) #define CMD_ARGS_0() 0 #define CMD_ARGS_1(arg0Type) (((sizeof(arg0Type) - 1) << 7) | 1) #define CMD_ARGS_2(arg0Type, arg1Type) (((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | 2) #define CMD_ARGS_3(arg0Type, arg1Type, arg2Type) \ (((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | ((sizeof(arg2Type) - 1) << 5) | 3) u8 sSeqInstructionArgsTable[] = { CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDFILTER CMD_ARGS_0(), // ASEQ_OP_CHAN_FREEFILTER CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDSEQTOPTR CMD_ARGS_1(u8), // ASEQ_OP_CHAN_FILTER CMD_ARGS_0(), // ASEQ_OP_CHAN_PTRTODYNTBL CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLTOPTR CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLV CMD_ARGS_1(s16), // ASEQ_OP_CHAN_RANDTOPTR CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RAND CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RANDVEL CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RANDGATE CMD_ARGS_2(u8, s16), // ASEQ_OP_CHAN_COMBFILTER CMD_ARGS_1(s16), // ASEQ_OP_CHAN_PTRADD CMD_ARGS_2(s16, s16), // ASEQ_OP_CHAN_RANDPTR CMD_ARGS_0(), // 0xBE CMD_ARGS_0(), // 0xBF CMD_ARGS_0(), // 0xC0 CMD_ARGS_1(u8), // ASEQ_OP_CHAN_INSTR CMD_ARGS_1(s16), // ASEQ_OP_CHAN_DYNTBL CMD_ARGS_0(), // ASEQ_OP_CHAN_SHORT CMD_ARGS_0(), // ASEQ_OP_CHAN_NOSHORT CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNTBLLOOKUP CMD_ARGS_1(u8), // ASEQ_OP_CHAN_FONT CMD_ARGS_2(u8, s16), // ASEQ_OP_CHAN_STSEQ CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SUB CMD_ARGS_1(u8), // ASEQ_OP_CHAN_AND CMD_ARGS_1(u8), // ASEQ_OP_CHAN_MUTEBHV CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDSEQ CMD_ARGS_1(u8), // ASEQ_OP_CHAN_LDI CMD_ARGS_1(u8), // ASEQ_OP_CHAN_STOPCHAN CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDPTR CMD_ARGS_1(s16), // ASEQ_OP_CHAN_STPTRTOSEQ CMD_ARGS_1(u8), // ASEQ_OP_CHAN_EFFECTS CMD_ARGS_1(u8), // ASEQ_OP_CHAN_NOTEALLOC CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SUSTAIN CMD_ARGS_1(u8), // ASEQ_OP_CHAN_BEND CMD_ARGS_1(u8), // ASEQ_OP_CHAN_REVERB CMD_ARGS_1(u8), // 0xD5 CMD_ARGS_1(u8), // 0xD6 CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBFREQ CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBDEPTH CMD_ARGS_1(u8), // ASEQ_OP_CHAN_RELEASERATE CMD_ARGS_1(s16), // ASEQ_OP_CHAN_ENV CMD_ARGS_1(u8), // ASEQ_OP_CHAN_TRANSPOSE CMD_ARGS_1(u8), // ASEQ_OP_CHAN_PANWEIGHT CMD_ARGS_1(u8), // ASEQ_OP_CHAN_PAN CMD_ARGS_1(s16), // ASEQ_OP_CHAN_FREQSCALE CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VOL CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VOLEXP CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_VIBFREQGRAD CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_VIBDEPTHGRAD CMD_ARGS_1(u8), // ASEQ_OP_CHAN_VIBDELAY CMD_ARGS_0(), // ASEQ_OP_CHAN_DYNCALL CMD_ARGS_1(u8), // ASEQ_OP_CHAN_REVERBIDX CMD_ARGS_1(u8), // ASEQ_OP_CHAN_SAMPLEBOOK CMD_ARGS_1(s16), // ASEQ_OP_CHAN_LDPARAMS CMD_ARGS_3(u8, u8, u8), // ASEQ_OP_CHAN_PARAMS CMD_ARGS_1(u8), // ASEQ_OP_CHAN_NOTEPRI CMD_ARGS_0(), // ASEQ_OP_CHAN_STOP CMD_ARGS_2(u8, u8), // ASEQ_OP_CHAN_FONTINSTR CMD_ARGS_0(), // ASEQ_OP_CHAN_VIBRESET CMD_ARGS_1(u8), // ASEQ_OP_CHAN_GAIN CMD_ARGS_1(u8), // ASEQ_OP_CHAN_BENDFINE CMD_ARGS_2(s16, u8), // 0xEF CMD_ARGS_0(), // ASEQ_OP_CHAN_FREENOTELIST CMD_ARGS_1(u8), // ASEQ_OP_CHAN_ALLOCNOTELIST // Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args CMD_ARGS_1(u8), // ASEQ_OP_RBLTZ CMD_ARGS_1(u8), // ASEQ_OP_RBEQZ CMD_ARGS_1(u8), // ASEQ_OP_RJUMP CMD_ARGS_1(s16), // ASEQ_OP_BGEZ CMD_ARGS_0(), // ASEQ_OP_BREAK CMD_ARGS_0(), // ASEQ_OP_LOOPEND CMD_ARGS_1(u8), // ASEQ_OP_LOOP CMD_ARGS_1(s16), // ASEQ_OP_BLTZ CMD_ARGS_1(s16), // ASEQ_OP_BEQZ CMD_ARGS_1(s16), // ASEQ_OP_JUMP CMD_ARGS_1(s16), // ASEQ_OP_CALL CMD_ARGS_0(), // ASEQ_OP_DELAY CMD_ARGS_0(), // ASEQ_OP_DELAY1 CMD_ARGS_0(), // ASEQ_OP_END }; /** * Read and return the argument from the sequence script for a control flow instruction. * Control flow instructions (>= ASEQ_OP_CONTROL_FLOW_FIRST) can only have 0 or 1 args. * @return the argument value for a control flow instruction, or 0 if there is no argument * * original name: Convert_Com */ u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) { u8 highBits = sSeqInstructionArgsTable[cmd - 0xB0]; u8 lowBits = highBits & 3; u16 cmdArg = 0; // only 1 argument if (lowBits == 1) { if (!(highBits & 0x80)) { cmdArg = AudioSeq_ScriptReadU8(state); } else { cmdArg = AudioSeq_ScriptReadS16(state); } } return cmdArg; } /** * Read and execute the control flow sequence instructions * @return number of frames until next instruction. -1 signals termination * * original name: Common_Com */ s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) { switch (cmd) { case ASEQ_OP_END: if (state->depth == 0) { return PROCESS_SCRIPT_END; } state->pc = state->stack[--state->depth]; break; case ASEQ_OP_DELAY: return AudioSeq_ScriptReadCompressedU16(state); case ASEQ_OP_DELAY1: return 1; case ASEQ_OP_CALL: state->stack[state->depth++] = state->pc; state->pc = seqPlayer->seqData + (u16)cmdArg; break; case ASEQ_OP_LOOP: state->remLoopIters[state->depth] = cmdArg; state->stack[state->depth++] = state->pc; break; case ASEQ_OP_LOOPEND: state->remLoopIters[state->depth - 1]--; if (state->remLoopIters[state->depth - 1] != 0) { state->pc = state->stack[state->depth - 1]; } else { state->depth--; } break; case ASEQ_OP_BREAK: state->depth--; break; case ASEQ_OP_BGEZ: case ASEQ_OP_BLTZ: case ASEQ_OP_BEQZ: case ASEQ_OP_JUMP: if (cmd == ASEQ_OP_BEQZ && state->value != 0) { break; } if (cmd == ASEQ_OP_BLTZ && state->value >= 0) { break; } if (cmd == ASEQ_OP_BGEZ && state->value < 0) { break; } state->pc = seqPlayer->seqData + (u16)cmdArg; break; case ASEQ_OP_RBLTZ: case ASEQ_OP_RBEQZ: case ASEQ_OP_RJUMP: if (cmd == ASEQ_OP_RBEQZ && state->value != 0) { break; } if (cmd == ASEQ_OP_RBLTZ && state->value >= 0) { break; } state->pc += (s8)(cmdArg & 0xFF); break; } return 0; } /** * original name: Nas_InitSubTrack */ void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { s32 i; if (channel == &gAudioCtx.sequenceChannelNone) { return; } channel->enabled = false; channel->finished = false; channel->stopScript = false; channel->muted = false; channel->hasInstrument = false; channel->stereoHeadsetEffects = false; channel->transposition = 0; channel->largeNotes = false; channel->bookOffset = 0; channel->stereo.asByte = 0; channel->changes.asByte = 0xFF; channel->scriptState.depth = 0; channel->newPan = 0x40; channel->panChannelWeight = 0x80; channel->velocityRandomVariance = 0; channel->gateTimeRandomVariance = 0; channel->noteUnused = NULL; channel->reverbIndex = 0; channel->targetReverbVol = 0; channel->gain = 0; channel->notePriority = 3; channel->someOtherPriority = 1; channel->delay = 0; channel->adsr.envelope = gDefaultEnvelope; channel->adsr.decayIndex = 0xF0; channel->adsr.sustain = 0; channel->vibratoRateTarget = 0x800; channel->vibratoRateStart = 0x800; channel->vibratoDepthTarget = 0; channel->vibratoDepthStart = 0; channel->vibratoRateChangeDelay = 0; channel->vibratoDepthChangeDelay = 0; channel->vibratoDelay = 0; channel->filter = NULL; channel->combFilterGain = 0; channel->combFilterSize = 0; channel->volume = 1.0f; channel->volumeScale = 1.0f; channel->freqScale = 1.0f; for (i = 0; i < ARRAY_COUNT(channel->seqScriptIO); i++) { channel->seqScriptIO[i] = SEQ_IO_VAL_NONE; } channel->unused = false; Audio_InitNoteLists(&channel->notePool); } /** * original name: Nas_EntryNoteTrack */ s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) { SequenceLayer* layer; s32 pad; if (channel->layers[layerIndex] == NULL) { layer = AudioSeq_AudioListPopBack(&gAudioCtx.layerFreeList); channel->layers[layerIndex] = layer; if (layer == NULL) { channel->layers[layerIndex] = NULL; return -1; } } else { Audio_SeqLayerNoteDecay(channel->layers[layerIndex]); } layer = channel->layers[layerIndex]; layer->channel = channel; layer->adsr = channel->adsr; layer->adsr.decayIndex = 0; layer->enabled = true; layer->finished = false; layer->muted = false; layer->continuousNotes = false; layer->bit3 = false; layer->ignoreDrumPan = false; layer->bit1 = false; layer->notePropertiesNeedInit = false; layer->stereo.asByte = 0; layer->portamento.mode = PORTAMENTO_MODE_OFF; layer->scriptState.depth = 0; layer->gateTime = 0x80; layer->pan = 0x40; layer->transposition = 0; layer->delay = 0; layer->gateDelay = 0; layer->delay2 = 0; layer->note = NULL; layer->instrument = NULL; layer->freqScale = 1.0f; layer->bend = 1.0f; layer->velocitySquare2 = 0.0f; layer->instOrWave = 0xFF; return 0; } /** * original name: Nas_ReleaseNoteTrack */ void AudioSeq_SeqLayerDisable(SequenceLayer* layer) { if (layer != NULL) { if (layer->channel != &gAudioCtx.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) { Audio_SeqLayerNoteRelease(layer); } else { Audio_SeqLayerNoteDecay(layer); } layer->enabled = false; layer->finished = true; } } /** * original name: Nas_CloseNoteTrack */ void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) { SequenceLayer* layer = channel->layers[layerIndex]; if (layer != NULL) { AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &layer->listItem); AudioSeq_SeqLayerDisable(layer); channel->layers[layerIndex] = NULL; } } /** * original name: Nas_ReleaseSubTrack */ void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) { s32 i; for (i = 0; i < 4; i++) { AudioSeq_SeqLayerFree(channel, i); } Audio_NotePoolClear(&channel->notePool); channel->enabled = false; channel->finished = true; } /** * original name: Nas_AllocSub */ void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) { SequenceChannel* channel; s32 i; for (i = 0; i < SEQ_NUM_CHANNELS; i++) { if (channelBits & 1) { channel = seqPlayer->channels[i]; channel->fontId = seqPlayer->defaultFont; channel->muteBehavior = seqPlayer->muteBehavior; channel->noteAllocPolicy = seqPlayer->noteAllocPolicy; } channelBits = channelBits >> 1; } } /** * original name: Nas_DeAllocSub */ void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) { SequenceChannel* channel; s32 i; for (i = 0; i < SEQ_NUM_CHANNELS; i++) { channel = seqPlayer->channels[i]; if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) { AudioSeq_SequenceChannelDisable(channel); } } } /** * original name: Nas_OpenSub */ void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) { SequenceChannel* channel = seqPlayer->channels[channelIndex]; s32 i; channel->enabled = true; channel->finished = false; channel->scriptState.depth = 0; channel->scriptState.pc = script; channel->delay = 0; for (i = 0; i < ARRAY_COUNT(channel->layers); i++) { if (channel->layers[i] != NULL) { AudioSeq_SeqLayerFree(channel, i); } } } /** * original name: Nas_ReleaseGroup_Force */ void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) { seqPlayer->finished = true; AudioSeq_SequencePlayerDisable(seqPlayer); } /** * original name: Nas_ReleaseGroup */ void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) { s32 finished = 0; #if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64) if (seqPlayer->finished == 1) { finished = 1; } #endif AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF); Audio_NotePoolClear(&seqPlayer->notePool); if (!seqPlayer->enabled) { return; } seqPlayer->enabled = false; seqPlayer->finished = true; if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) { AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_DISCARDABLE); } if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) { #if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64) if (finished == 1) { AudioHeap_ReleaseNotesForFont(seqPlayer->defaultFont); } #endif AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_MAYBE_DISCARDABLE); } if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[0].id) { gAudioCtx.fontCache.temporary.nextSide = 0; } else if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[1].id) { gAudioCtx.fontCache.temporary.nextSide = 1; } } /** * original name: Nas_AddList */ void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) { if (item->prev == NULL) { list->prev->next = item; item->prev = list->prev; item->next = list; list->prev = item; list->u.count++; item->pool = list->pool; } } /** * original name: Nas_GetList */ void* AudioSeq_AudioListPopBack(AudioListItem* list) { AudioListItem* item = list->prev; if (item == list) { return NULL; } item->prev->next = list; list->prev = item->prev; item->prev = NULL; list->u.count--; return item->u.value; } /** * original name: Nas_InitNoteList */ void AudioSeq_InitLayerFreelist(void) { s32 i; gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList; gAudioCtx.layerFreeList.next = &gAudioCtx.layerFreeList; gAudioCtx.layerFreeList.u.count = 0; gAudioCtx.layerFreeList.pool = NULL; for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) { gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i]; gAudioCtx.sequenceLayers[i].listItem.prev = NULL; AudioSeq_AudioListPushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem); } } /** * original name: Nas_ReadByteData */ u8 AudioSeq_ScriptReadU8(SeqScriptState* state) { return *(state->pc++); } /** * original name: Nas_ReadWordData */ s16 AudioSeq_ScriptReadS16(SeqScriptState* state) { s16 ret = *(state->pc++) << 8; ret = *(state->pc++) | ret; return ret; } /** * original name: Nas_ReadLengthData */ u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) { u16 ret = *(state->pc++); if (ret & 0x80) { ret = (ret << 8) & 0x7F00; ret = *(state->pc++) | ret; } return ret; } /** * original name: Nas_NoteSeq */ void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) { s32 cmd; if (!layer->enabled) { return; } if (layer->delay > 1) { layer->delay--; if (!layer->muted && (layer->delay <= layer->gateDelay)) { Audio_SeqLayerNoteDecay(layer); layer->muted = true; } return; } AudioSeq_SeqLayerProcessScriptStep1(layer); cmd = AudioSeq_SeqLayerProcessScriptStep2(layer); if (cmd == PROCESS_SCRIPT_END) { return; } cmd = AudioSeq_SeqLayerProcessScriptStep3(layer, cmd); if (cmd != PROCESS_SCRIPT_END) { // returns `sameSound` instead of a command cmd = AudioSeq_SeqLayerProcessScriptStep4(layer, cmd); } if (cmd != PROCESS_SCRIPT_END) { AudioSeq_SeqLayerProcessScriptStep5(layer, cmd); } if (layer->muted == true) { if ((layer->note != NULL) || layer->continuousNotes) { Audio_SeqLayerNoteDecay(layer); } } } /** * original name: __Stop_Note */ void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) { if (!layer->continuousNotes) { Audio_SeqLayerNoteDecay(layer); } else if (layer->note != NULL && layer->note->playbackState.wantedParentLayer == layer) { Audio_SeqLayerNoteDecay(layer); } if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1 || PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2) { layer->portamento.mode = PORTAMENTO_MODE_OFF; } layer->notePropertiesNeedInit = true; } /** * original name: __SetChannel */ s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) { Note* note; if (!layer->muted && (layer->tunedSample != NULL) && (layer->tunedSample->sample->codec == CODEC_S16_INMEMORY) && (layer->tunedSample->sample->medium != MEDIUM_RAM)) { layer->muted = true; return PROCESS_SCRIPT_END; } if (layer->continuousNotes == true && layer->bit1 == 1) { return 0; } if (layer->continuousNotes == true && layer->note != NULL && layer->bit3 && sameTunedSample == true && layer->note->playbackState.parentLayer == layer) { if (layer->tunedSample == NULL) { Audio_InitSyntheticWave(layer->note, layer); } } else { if (!sameTunedSample) { Audio_SeqLayerNoteDecay(layer); } layer->note = Audio_AllocNote(layer); if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) { Audio_NoteVibratoInit(layer->note); } } if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) { note = layer->note; Audio_NotePortamentoInit(note); } return 0; } /** * original name: __Command_Seq */ s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) { SequenceChannel* channel = layer->channel; SeqScriptState* state = &layer->scriptState; SequencePlayer* seqPlayer = channel->seqPlayer; u8 cmd; u8 cmdArg8; u16 cmdArg16; u16 velocity; while (true) { cmd = AudioSeq_ScriptReadU8(state); // To be processed in AudioSeq_SeqLayerProcessScriptStep3 if (cmd <= 0xC0) { return cmd; } // Control Flow Commands if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) { cmdArg16 = AudioSeq_GetScriptControlFlowArgument(state, cmd); if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) { continue; } AudioSeq_SeqLayerDisable(layer); return PROCESS_SCRIPT_END; } switch (cmd) { case ASEQ_OP_LAYER_SHORTVEL: // layer_setshortnotevelocity case ASEQ_OP_LAYER_NOTEPAN: // layer_setpan cmdArg8 = *(state->pc++); if (cmd == ASEQ_OP_LAYER_SHORTVEL) { layer->velocitySquare = SQ(cmdArg8) / SQ(127.0f); } else { layer->pan = cmdArg8; } break; case ASEQ_OP_LAYER_SHORTGATE: // layer_setshortnotegatetime case ASEQ_OP_LAYER_TRANSPOSE: // layer_transpose; set transposition in semitones cmdArg8 = *(state->pc++); if (cmd == ASEQ_OP_LAYER_SHORTGATE) { layer->gateTime = cmdArg8; } else { layer->transposition = cmdArg8; } break; case ASEQ_OP_LAYER_LEGATO: // layer_continuousnoteson case ASEQ_OP_LAYER_NOLEGATO: // layer_continuousnotesoff if (cmd == ASEQ_OP_LAYER_LEGATO) { layer->continuousNotes = true; } else { layer->continuousNotes = false; } layer->bit1 = false; Audio_SeqLayerNoteDecay(layer); break; case ASEQ_OP_LAYER_SHORTDELAY: // layer_setshortnotedefaultdelay cmdArg16 = AudioSeq_ScriptReadCompressedU16(state); layer->shortNoteDefaultDelay = cmdArg16; break; case ASEQ_OP_LAYER_INSTR: // layer_setinstr cmd = AudioSeq_ScriptReadU8(state); if (cmd >= 0x7E) { if (cmd == 0x7E) { // Sfxs layer->instOrWave = 1; } else if (cmd == 0x7F) { // Drums layer->instOrWave = 0; } else { // Synthetic Wave layer->instOrWave = cmd; layer->instrument = NULL; } if (cmd == 0xFF) { layer->adsr.decayIndex = 0; } } else { // Instrument if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) { layer->instOrWave = 0xFF; } } break; case ASEQ_OP_LAYER_PORTAMENTO: // layer_portamento layer->portamento.mode = AudioSeq_ScriptReadU8(state); cmd = AudioSeq_ScriptReadU8(state); cmd += channel->transposition; cmd += layer->transposition; cmd += seqPlayer->transposition; if (cmd >= 0x80) { cmd = 0; } layer->portamentoTargetNote = cmd; // If special, the next param is u8 instead of var if (PORTAMENTO_IS_SPECIAL(layer->portamento)) { layer->portamentoTime = *(state->pc++); break; } cmdArg16 = AudioSeq_ScriptReadCompressedU16(state); layer->portamentoTime = cmdArg16; break; case ASEQ_OP_LAYER_NOPORTAMENTO: // layer_disableportamento layer->portamento.mode = PORTAMENTO_MODE_OFF; break; case ASEQ_OP_LAYER_ENV: cmdArg16 = AudioSeq_ScriptReadS16(state); layer->adsr.envelope = (EnvelopePoint*)(seqPlayer->seqData + cmdArg16); FALLTHROUGH; case ASEQ_OP_LAYER_RELEASERATE: layer->adsr.decayIndex = AudioSeq_ScriptReadU8(state); break; case ASEQ_OP_LAYER_NODRUMPAN: layer->ignoreDrumPan = true; break; case ASEQ_OP_LAYER_STEREO: layer->stereo.asByte = AudioSeq_ScriptReadU8(state); break; case ASEQ_OP_LAYER_BENDFINE: cmdArg8 = AudioSeq_ScriptReadU8(state); layer->bend = gBendPitchTwoSemitonesFrequencies[(u8)(cmdArg8 + 0x80)]; break; default: switch (cmd & 0xF0) { case ASEQ_OP_LAYER_LDSHORTVEL: // layer_setshortnotevelocityfromtable velocity = seqPlayer->shortNoteVelocityTable[cmd & 0xF]; layer->velocitySquare = SQ(velocity) / SQ(127.0f); break; case ASEQ_OP_LAYER_LDSHORTGATE: // layer_setshortnotegatetimefromtable layer->gateTime = seqPlayer->shortNoteGateTimeTable[cmd & 0xF]; break; } } } } /** * original name: __SetVoice */ s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { s32 sameTunedSample = true; s32 instOrWave; s32 speed; f32 temp_f14; f32 temp_f2; Portamento* portamento; f32 freqScale; f32 freqScale2; TunedSample* tunedSample; Instrument* instrument; Drum* drum; SoundEffect* soundEffect; SequenceChannel* channel; SequencePlayer* seqPlayer; u8 semitone = cmd; u16 sfxId; s32 semitone2; s32 vel; f32 time; f32 tuning; s32 speed2; instOrWave = layer->instOrWave; channel = layer->channel; seqPlayer = channel->seqPlayer; if (instOrWave == 0xFF) { if (!channel->hasInstrument) { return PROCESS_SCRIPT_END; } instOrWave = channel->instOrWave; } switch (instOrWave) { case 0: // Drums semitone += channel->transposition + layer->transposition; layer->semitone = semitone; drum = Audio_GetDrum(channel->fontId, semitone); if (drum == NULL) { layer->muted = true; layer->delay2 = layer->delay; return PROCESS_SCRIPT_END; } tunedSample = &drum->tunedSample; layer->adsr.envelope = drum->envelope; layer->adsr.decayIndex = drum->adsrDecayIndex; if (!layer->ignoreDrumPan) { layer->pan = drum->pan; } layer->tunedSample = tunedSample; layer->freqScale = tunedSample->tuning; break; case 1: // Sfxs layer->semitone = semitone; sfxId = (layer->transposition << 6) + semitone; soundEffect = Audio_GetSoundEffect(channel->fontId, sfxId); if (soundEffect == NULL) { layer->muted = true; layer->delay2 = layer->delay + 1; return PROCESS_SCRIPT_END; } tunedSample = &soundEffect->tunedSample; layer->tunedSample = tunedSample; layer->freqScale = tunedSample->tuning; break; default: semitone += seqPlayer->transposition + channel->transposition + layer->transposition; semitone2 = semitone; layer->semitone = semitone; if (semitone >= 0x80) { layer->muted = true; return PROCESS_SCRIPT_END; } if (layer->instOrWave == 0xFF) { instrument = channel->instrument; } else { instrument = layer->instrument; } if (layer->portamento.mode != PORTAMENTO_MODE_OFF) { portamento = &layer->portamento; vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote; if (instrument != NULL) { tunedSample = Audio_GetInstrumentTunedSample(instrument, vel); sameTunedSample = (layer->tunedSample == tunedSample); layer->tunedSample = tunedSample; tuning = tunedSample->tuning; } else { layer->tunedSample = NULL; tuning = 1.0f; if (instOrWave >= 0xC0) { layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample; } } temp_f2 = gPitchFrequencies[semitone2] * tuning; temp_f14 = gPitchFrequencies[layer->portamentoTargetNote] * tuning; switch (PORTAMENTO_MODE(*portamento)) { case PORTAMENTO_MODE_1: case PORTAMENTO_MODE_3: case PORTAMENTO_MODE_5: freqScale2 = temp_f2; freqScale = temp_f14; break; case PORTAMENTO_MODE_2: case PORTAMENTO_MODE_4: freqScale = temp_f2; freqScale2 = temp_f14; break; default: freqScale = temp_f2; freqScale2 = temp_f2; break; } portamento->extent = (freqScale2 / freqScale) - 1.0f; if (PORTAMENTO_IS_SPECIAL(*portamento)) { speed = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo; if (layer->delay != 0) { speed = speed * 0x100 / (layer->delay * layer->portamentoTime); } } else { speed = 0x20000 / (layer->portamentoTime * gAudioCtx.audioBufferParameters.ticksPerUpdate); } if (speed >= 0x7FFF) { speed = 0x7FFF; } else if (speed < 1) { speed = 1; } portamento->speed = speed; portamento->cur = 0; layer->freqScale = freqScale; if (PORTAMENTO_MODE(*portamento) == PORTAMENTO_MODE_5) { layer->portamentoTargetNote = semitone; } break; } if (instrument != NULL) { tunedSample = Audio_GetInstrumentTunedSample(instrument, semitone); sameTunedSample = (tunedSample == layer->tunedSample); layer->tunedSample = tunedSample; layer->freqScale = gPitchFrequencies[semitone2] * tunedSample->tuning; } else { layer->tunedSample = NULL; layer->freqScale = gPitchFrequencies[semitone2]; if (instOrWave >= 0xC0) { layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample; } } break; } layer->delay2 = layer->delay; layer->freqScale *= layer->bend; if (layer->delay == 0) { if (layer->tunedSample != NULL) { time = layer->tunedSample->sample->loop->header.end; } else { time = 0.0f; } time *= seqPlayer->tempo; time *= gAudioCtx.unk_2870; time /= layer->freqScale; if (time > 0x7FFE) { time = 0x7FFE; } layer->gateDelay = 0; layer->delay = (u16)(s32)time + 1; if (layer->portamento.mode != PORTAMENTO_MODE_OFF) { // (It's a bit unclear if 'portamento' has actually always been // set when this is reached...) if (PORTAMENTO_IS_SPECIAL(*portamento)) { speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo; speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime); if (speed2 >= 0x7FFF) { speed2 = 0x7FFF; } else if (speed2 < 1) { speed2 = 1; } portamento->speed = speed2; } } } return sameTunedSample; } /** * original name: __SetNote */ s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) { SeqScriptState* state = &layer->scriptState; u16 delay; s32 velocity; SequenceChannel* channel = layer->channel; SequencePlayer* seqPlayer = channel->seqPlayer; s32 intDelta; f32 floatDelta; if (cmd == ASEQ_OP_LAYER_LDELAY) { layer->delay = AudioSeq_ScriptReadCompressedU16(state); layer->muted = true; layer->bit1 = false; return PROCESS_SCRIPT_END; } layer->muted = false; if (channel->largeNotes == true) { switch (cmd & 0xC0) { case ASEQ_OP_LAYER_NOTEDVG: delay = AudioSeq_ScriptReadCompressedU16(state); velocity = *(state->pc++); layer->gateTime = *(state->pc++); layer->lastDelay = delay; break; case ASEQ_OP_LAYER_NOTEDV: delay = AudioSeq_ScriptReadCompressedU16(state); velocity = *(state->pc++); layer->gateTime = 0; layer->lastDelay = delay; break; case ASEQ_OP_LAYER_NOTEVG: delay = layer->lastDelay; velocity = *(state->pc++); layer->gateTime = *(state->pc++); break; } if (velocity > 0x7F || velocity < 0) { velocity = 0x7F; } layer->velocitySquare = SQ((f32)velocity) / SQ(127.0f); cmd -= (cmd & 0xC0); } else { switch (cmd & 0xC0) { case ASEQ_OP_LAYER_NOTEDVG: delay = AudioSeq_ScriptReadCompressedU16(state); layer->lastDelay = delay; break; case ASEQ_OP_LAYER_NOTEDV: delay = layer->shortNoteDefaultDelay; break; case ASEQ_OP_LAYER_NOTEVG: delay = layer->lastDelay; break; } cmd -= (cmd & 0xC0); } if (channel->velocityRandomVariance != 0) { floatDelta = layer->velocitySquare * (gAudioCtx.audioRandom % channel->velocityRandomVariance) / 100.0f; if ((gAudioCtx.audioRandom & 0x8000) != 0) { floatDelta = -floatDelta; } layer->velocitySquare2 = layer->velocitySquare + floatDelta; if (layer->velocitySquare2 < 0.0f) { layer->velocitySquare2 = 0.0f; } else if (layer->velocitySquare2 > 1.0f) { layer->velocitySquare2 = 1.0f; } } else { layer->velocitySquare2 = layer->velocitySquare; } layer->delay = delay; layer->gateDelay = (layer->gateTime * delay) >> 8; if (channel->gateTimeRandomVariance != 0) { //! @bug should probably be gateTimeRandomVariance intDelta = (layer->gateDelay * (gAudioCtx.audioRandom % channel->velocityRandomVariance)) / 100; if ((gAudioCtx.audioRandom & 0x4000) != 0) { intDelta = -intDelta; } layer->gateDelay += intDelta; if (layer->gateDelay < 0) { layer->gateDelay = 0; } else if (layer->gateDelay > layer->delay) { layer->gateDelay = layer->delay; } } if ((seqPlayer->muted && (channel->muteBehavior & (MUTE_BEHAVIOR_STOP_NOTES | MUTE_BEHAVIOR_4))) || channel->muted) { layer->muted = true; return PROCESS_SCRIPT_END; } if (seqPlayer->skipTicks != 0) { layer->muted = true; return PROCESS_SCRIPT_END; } return cmd; } /** * original name: Nas_PriorityChanger */ void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 priority) { if ((priority & 0xF) != 0) { channel->notePriority = priority & 0xF; } priority = priority >> 4; if (priority != 0) { channel->someOtherPriority = priority; } } /** * original name: Nas_ProgramChanger */ u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) { Instrument* inst = Audio_GetInstrumentInner(channel->fontId, instId); if (inst == NULL) { *instOut = NULL; return 0; } adsr->envelope = inst->envelope; adsr->decayIndex = inst->adsrDecayIndex; *instOut = inst; // temporarily offset instrument id by 2 so that instId 0, 1 // can be reserved by drums and sfxs respectively. instId += 2; return instId; } /** * original name: Nas_SubVoiceSet */ void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) { if (instId >= 0x80) { // Synthetic Waves channel->instOrWave = instId; channel->instrument = NULL; } else if (instId == 0x7F) { // Drums channel->instOrWave = 0; channel->instrument = (Instrument*)1; // invalid pointer, never dereferenced } else if (instId == 0x7E) { // Sfxs channel->instOrWave = 1; channel->instrument = (Instrument*)2; // invalid pointer, never dereferenced } else { // Instruments if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) == 0) { channel->hasInstrument = false; return; } } channel->hasInstrument = true; } /** * original name: Nas_SubVolumeSet */ void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) { channel->volume = (s32)volume / 127.0f; } /** * original name: Nas_SubSeq */ void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { s32 i; u8* data; u8* seqData; SequencePlayer* seqPlayer; if (channel->stopScript) { goto exit_loop; } seqPlayer = channel->seqPlayer; if (seqPlayer->muted && (channel->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT)) { return; } if (channel->delay >= 2) { channel->delay--; goto exit_loop; } while (true) { SeqScriptState* scriptState = &channel->scriptState; s32 param; s16 temp1; u16 cmdArgU16; u32 cmdArgs[3]; s8 cmdArgS8; u8 cmd = AudioSeq_ScriptReadU8(scriptState); u8 lowBits; u8 highBits; s32 delay; s32 temp2; if (cmd >= 0xB0) { highBits = sSeqInstructionArgsTable[cmd - 0xB0]; lowBits = highBits & 3; // read in arguments for the instruction for (i = 0; i < lowBits; i++, highBits <<= 1) { if (!(highBits & 0x80)) { cmdArgs[i] = AudioSeq_ScriptReadU8(scriptState); } else { cmdArgs[i] = AudioSeq_ScriptReadS16(scriptState); } } // Control Flow Commands if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) { delay = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]); if (delay != 0) { if (delay == PROCESS_SCRIPT_END) { AudioSeq_SequenceChannelDisable(channel); } else { channel->delay = delay; } break; } continue; } switch (cmd) { case ASEQ_OP_CHAN_STOP: channel->stopScript = true; goto exit_loop; case ASEQ_OP_CHAN_ALLOCNOTELIST: Audio_NotePoolClear(&channel->notePool); cmd = (u8)cmdArgs[0]; Audio_NotePoolFill(&channel->notePool, cmd); break; case ASEQ_OP_CHAN_FREENOTELIST: Audio_NotePoolClear(&channel->notePool); break; case ASEQ_OP_CHAN_DYNTBL: cmdArgU16 = (u16)cmdArgs[0]; channel->dynTable = (void*)&seqPlayer->seqData[cmdArgU16]; break; case ASEQ_OP_CHAN_DYNTBLLOOKUP: if (scriptState->value != -1) { data = (*channel->dynTable)[scriptState->value]; cmdArgU16 = (u16)((data[0] << 8) + data[1]); channel->dynTable = (void*)&seqPlayer->seqData[cmdArgU16]; } break; case ASEQ_OP_CHAN_FONTINSTR: cmd = (u8)cmdArgs[0]; if (seqPlayer->defaultFont != 0xFF) { cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId]; lowBits = gAudioCtx.sequenceFontTable[cmdArgU16]; cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd]; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) { channel->fontId = cmd; } cmdArgs[0] = cmdArgs[1]; FALLTHROUGH; case ASEQ_OP_CHAN_INSTR: cmd = (u8)cmdArgs[0]; AudioSeq_SetInstrument(channel, cmd); break; case ASEQ_OP_CHAN_SHORT: channel->largeNotes = false; break; case ASEQ_OP_CHAN_NOSHORT: channel->largeNotes = true; break; case ASEQ_OP_CHAN_VOL: cmd = (u8)cmdArgs[0]; AudioSeq_SequenceChannelSetVolume(channel, cmd); channel->changes.s.volume = true; break; case ASEQ_OP_CHAN_VOLEXP: cmd = (u8)cmdArgs[0]; channel->volumeScale = (s32)cmd / 128.0f; channel->changes.s.volume = true; break; case ASEQ_OP_CHAN_FREQSCALE: cmdArgU16 = (u16)cmdArgs[0]; channel->freqScale = (s32)cmdArgU16 / 32768.0f; channel->changes.s.freqScale = true; break; case ASEQ_OP_CHAN_BEND: cmd = (u8)cmdArgs[0]; cmd += 0x80; channel->freqScale = gBendPitchOneOctaveFrequencies[cmd]; channel->changes.s.freqScale = true; break; case ASEQ_OP_CHAN_BENDFINE: cmd = (u8)cmdArgs[0]; cmd += 0x80; channel->freqScale = gBendPitchTwoSemitonesFrequencies[cmd]; channel->changes.s.freqScale = true; break; case ASEQ_OP_CHAN_PAN: cmd = (u8)cmdArgs[0]; channel->newPan = cmd; channel->changes.s.pan = true; break; case ASEQ_OP_CHAN_PANWEIGHT: cmd = (u8)cmdArgs[0]; channel->panChannelWeight = cmd; channel->changes.s.pan = true; break; case ASEQ_OP_CHAN_TRANSPOSE: cmdArgS8 = (s8)cmdArgs[0]; channel->transposition = cmdArgS8; break; case ASEQ_OP_CHAN_ENV: cmdArgU16 = (u16)cmdArgs[0]; channel->adsr.envelope = (EnvelopePoint*)&seqPlayer->seqData[cmdArgU16]; break; case ASEQ_OP_CHAN_RELEASERATE: cmd = (u8)cmdArgs[0]; channel->adsr.decayIndex = cmd; break; case ASEQ_OP_CHAN_VIBDEPTH: cmd = (u8)cmdArgs[0]; channel->vibratoDepthTarget = cmd * 8; channel->vibratoDepthStart = 0; channel->vibratoDepthChangeDelay = 0; break; case ASEQ_OP_CHAN_VIBFREQ: cmd = (u8)cmdArgs[0]; channel->vibratoRateChangeDelay = 0; channel->vibratoRateTarget = cmd * 32; channel->vibratoRateStart = cmd * 32; break; case ASEQ_OP_CHAN_VIBDEPTHGRAD: cmd = (u8)cmdArgs[0]; channel->vibratoDepthStart = cmd * 8; cmd = (u8)cmdArgs[1]; channel->vibratoDepthTarget = cmd * 8; cmd = (u8)cmdArgs[2]; channel->vibratoDepthChangeDelay = cmd * 16; break; case ASEQ_OP_CHAN_VIBFREQGRAD: cmd = (u8)cmdArgs[0]; channel->vibratoRateStart = cmd * 32; cmd = (u8)cmdArgs[1]; channel->vibratoRateTarget = cmd * 32; cmd = (u8)cmdArgs[2]; channel->vibratoRateChangeDelay = cmd * 16; break; case ASEQ_OP_CHAN_VIBDELAY: cmd = (u8)cmdArgs[0]; channel->vibratoDelay = cmd * 16; break; case ASEQ_OP_CHAN_REVERB: cmd = (u8)cmdArgs[0]; channel->targetReverbVol = cmd; break; case ASEQ_OP_CHAN_FONT: cmd = (u8)cmdArgs[0]; if (seqPlayer->defaultFont != 0xFF) { cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId]; lowBits = gAudioCtx.sequenceFontTable[cmdArgU16]; cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd]; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) { channel->fontId = cmd; } break; case ASEQ_OP_CHAN_STSEQ: cmd = (u8)cmdArgs[0]; cmdArgU16 = (u16)cmdArgs[1]; seqData = &seqPlayer->seqData[cmdArgU16]; seqData[0] = (u8)scriptState->value + cmd; break; case ASEQ_OP_CHAN_SUB: case ASEQ_OP_CHAN_LDI: case ASEQ_OP_CHAN_AND: cmdArgS8 = (s8)cmdArgs[0]; if (cmd == ASEQ_OP_CHAN_SUB) { scriptState->value -= cmdArgS8; } else if (cmd == ASEQ_OP_CHAN_LDI) { scriptState->value = cmdArgS8; } else { scriptState->value &= cmdArgS8; } break; case ASEQ_OP_CHAN_STOPCHAN: cmd = (u8)cmdArgs[0]; AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmd]); break; case ASEQ_OP_CHAN_MUTEBHV: cmd = (u8)cmdArgs[0]; channel->muteBehavior = cmd; channel->changes.s.volume = true; break; case ASEQ_OP_CHAN_LDSEQ: cmdArgU16 = (u16)cmdArgs[0]; scriptState->value = *(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value)); break; case ASEQ_OP_CHAN_LDPTR: cmdArgU16 = (u16)cmdArgs[0]; channel->unk_22 = cmdArgU16; break; case ASEQ_OP_CHAN_STPTRTOSEQ: cmdArgU16 = (u16)cmdArgs[0]; seqData = &seqPlayer->seqData[cmdArgU16]; seqData[0] = (channel->unk_22 >> 8) & 0xFF; seqData[1] = channel->unk_22 & 0xFF; break; case ASEQ_OP_CHAN_EFFECTS: cmd = (u8)cmdArgs[0]; if (cmd & 0x80) { channel->stereoHeadsetEffects = true; } else { channel->stereoHeadsetEffects = false; } channel->stereo.asByte = cmd & 0x7F; break; case ASEQ_OP_CHAN_NOTEALLOC: cmd = (u8)cmdArgs[0]; channel->noteAllocPolicy = cmd; break; case ASEQ_OP_CHAN_SUSTAIN: cmd = (u8)cmdArgs[0]; channel->adsr.sustain = cmd; break; case ASEQ_OP_CHAN_REVERBIDX: cmd = (u8)cmdArgs[0]; channel->reverbIndex = cmd; break; case ASEQ_OP_CHAN_DYNCALL: if (scriptState->value != -1) { data = (*channel->dynTable)[scriptState->value]; //! @bug: Missing a stack depth check here scriptState->stack[scriptState->depth++] = scriptState->pc; cmdArgU16 = (u16)((data[0] << 8) + data[1]); scriptState->pc = seqPlayer->seqData + cmdArgU16; } break; case ASEQ_OP_CHAN_SAMPLEBOOK: cmd = (u8)cmdArgs[0]; channel->bookOffset = cmd; break; case ASEQ_OP_CHAN_LDPARAMS: cmdArgU16 = (u16)cmdArgs[0]; data = &seqPlayer->seqData[cmdArgU16]; channel->muteBehavior = *data++; channel->noteAllocPolicy = *data++; AudioSeq_SetChannelPriorities(channel, *data++); channel->transposition = (s8)*data++; channel->newPan = *data++; channel->panChannelWeight = *data++; channel->targetReverbVol = *data++; channel->reverbIndex = *data++; //! @bug: Not marking reverb state as changed channel->changes.s.pan = true; break; case ASEQ_OP_CHAN_PARAMS: channel->muteBehavior = cmdArgs[0]; channel->noteAllocPolicy = cmdArgs[1]; cmd = (u8)cmdArgs[2]; AudioSeq_SetChannelPriorities(channel, cmd); channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState); channel->newPan = AudioSeq_ScriptReadU8(scriptState); channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState); channel->targetReverbVol = AudioSeq_ScriptReadU8(scriptState); channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState); //! @bug: Not marking reverb state as changed channel->changes.s.pan = true; break; case ASEQ_OP_CHAN_VIBRESET: channel->vibratoDepthTarget = 0; channel->vibratoDepthStart = 0; channel->vibratoDepthChangeDelay = 0; channel->vibratoRateTarget = 0; channel->vibratoRateStart = 0; channel->vibratoRateChangeDelay = 0; channel->filter = NULL; channel->gain = 0; channel->adsr.sustain = 0; channel->velocityRandomVariance = 0; channel->gateTimeRandomVariance = 0; channel->combFilterSize = 0; channel->combFilterGain = 0; channel->bookOffset = 0; channel->freqScale = 1.0f; break; case ASEQ_OP_CHAN_NOTEPRI: AudioSeq_SetChannelPriorities(channel, (u8)cmdArgs[0]); break; case ASEQ_OP_CHAN_GAIN: cmd = (u8)cmdArgs[0]; channel->gain = cmd; break; case ASEQ_OP_CHAN_LDFILTER: cmdArgU16 = (u16)cmdArgs[0]; data = seqPlayer->seqData + cmdArgU16; channel->filter = (s16*)data; break; case ASEQ_OP_CHAN_FREEFILTER: channel->filter = NULL; break; case ASEQ_OP_CHAN_FILTER: cmd = cmdArgs[0]; if (channel->filter != NULL) { lowBits = (cmd >> 4) & 0xF; // LowPassCutoff cmd &= 0xF; // HighPassCutoff AudioHeap_LoadFilter(channel->filter, lowBits, cmd); } break; case ASEQ_OP_CHAN_LDSEQTOPTR: cmdArgU16 = (u16)cmdArgs[0]; channel->unk_22 = *(u16*)(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value * 2)); break; case ASEQ_OP_CHAN_PTRTODYNTBL: channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22]; break; case ASEQ_OP_CHAN_DYNTBLTOPTR: channel->unk_22 = ((u16*)(channel->dynTable))[scriptState->value]; break; case ASEQ_OP_CHAN_DYNTBLV: scriptState->value = (*channel->dynTable)[0][scriptState->value]; break; case ASEQ_OP_CHAN_RANDTOPTR: channel->unk_22 = (cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0]; break; case ASEQ_OP_CHAN_RAND: scriptState->value = (cmdArgs[0] == 0) ? gAudioCtx.audioRandom & 0xFFFF : gAudioCtx.audioRandom % cmdArgs[0]; break; case ASEQ_OP_CHAN_RANDPTR: temp2 = AudioThread_NextRandom(); channel->unk_22 = (cmdArgs[0] == 0) ? (temp2 & 0xFFFF) : (temp2 % cmdArgs[0]); channel->unk_22 += cmdArgs[1]; temp2 = (channel->unk_22 / 0x100) + 0x80; param = channel->unk_22 % 0x100; channel->unk_22 = (temp2 << 8) | param; break; case ASEQ_OP_CHAN_RANDVEL: channel->velocityRandomVariance = cmdArgs[0]; break; case ASEQ_OP_CHAN_RANDGATE: channel->gateTimeRandomVariance = cmdArgs[0]; break; case ASEQ_OP_CHAN_COMBFILTER: channel->combFilterSize = cmdArgs[0]; channel->combFilterGain = cmdArgs[1]; break; case ASEQ_OP_CHAN_PTRADD: channel->unk_22 += cmdArgs[0]; break; } continue; } if (cmd >= 0x70) { lowBits = cmd & 0x7; if ((cmd & 0xF8) != ASEQ_OP_CHAN_STIO && lowBits >= 4) { lowBits = 0; } switch (cmd & 0xF8) { case ASEQ_OP_CHAN_TESTLAYER: if (channel->layers[lowBits] != NULL) { scriptState->value = channel->layers[lowBits]->finished; } else { scriptState->value = -1; } break; case ASEQ_OP_CHAN_LDLAYER: cmdArgU16 = AudioSeq_ScriptReadS16(scriptState); if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) { channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16]; } break; case ASEQ_OP_CHAN_DELLAYER: AudioSeq_SeqLayerFree(channel, lowBits); break; case ASEQ_OP_CHAN_DYNLDLAYER: if (scriptState->value != -1 && AudioSeq_SeqChannelSetLayer(channel, lowBits) != -1) { data = (*channel->dynTable)[scriptState->value]; cmdArgU16 = (data[0] << 8) + data[1]; channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16]; } break; case ASEQ_OP_CHAN_STIO: channel->seqScriptIO[lowBits] = scriptState->value; break; case ASEQ_OP_CHAN_RLDLAYER: temp1 = AudioSeq_ScriptReadS16(scriptState); if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) { channel->layers[lowBits]->scriptState.pc = &scriptState->pc[temp1]; } break; } continue; } lowBits = cmd & 0xF; switch (cmd & 0xF0) { case ASEQ_OP_CHAN_CDELAY: channel->delay = lowBits; goto exit_loop; case ASEQ_OP_CHAN_LDSAMPLE: if (lowBits < 8) { channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->seqScriptIO[lowBits]) == -1) {} } else { lowBits -= 8; channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100, &channel->seqScriptIO[lowBits]) == -1) {} } break; case ASEQ_OP_CHAN_LDIO: scriptState->value = channel->seqScriptIO[lowBits]; if (lowBits < 2) { channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE; } break; case ASEQ_OP_CHAN_SUBIO: scriptState->value -= channel->seqScriptIO[lowBits]; break; case ASEQ_OP_CHAN_LDCHAN: cmdArgU16 = AudioSeq_ScriptReadS16(scriptState); AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]); break; case ASEQ_OP_CHAN_STCIO: cmd = AudioSeq_ScriptReadU8(scriptState); seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value; break; case ASEQ_OP_CHAN_LDCIO: cmd = AudioSeq_ScriptReadU8(scriptState); scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd]; break; } } exit_loop: for (i = 0; i < ARRAY_COUNT(channel->layers); i++) { if (channel->layers[i] != NULL) { AudioSeq_SeqLayerProcessScript(channel->layers[i]); } } } /** * original name: Nas_GroupSeq */ void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { u8 cmd; u8 cmdLowBits; SeqScriptState* seqScript = &seqPlayer->scriptState; s16 tempS; u16 temp; s32 i; s32 value; u8* data; u8* data2; u8* data3; s32 pad; s32 dummy; s32 delay; if (!seqPlayer->enabled) { return; } if (!AudioLoad_IsSeqLoadComplete(seqPlayer->seqId) || !AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) { AudioSeq_SequencePlayerDisable(seqPlayer); return; } AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_COMPLETE); AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_COMPLETE); if (seqPlayer->muted && (seqPlayer->muteBehavior & MUTE_BEHAVIOR_STOP_SCRIPT)) { return; } seqPlayer->scriptCounter++; // Apply the tempo by controlling the number of updates run on the .seq script. // Processing the .seq script every possible update will result in a tempo = maxTempo // Processing the .seq script a fraction of the updates will result in a `tempo = fraction * maxTempo` // where `fraction = (tempo + tempoChange) / maxTempo` // This algorithm uses `tempoAcc` to discretize `(tempo + tempoChange) / maxTempo` seqPlayer->tempoAcc += seqPlayer->tempo; seqPlayer->tempoAcc += (s16)seqPlayer->tempoChange; if (seqPlayer->tempoAcc < gAudioCtx.maxTempo) { return; } seqPlayer->tempoAcc -= (u16)gAudioCtx.maxTempo; if (seqPlayer->stopScript == true) { return; } if (seqPlayer->delay > 1) { seqPlayer->delay--; } else { seqPlayer->recalculateVolume = true; while (true) { cmd = AudioSeq_ScriptReadU8(seqScript); // 0xF2 and above are "flow control" commands, including termination. if (cmd >= ASEQ_OP_CONTROL_FLOW_FIRST) { delay = AudioSeq_HandleScriptFlowControl( seqPlayer, seqScript, cmd, AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd)); if (delay != 0) { if (delay == -1) { AudioSeq_SequencePlayerDisable(seqPlayer); } else { seqPlayer->delay = delay; } break; } continue; } if (cmd >= 0xC0) { switch (cmd) { case ASEQ_OP_SEQ_ALLOCNOTELIST: Audio_NotePoolClear(&seqPlayer->notePool); cmd = AudioSeq_ScriptReadU8(seqScript); Audio_NotePoolFill(&seqPlayer->notePool, cmd); // Fake-match: the asm has two breaks in a row here, // which the compiler normally optimizes out. dummy = -1; if (dummy < 0) { dummy = 0; } if (dummy > 1) { dummy = 1; } if (dummy) {} break; case ASEQ_OP_SEQ_FREENOTELIST: Audio_NotePoolClear(&seqPlayer->notePool); break; case ASEQ_OP_SEQ_TRANSPOSE: seqPlayer->transposition = 0; FALLTHROUGH; case ASEQ_OP_SEQ_RTRANSPOSE: seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_TEMPO: seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * SEQTICKS_PER_BEAT; if (seqPlayer->tempo > gAudioCtx.maxTempo) { seqPlayer->tempo = (u16)gAudioCtx.maxTempo; } if ((s16)seqPlayer->tempo <= 0) { seqPlayer->tempo = 1; } break; case ASEQ_OP_SEQ_TEMPOCHG: seqPlayer->tempoChange = (s8)AudioSeq_ScriptReadU8(seqScript) * SEQTICKS_PER_BEAT; break; case ASEQ_OP_SEQ_VOLMODE: cmd = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); switch (cmd) { case 0: case 1: if (seqPlayer->state != 2) { seqPlayer->fadeTimerUnkEu = temp; seqPlayer->state = cmd; } break; case 2: seqPlayer->fadeTimer = temp; seqPlayer->state = cmd; seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer; break; } break; case ASEQ_OP_SEQ_VOL: value = AudioSeq_ScriptReadU8(seqScript); switch (seqPlayer->state) { case 1: seqPlayer->state = 0; seqPlayer->fadeVolume = 0.0f; FALLTHROUGH; case 0: seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu; if (seqPlayer->fadeTimerUnkEu != 0) { seqPlayer->fadeVelocity = ((value / 127.0f) - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer; } else { seqPlayer->fadeVolume = value / 127.0f; } break; case 2: break; } break; case ASEQ_OP_SEQ_VOLSCALE: seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f; break; case ASEQ_OP_SEQ_INITCHAN: temp = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp); break; case ASEQ_OP_SEQ_FREECHAN: AudioSeq_ScriptReadS16(seqScript); break; case ASEQ_OP_SEQ_MUTESCALE: seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f; break; case ASEQ_OP_SEQ_MUTE: seqPlayer->muted = true; break; case ASEQ_OP_SEQ_MUTEBHV: seqPlayer->muteBehavior = AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_LDSHORTGATEARR: case ASEQ_OP_SEQ_LDSHORTVELARR: temp = AudioSeq_ScriptReadS16(seqScript); data3 = &seqPlayer->seqData[temp]; if (cmd == ASEQ_OP_SEQ_LDSHORTVELARR) { seqPlayer->shortNoteVelocityTable = data3; } else { seqPlayer->shortNoteGateTimeTable = data3; } break; case ASEQ_OP_SEQ_NOTEALLOC: seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_RAND: cmd = AudioSeq_ScriptReadU8(seqScript); if (cmd == 0) { seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF; } else { seqScript->value = (gAudioCtx.audioRandom >> 2) % cmd; } break; case ASEQ_OP_SEQ_DYNCALL: temp = AudioSeq_ScriptReadS16(seqScript); if ((seqScript->value != -1) && (seqScript->depth != 3)) { data = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1)); seqScript->stack[seqScript->depth] = seqScript->pc; seqScript->depth++; temp = (data[0] << 8) + data[1]; seqScript->pc = &seqPlayer->seqData[temp]; } break; case ASEQ_OP_SEQ_LDI: seqScript->value = AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_AND: seqScript->value &= AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_SUB: seqScript->value -= AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_STSEQ: cmd = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); data2 = &seqPlayer->seqData[temp]; *data2 = (u8)seqScript->value + cmd; break; case ASEQ_OP_SEQ_STOP: seqPlayer->stopScript = true; return; case ASEQ_OP_SEQ_SCRIPTCTR: seqPlayer->scriptCounter = (u16)AudioSeq_ScriptReadS16(seqScript); break; case ASEQ_OP_SEQ_EF: AudioSeq_ScriptReadS16(seqScript); AudioSeq_ScriptReadU8(seqScript); break; case ASEQ_OP_SEQ_RUNSEQ: cmd = AudioSeq_ScriptReadU8(seqScript); if (cmd == 0xFF) { cmd = seqPlayer->playerIdx; } cmdLowBits = AudioSeq_ScriptReadU8(seqScript); AudioLoad_SyncInitSeqPlayer(cmd, cmdLowBits, 0); if (cmd == (u8)seqPlayer->playerIdx) { return; } break; } continue; } cmdLowBits = cmd & 0x0F; switch (cmd & 0xF0) { case ASEQ_OP_SEQ_TESTCHAN: seqScript->value = seqPlayer->channels[cmdLowBits]->enabled ^ 1; break; case ASEQ_OP_SEQ_SUBIO: seqScript->value -= seqPlayer->seqScriptIO[cmdLowBits]; break; case ASEQ_OP_SEQ_STIO: seqPlayer->seqScriptIO[cmdLowBits] = seqScript->value; break; case ASEQ_OP_SEQ_LDIO: seqScript->value = seqPlayer->seqScriptIO[cmdLowBits]; if (cmdLowBits < 2) { seqPlayer->seqScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE; } break; case ASEQ_OP_SEQ_STOPCHAN: AudioSeq_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]); break; case ASEQ_OP_SEQ_LDCHAN: temp = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]); break; case ASEQ_OP_SEQ_RLDCHAN: tempS = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]); break; case ASEQ_OP_SEQ_LDSEQ: cmd = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); data2 = &seqPlayer->seqData[temp]; AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]); break; case ASEQ_OP_SEQ_LDRES: cmd = AudioSeq_ScriptReadU8(seqScript); value = cmd; temp = AudioSeq_ScriptReadU8(seqScript); AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]); break; } } } for (i = 0; i < SEQ_NUM_CHANNELS; i++) { if (seqPlayer->channels[i]->enabled) { AudioSeq_SequenceChannelProcessScript(seqPlayer->channels[i]); } } } /** * original name: Nas_MySeqMain */ void AudioSeq_ProcessSequences(s32 arg0) { SequencePlayer* seqPlayer; u32 i; gAudioCtx.noteSubEuOffset = (gAudioCtx.audioBufferParameters.ticksPerUpdate - arg0 - 1) * gAudioCtx.numNotes; for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) { seqPlayer = &gAudioCtx.seqPlayers[i]; if (seqPlayer->enabled == true) { AudioSeq_SequencePlayerProcessSequence(seqPlayer); Audio_SequencePlayerProcessSound(seqPlayer); } } Audio_ProcessNotes(); } /** * original name: Nas_SeqSkip */ void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) { while (seqPlayer->skipTicks > 0) { AudioSeq_SequencePlayerProcessSequence(seqPlayer); Audio_SequencePlayerProcessSound(seqPlayer); seqPlayer->skipTicks--; } } /** * original name: Nas_InitMySeq */ void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) { s32 i; AudioSeq_SequencePlayerDisable(seqPlayer); seqPlayer->stopScript = false; seqPlayer->delay = 0; seqPlayer->state = 1; seqPlayer->fadeTimer = 0; seqPlayer->fadeTimerUnkEu = 0; seqPlayer->tempoAcc = 0; seqPlayer->tempo = 120 * SEQTICKS_PER_BEAT; // 120 BPM seqPlayer->tempoChange = 0; seqPlayer->transposition = 0; seqPlayer->noteAllocPolicy = 0; seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable; seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable; seqPlayer->scriptCounter = 0; seqPlayer->fadeVolume = 1.0f; seqPlayer->fadeVelocity = 0.0f; seqPlayer->volume = 0.0f; seqPlayer->muteVolumeScale = 0.5f; for (i = 0; i < SEQ_NUM_CHANNELS; i++) { AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); } } /** * original name: Nas_AssignSubTrack */ void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) { SequenceChannel* channel; SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[playerIdx]; s32 i; s32 j; for (i = 0; i < SEQ_NUM_CHANNELS; i++) { seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel)); if (seqPlayer->channels[i] == NULL) { seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone; } else { channel = seqPlayer->channels[i]; channel->seqPlayer = seqPlayer; channel->enabled = false; for (j = 0; j < ARRAY_COUNT(channel->layers); j++) { channel->layers[j] = NULL; } } AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); } } /** * original name: __InitGroup */ void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) { s32 i; s32 j; for (i = 0; i < SEQ_NUM_CHANNELS; i++) { seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone; } seqPlayer->enabled = false; seqPlayer->muted = false; seqPlayer->fontDmaInProgress = false; seqPlayer->seqDmaInProgress = false; seqPlayer->applyBend = false; for (j = 0; j < ARRAY_COUNT(seqPlayer->seqScriptIO); j++) { seqPlayer->seqScriptIO[j] = SEQ_IO_VAL_NONE; } seqPlayer->muteBehavior = MUTE_BEHAVIOR_SOFTEN | MUTE_BEHAVIOR_STOP_NOTES; seqPlayer->fadeVolumeScale = 1.0f; seqPlayer->bend = 1.0f; Audio_InitNoteLists(&seqPlayer->notePool); AudioSeq_ResetSequencePlayer(seqPlayer); } /** * original name: Nas_InitPlayer */ void AudioSeq_InitSequencePlayers(void) { s32 i; AudioSeq_InitLayerFreelist(); for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) { gAudioCtx.sequenceLayers[i].channel = NULL; gAudioCtx.sequenceLayers[i].enabled = false; } for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) { AudioSeq_InitSequencePlayer(&gAudioCtx.seqPlayers[i]); } }